User:Nintendo101/flowerpot

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Enemies and obstacles

Enemies

Name Description Locations Spoils New
Rendered model of a Goomba from Super Mario Galaxy.
Goomba
Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The gold Gearmo asks Mario to lure one to her so she can keep it as a pet. Sky Station Galaxy, Yoshi Star Galaxy, Spin-Dig Galaxy, Fluffy Bluff Galaxy, Flip-Swap Galaxy, Rightside Down Galaxy, Boulder Bowl Galaxy, Cosmic Cove Galaxy, Honeybloom Galaxy, Tall Trunk Galaxy, Cloudy Court Galaxy, Haunty Halls Galaxy, Freezy Flake Galaxy, Rolling Masterpiece Galaxy, Beat Block Galaxy, Bowser's Gravity Gauntlet, Boo Moon Galaxy, Upside Dizzy Galaxy, Throwback Galaxy, Battle Belt Galaxy, Flash Black Galaxy, Slimy Spring Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
A Paragoomba in the Hightail Falls Galaxy
Paragoomba
Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba. Sky Station Galaxy, Yoshi Star Galaxy, Spin-Dig Galaxy, Rightside Down Galaxy, Hightail Falls Galaxy, Cosmic Cove Galaxy, Tall Trunk Galaxy, Cloudy Court Galaxy, Chompworks Galaxy, Upside Dizzy Galaxy, Throwback Galaxy, Flash Black Galaxy, Slimy Spring Galaxy, Grandmaster Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
Pumpkinhead Goomba model from Super Mario Galaxy
Jack O'Goomba
Slow-moving Goombas with Jack-o'-lanterns covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas. Haunty Halls Galaxy, Boo Moon Galaxy, Clockwork Ruins Galaxy, Battle Belt Galaxy, Flash Black Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Artwork of Mini Goomba from Super Mario Galaxy 2
Mini Goomba
Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin. Sky Station Galaxy, Bowser Jr.'s Fiery Flotilla, Cloudy Court Galaxy, Battle Belt Galaxy, Rolling Coaster Galaxy SMG2 Starbit.png×1
Rendered model of a Grand Goomba from Super Mario Galaxy.
Giant Goomba
A giant Goomba. It can only be defeated with a spin and a kick. Big Paragoombas become Giant Goombas if they recover from being dazed. Supermassive Galaxy SMG2 Starbit.png×7
A Big Paragoomba render cropped from a screenshot.
Big Paragoomba
Giant Paragoombas that fly back-and-forth. Spinning into them leaves them upside-down and dazed, with their wings fallen off. Kicking them in this state defeats them. If left undisturbed, they right themselves and behave as Giant Goombas. Supermassive Galaxy SMG2 Starbit.png×7 New to the franchise
Rendered model of an Electrogoomba from Super Mario Galaxy.
Octoomba
Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Octoombas can be defeated with a spin or a stomp. Sky Station Galaxy, Yoshi Star Galaxy, Fluffy Bluff Galaxy, Flip-Swap Galaxy, Puzzle Plank Galaxy, Beat Block Galaxy, Flipsville Galaxy, Chompworks Galaxy, Honeyhop Galaxy, Shiverburn Galaxy, Melty Monster Galaxy, Clockwork Ruins Galaxy, Flash Black Galaxy, Bowser's Galaxy Generator, Stone Cyclone Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
An Elite Octoomba
Elite Octoomba
Strong Octoombas that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving. Sky Station Galaxy, Fluffy Bluff Galaxy, Boulder Bowl Galaxy, Cloudy Court Galaxy, Honeyhop Galaxy, Shiverburn Galaxy, Clockwork Ruins Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
New to the franchise
Rendered model of an Octoguy from Super Mario Galaxy.
Octoguy
Red Octoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump. Boulder Bowl Galaxy, Honeyhop Galaxy, Shiverburn Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
Artwork of a Rocto from Super Mario Galaxy.[1] It has subsequently been used for Super Mario Galaxy 2. This specific image was scanned from its guidebook by Shokora (talk).
Rocto
Stationary Octoroks that sit in barrels. They shoot coconuts[note 1] and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs. Shiverburn Galaxy, Grandmaster Galaxy None
Rendered model of the Mini Chomp enemy in Super Mario Galaxy.
Small Chomp
Tiny Chomps that roll around in circles. Small Chomps cannot be damaged directly: they are only destroyed when struck by rubbery bulbs. Sky Station Galaxy, Chompworks Galaxy SMG2 Starbit.png×3
Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Rendered model of a Chomp from Super Mario Galaxy.
Chomp
Metal enemies that roll in a set trajectory. A Chomp breaks when they collide with a wall or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they drop fewer Star Bits each time and eventually stop all together. They bark when in close proximity. Flip-Swap Galaxy, Rightside Down Galaxy, Boulder Bowl Galaxy, Flipsville Galaxy, Chompworks Galaxy SMG2 Starbit.png×7
Artwork of a Gold Chomp from Super Mario Galaxy 2
Gold Chomp
A rolling Chomp made of gold. Chompworks Galaxy Power Star icon from Super Mario Galaxy 2.×1
Artwork of a Homing Chomp from Super Mario Galaxy 2.
Homing Chomp
Chomps with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into bottomless pits. Rolling Masterpiece Galaxy, Slipsand Galaxy, Battle Belt Galaxy SMG2 Starbit.png×10 New to the franchise
Rendered model of a Banzai Bill from Super Mario Galaxy.
Banzai Bill
Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. Sky Station Galaxy, Bowser Jr.'s Fearsome Fleet, Fleet Glide Galaxy, Bowser's Galaxy Generator None
Rendered model of a Bullet Bill from Super Mario Galaxy.
Bullet Bill
Missiles fired from Bill Blasters. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards glass cases and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long. Bowser Jr.'s Fearsome Fleet, Fleet Glide Galaxy, Bowser Jr.'s Boom Bunker, Bowser's Galaxy Generator, Grandmaster Galaxy None
Rendered model of an Amp from Super Mario Galaxy.
Amp
Floating, smiling orbs. Amps discharge electricity and shock Mario on contact. They move in one direction, typically in a horizontal back-and-forth pattern. Sky Station Galaxy, Spin-Dig Galaxy, Space Storm Galaxy Indestructible
Rendered model of the Zap Ball enemy in Super Mario Galaxy.
Zap Ball
Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces. Space Storm Galaxy Indestructible
Artwork of Cosmic Clone from Super Mario Galaxy 2
Cosmic Clone
Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all Flipswitch Panels) in the area closes the rupture and defeats all of the clones at once. Sky Station Galaxy, Spin-Dig Galaxy, Fluffy Bluff Galaxy, Puzzle Plank Galaxy, Cloudy Court Galaxy, Haunty Halls Galaxy, Chompworks Galaxy, Mario Squared Galaxy, Flip-Out Galaxy SMG2 Starbit.png×3 New to the franchise
Piranha Plant
Piranha Plant
Carnivorous plants that try to bite Mario when approached. They laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. Sproutle Vines sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. Sky Station Galaxy, Yoshi Star Galaxy, Spin-Dig Galaxy, Fluffy Bluff Galaxy, Tall Trunk Galaxy, Honeyhop Galaxy, Throwback Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
Isolated custom sprite for chart purposes. Please do not include in galleries.×1
SMG2 Super Piranha Plant.png
Super Piranha Plant
Giant Piranha Plants. They rest in giant pipes filled with soil. They burst from the soil in set intervals that can be timed. Supermassive Galaxy Indestructible
Prickly Piranha Plant
Prickly Piranha Plant
A Spiny Piranha Plant with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game. Sky Station Galaxy Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1 New to the franchise
Spiny Piranha Plant model from Super Mario Galaxy
Spiny Piranha Plant
Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it. Rightside Down Galaxy, Throwback Galaxy SMG2 Starbit.png×7
Rendered model of the prickly plant in Super Mario Galaxy.
Prickly plant
Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut[note 1] or rubbery bulb. They can be eaten by Yoshi. Yoshi Star Galaxy, Boulder Bowl Galaxy, Cosmic Cove Galaxy, Tall Trunk Galaxy, Cloudy Court Galaxy, Slipsand Galaxy, Melty Monster Galaxy, Boss Blitz Galaxy SMG2 Starbit.png×3
Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Artwork of a Magikoopa from Super Mario Galaxy 2
Magikoopa
Robed Koopas that can teleport. They can summon small enemies or toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does make it stall. Yoshi Star Galaxy, Bowser Jr.'s Fiery Flotilla, Bowser's Lava Lair, Bowser's Gravity Gauntlet, Slipsand Galaxy, Bowser's Galaxy Generator Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Artwork of Smeech from Super Mario Galaxy 2
Smeech
Winged Poinks. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating fruits. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it. Yoshi Star Galaxy, Hightail Falls Galaxy, Haunty Halls Galaxy, Starshine Beach Galaxy, Sweet Mystery Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
New to the franchise
Rendered model of the Flipbug enemy in Super Mario Galaxy.
Flipbug
When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his Bee form, they pursue him. Yoshi Star Galaxy, Puzzle Plank Galaxy, Tall Trunk Galaxy, Honeyhop Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
Rendered model of the Mandibug enemy in Super Mario Galaxy.
Mandibug
Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a Ground Pound. A Mandibug trembles if Mario stands on its back but it eventually shakes him off. Puzzle Plank Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
A Sprangler
Sprangler
Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on. Yoshi Star Galaxy, Tall Trunk Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
A Spoing in Flip-Out Galaxy
Spoing
Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario. Tall Trunk Galaxy, Flip-Out Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
SMG2 Lakitu.png
Lakitu
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound. Yoshi Star Galaxy, Starshine Beach Galaxy SMG2 Starbit.png×3
Render of the Spiny enemy in Super Mario Galaxy 2.
Spiny
Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs. Yoshi Star Galaxy, Tall Trunk Galaxy, Starshine Beach Galaxy Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Render of the Spiny Egg enemy in Super Mario Galaxy 2.
Spiny Egg
The retracted form of Spinies. They are tossed by Lakitus and spit out as projectiles by Yoshi. Direct contact damages Mario. Yoshi Star Galaxy, Starshine Beach Galaxy None
Digga
Digga
Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a Spin Drill defeats them. Digga-Leg expels Diggas from its head during its boss fight. Spin-Dig Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1 New to the franchise
Artwork of Twirlip from Super Mario Galaxy 2
Twirlip
Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed. Spin-Dig Galaxy, Flipsville Galaxy, Starshine Beach Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
New to the franchise
Artwork of Flaptack from Super Mario Galaxy 2
Flaptack
Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground. Fluffy Bluff Galaxy, Cloudy Court Galaxy, Flash Black Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
New to the franchise
Rendered model Bomp from Super Mario Galaxy.
Bomp
Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. Fluffy Bluff Galaxy, Throwback Galaxy Indestructible
SMG Thwomp Alternate Render.png
Thwomp
Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively. Rightside Down Galaxy, Bowser Jr.'s Fiery Flotilla, Space Storm Galaxy, Fleet Glide Galaxy, Throwback Galaxy, Stone Cyclone Galaxy Indestructible
Model of a Big Thwomp in Super Mario Galaxy 2.
Big Thwomp
Enormous Thwomps. The pair found in the game are close enough to be wall jumped between. Supermassive Galaxy Indestructible
Artwork of Swaphopper from Super Mario Galaxy 2
Swaphopper
Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the gravitational plane using gravity switches alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away. Rightside Down Galaxy, Upside Dizzy Galaxy, Battle Belt Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1 New to the franchise
Rendered model of a Goombeetle from Super Mario Galaxy.
Goombeetle
Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside. Bowser Jr.'s Fiery Flotilla, Beat Block Galaxy, Chompworks Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Model of a Dry Bones from Super Mario Galaxy.
Dry Bones
Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into quicksand or lava. Bowser Jr.'s Fiery Flotilla, Bowser's Lava Lair, Bowser's Gravity Gauntlet, Slipsand Galaxy, Bowser Jr.'s Boom Bunker, Bowser's Galaxy Generator SMG2 Starbit.png×3
Choppah from Super Mario Galaxy 2
Choppah
Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but Yoshi can eat them. Shooting one with a Star Bit stuns it in-place for three seconds. Honeybloom Galaxy, Sweet Mystery Galaxy, Honeyhop Galaxy, Flip-Out Galaxy, Grandmaster Galaxy SMG2 Starbit.png×3 New to the franchise
Render of the Fizzlit enemy in Super Mario Galaxy 2.
Fizzlit
Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into his egg if he attempts to eat a Fizzlit in this state. Cosmic Cove Galaxy, Bowser Jr.'s Fearsome Fleet, Space Storm Galaxy, Bowser Jr.'s Boom Bunker Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
New to the franchise
SMG2 Flomp.png
SMG2 Angry Flomp.png
Flomp
Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more. Bowser's Lava Lair, Grandmaster Galaxy Indestructible New to the franchise
Artwork of Gummit from Super Mario Galaxy 2
Gummit
Creatures like the smackable moles in the Whac-A-Mole. They appear during The Chimp's Skating Challenge. During the challenge, they periodically pop out of holes in the ice. Mario accumulates points by skating into Gummits and kicking them. Freezy Flake Galaxy, Shiverburn Galaxy 10 pts. New to the franchise
A Spiky Gummit
Spiky Gummit
Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge. Freezy Flake Galaxy, Shiverburn Galaxy Indestructible New to the franchise
Artwork of Gold Gummit from Super Mario Galaxy 2
Golden Gummit
Gold Gummits. They appear in fewer numbers and retreat down their holes faster than the other Gummits. Freezy Flake Galaxy, Shiverburn Galaxy 50 pts. New to the franchise
Kleptoad art
Kleptoad
Frogs that pop out of the ground indefinitely. They carry coins and Silver Stars in bubbles above their heads. Hightail Falls Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Smg2 icon silverstar.png×1
New to the franchise
Magmaargh artwork from Super Mario Galaxy 2
Magmaargh
Enormous Blarggs submerged in lava. They idly lie deep in lava with only their eyes, nostrils, and ears exposed. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms. Fleet Glide Galaxy, Melty Monster Galaxy, Bowser's Galaxy Generator Indestructible New to the franchise
Magmaw artwork from Super Mario Galaxy 2
Magmaw
Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms. Melty Monster Galaxy Indestructible New to the franchise
Mattermouth artwork
Mattermouth
Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction. Bowser's Lava Lair, Haunty Halls Galaxy Indestructible New to the franchise
In-game render of the Mega Boo enemy in Super Mario Galaxy 2.
Mega Boo
Enormous Boos. They appear once Mario crosses a specific corridor and slowly follow him, flanked by Big Boos. They cannot be defeated. Haunty Halls Galaxy Indestructible New to the franchise
Octoboo's art
Octoboo
Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second. Haunty Halls Galaxy, Boo Moon Galaxy, Flash Black Galaxy Indestructible New to the franchise
Artwork of Pinhead from Super Mario Galaxy 2
Pinhead
Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his Rock form. They typically sit in groups of six. Boulder Bowl Galaxy, Melty Monster Galaxy SMG2 Starbit.png×3
100 pts.
New to the franchise
Artwork of a Pupdozer from Super Mario Galaxy 2.
Pupdozer
Squat dinosaur creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: Ground-Pounding through a grate while a Pupdozer is above it defeats it. Flipsville Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1 New to the franchise
RhompRoller.png
Rhomp
Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his life meter. Slipsand Galaxy Indestructible New to the franchise
A Snoodle in Slimy Spring Galaxy
Snoodle
Benthic creatures that look like the giant tube worm. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from Green Shells, but they are defeatable through typical means as well (i.e. spin, or thrown projectile). Cosmic Cove Galaxy, Slimy Spring Galaxy SMG2 Starbit.png×3 New to the franchise
A Spindleburr in Super Mario Galaxy 2
Spindleburr
Variants of the rubbery bulb plant with protractible spines. When in proximity to Mario,[note 2] their spines extend and they sling their bulbs towards him. Some Spindleburrs are rooted upside-down. Honeybloom Galaxy Indestructible New to the franchise
SpinyHermits.png
Spinecone
Slow-moving turbo snail enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls. Starshine Beach Galaxy, Boo Moon Galaxy Indestructible New to the franchise
An open Trapdragon in Super Mario Galaxy 2
A closed Trapdragon in the Honeybloom Galaxy
Trapdragon
Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes. Honeybloom Galaxy, Honeyhop Galaxy Indestructible New to the franchise
A model of the Whimp
Whimp
Diminutive Whomps. They appear in groups of three or five and rush down Mario. When close, they fling themselves face first to strike him. A successful strike damages Mario. They fall apart after attacking. The Whomp King summons them during his boss fight. Throwback Galaxy None New to the franchise
Zap Nozzle
Zap Nozzle
Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact. Space Storm Galaxy Indestructible New to the franchise

Returning enemies

A star symbol (★) denotes an enemy introduced in a prior Super Mario title but was not in the first Super Mario Galaxy.

Name Description Locations Spoils
SMG Bat Artwork.png
Bat
Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp. Fleet Glide Galaxy, Slimy Spring Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
Rendered model of a Blooper from Super Mario Galaxy.
Blooper
Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated. Starshine Beach Galaxy SMG2 Starbit.png×3
Rendered model of a Bob-omb from Super Mario Galaxy.
Bob-omb
Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Rolling Masterpiece Galaxy, Space Storm Galaxy, Rolling Coaster Galaxy None
Artwork of the Boo enemy from Super Mario Galaxy 2 (2010). The artwork potentially was first produced for Super Mario Galaxy (2007), but there are no known examples of its use for that game at the time of this upload.
Boo
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the Toad Brigade Captain. Some Boos are found underwater. Mario can transform into one via the Boo Mushroom. Haunty Halls Galaxy, Boo Moon Galaxy, Battle Belt Galaxy, Slimy Spring Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of a Bomb Boo from Super Mario Galaxy.
Bomb Boo
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. Boss Blitz Galaxy None
Rendered model of a Bowser Statue in Super Mario Galaxy.
Bowser Statue
Stone statues of Bowser. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact. Bowser's Lava Lair, Boo Moon Galaxy Indestructible
In-game render of the Grinder enemy in Super Mario Galaxy 2. Its design is distinctive when compared to prior and subsequent appearances in the Super Mario franchise.
Grinder
Big saw blades. They damage Mario on contact and destroy wooden platforms. Puzzle Plank Galaxy, Rolling Masterpiece Galaxy Indestructible
Rendered model of a Cannonball from Super Mario Galaxy.
Cannonball
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit. Fleet Glide Galaxy None
Rendered model of a Cheep Cheep from Super Mario Galaxy.
Cheep Cheep
Pudgy red fish. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface. They can be defeated with a spin or a jump. Cosmic Cove Galaxy, Starshine Beach Galaxy, Bowser's Gravity Gauntlet Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
Rendered model of the Spiny Cheep-Cheep enemy in Super Mario Galaxy with its spines extended.
Spiny Cheep Cheep
Porcupinefish-like Cheep Cheeps. They protract their spines and charge towards Mario on sight. Cosmic Cove Galaxy SMG2 Starbit.png×7
A Clam
Clampy
A giant clam that opens and closes its mouth. Star Chips or coins can be found inside it. Snapping shut with Mario inside damages him. Starshine Beach Galaxy Indestructible
Artwork of a Cluckboom from Super Mario Galaxy 2
Cluckboom
Plurp-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack. Slipsand Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
Rendered model of a blue Crabber from Super Mario Galaxy.
Crabber (Blue)
Sidestepping crabs that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. Boulder Bowl Galaxy, Battle Belt Galaxy Sprite of a 1-Up Mushroom from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of a red Crabber from Super Mario Galaxy.
Crabber (Red)
Red Crabbers actively pursue Mario but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a boomerang. Boulder Bowl Galaxy, Starshine Beach Galaxy, Battle Belt Galaxy SMG2 Starbit.png×3
Crabber's claw×1
Artwork of a Fuzzy from Super Mario Galaxy 2.
Fuzzy
Black, furry creatures. They are obstacles that move along suspended treaded paths. Honeybloom Galaxy, Flipsville Galaxy SMG2 Starbit.png×3
Rendered model of a Gringill from Super Mario Galaxy.
Gringill
Big conger eel enemies. Gringills lunge at Mario if he approaches the mouth of their caves. Cosmic Cove Galaxy, Slimy Spring Galaxy Indestructible
Artwork of a Big Gringill from Super Mario Galaxy 2
Big Gringill
Large Gringills. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills. Starshine Beach Galaxy Indestructible
Hammer Bro. art
Hammer Bro
Helmeted Koopas that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack. Bowser's Lava Lair, Bowser Jr.'s Fearsome Fleet, Bowser's Galaxy Generator, Grandmaster Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
Hammer Bro's hammer×1
Boomerang Bro. Artwork
Boomerang Bro
Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by Yoshi and spitted out as a projectile. Bowser Jr.'s Boom Bunker, Bowser's Galaxy Generator, Grandmaster Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
Boomerang Bro's boomerang×1
Jam-o'-War artwork from Super Mario Galaxy 2.
Jam-o'-War
A large Jammyfish that idly floats in place and electrocutes Mario if touched. The Jam-o'-War is defeated when it is hit by a shell twice. The first strike turns it green. Cosmic Cove Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Artwork of the Jammyfish enemy from Super Mario Galaxy 2.
Jammyfish
Jellyfish that swim in schools along a set path. They damage Mario on contact, but do not actively pursue him. Cosmic Cove Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Model of a green Koopa Troopa from Super Mario Galaxy.
Koopa Troopa
Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell. Cosmic Cove Galaxy Green Shell×1
GargantuaKoopa.png
Giant Koopa
Giant Koopa Troopas. Striking them with a Spin Drill defeats them. They are not vulnerable to being stomped and do not retract into their shells. Supermassive Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Lava Bubble enemy in Super Mario Galaxy.
Lava Bubble (Blue)
Floating drops of lava that propel themselves towards Mario. Lava Bubbles appear during the boss battle with King Kaliente. Shooting them with a Star Bit defeats them. They otherwise burnout on their own. Boss Blitz Galaxy None
Lava Bubble
Lava Bubble (Red) ★
Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava. Bowser's Lava Lair, Bowser's Gravity Gauntlet, Melty Monster Galaxy Indestructible
Li'l Brr artwork
Li'l Brr
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Cosmic Cove Galaxy, Freezy Flake Galaxy, Battle Belt Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Li'l Cinder artwork
Li'l Cinder
Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. Bowser's Lava Lair, Freezy Flake Galaxy, Melty Monster Galaxy, Battle Belt Galaxy, Mario Squared Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the meteor obstacle in Super Mario Galaxy.
Meteor
Fiery space rocks. They rain from the sky. Hightail Falls Galaxy, Shiverburn Galaxy None
Micro Mecha-Bowser artwork
Micro Mecha-Bowser
Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. Cosmic Cove Galaxy, Flipsville Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Mikey Mine
Mikey Mine
Naval mines that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. Cosmic Cove Galaxy None
Space Mine artwork
Space Mine
Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit. Bowser Jr.'s Fearsome Fleet, Bowser Jr.'s Boom Bunker, Flash Black Galaxy, Slimy Spring Galaxy, Grandmaster Galaxy SMG2 Starbit.png×3
Pokey Head artwork
Pokey Head
Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp. Slipsand Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
A Pulse Beam's model from Super Mario Galaxy
Pulse Beam
Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario. Shiverburn Galaxy, Grandmaster Galaxy Indestructible
Boulder
Ruby Rock
Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. Boulder Bowl Galaxy SMG2 Starbit.png×7
LaserRobot.png
Sentry Beam
Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing. Mario Squared Galaxy, Grandmaster Galaxy Indestructible
Artwork of Skeeter from Super Mario Galaxy 2
Skeeter
Insect enemies that look like water striders. They skim on the surface of the water and make short bursts of movement by contracting their legs. Cosmic Cove Galaxy, Starshine Beach Galaxy, Throwback Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG2 Starbit.png×3
Rendered model of a Slurple from Super Mario Galaxy.
Slurple
Slurples latch onto Mario and gradually deplete his life meter. Spinning shakes them off and defeats them. Puzzle Plank Galaxy, Upside Dizzy Galaxy SMG2 Starbit.png×1
A Spring Vault's model from Super Mario Galaxy
Spring Vault
Spring-like Pulse Beams. They can be used as springs after jumping on their head. Space Storm Galaxy None
Rendered model of the Spiky Topman enemy in Super Mario Galaxy.
Topman
Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The silver Gearmo asks Mario to lure her one so she can keep it as a pet. Space Storm Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Spring Topman
Spring Topman
Green Topmen that cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Space Storm Galaxy None
Rendered model of the Topmini enemy in Super Mario Galaxy.
Topmini
Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. Space Storm Galaxy SMG2 Starbit.png×1
Rendered model of the Tox Box enemy in Super Mario Galaxy.
Tox Box
Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. Stone Cyclone Galaxy Indestructible
Artwork of Tracks from Super Mario Galaxy 2
Tracks
Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. Starshine Beach Galaxy SMG2 Starbit.png×20
Rendered model of the Undergrunt enemy in Super Mario Galaxy.
Undergrunt
Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements. Battle Belt Galaxy SMG2 Starbit.png×3
An Undergrunt Gunner in Bowser Jr's Fearsome Fleet
Undergrunt Gunner
Blue Undergrunts piloting hovercrafts. Each hovercraft is equipped with Bill Blaster. They can only be defeated if struck by Bullet Bills themselves. Bowser Jr.'s Fearsome Fleet, Fleet Glide Galaxy SMG2 Starbit.png×5
The Urchin's model from Super Mario Galaxy
Urchin
Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. Starshine Beach Galaxy, Slimy Spring Galaxy SMG2 Starbit.png×5
Hot Urchin in Battle Belt Galaxy
Hot Urchin
Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Hot Urchins can only be defeated by fireballs. Battle Belt Galaxy SMG2 Starbit.png×5
Water Shooter
Water Shooter
Mounted nozzles that shoot Water Balls over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins. Starshine Beach Galaxy, Honeyhop Galaxy, Space Storm Galaxy Indestructible
Rendered model of a Fire Shooter from Super Mario Galaxy.
Fire Shooter
Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed. Bowser's Galaxy Generator Indestructible
A Whomp
Whomp
Walking stone walls similar to nurikabe. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it. Bowser's Lava Lair, Bowser's Gravity Gauntlet, Throwback Galaxy SMG2 Starbit.png×7
Artwork of Wiggler from Super Mario Galaxy 2
Wiggler
Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them. Puzzle Plank Galaxy, Tall Trunk Galaxy, Throwback Galaxy SMG2 Starbit.png×7
Model of a Big Wiggler in Super Mario Galaxy 2.
Big Wiggler
Giant Wigglers that are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid. Supermassive Galaxy Indestructible


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