Super Paper Mario bestiary
The following is a comprehensive sortable list for all enemies encountered in Super Paper Mario in order of first appearance. The Duel of 100, Flipside Pit of 100 Trials, and Flopside Pit of 100 Trials come last, in that order. For the complete list of Sammer Guys, see List of Sammer Guys. For a list of enemies and other characters ordered by Catch Card number and information about the Catch Cards, see Catch Card.
Legend
- Name: The name of the enemy.
- Location(s): The location(s) the enemy appears in.
- HP: The enemy's HP at the start of the battle.
- Attack: The enemy's general Attack Power.
- Defense: The enemy's Defense Power.
- Score: The amount of points given upon the enemy's defeat.
- Items: Items that are sometimes dropped by the enemy.
- Tattle: The Tattle of the enemy. This is distributed for bosses appearing more than once.
Enemy stats
Goomba | |||||||||
Max HP | 1 | Role | Common | Location(s) | Lineland Road (1-1), Yold Desert (1-3), Gloam Valley (2-1), The Bitlands (3-1), Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 2, 5, 12, 14 (flipping) and 46 (flipping)) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Cake Mix, Shroom Shake, Honey Jar, Big Egg, Dried Shroom | Card location | Card Shop; Catch Card/SP; Chapter 1-1: Found in 3D behind a tall pipe in the second area. | ||||
Score | 100 | ||||||||
Tattle | Normal: It's a Goomba, one of Bowser's minions... Max HP is 1 and Attack is 1. It really puts the "under" back in "underlings"... It has no remarkable traits... They are pretty much the lowest of the low... But I hear Goombas do have their fans, so what can you do... Flipping: It's a Goomba, one of Bowser's minions...Max HP 1, Attack 1. It really puts the "under" back in "underlings"... It has no remarkable traits... Well, except this one has the ability to flip between dimensions... But I hear Goombas do have their fans, so what can you do... | ||||||||
Card number 1 2 |
Card description | This lowly goon is always getting stepped on. It isn't easy being a soft, mushroomy minion. |
Squiglet | |||||||||
Max HP | 2 | Role | Common | Location(s) | Lineland Road (1-1), Yold Desert (1-3), Yold Ruins (1-4), Flipside 1st Floor Outskirts, Flipside B2 Outskirts, Gloam Valley (2-1), Flipside Pit of 100 Trials (Rooms 1, 3, 8, 19, 27, 41 and 97) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Fire Burst, Horsetail, Fresh Veggie, Peachy Peach | Card location | Card Shop; Catch Card/SP; Chapter 1-1: Found on top of Bestovius' house. | ||||
Score | 100 | ||||||||
Tattle | This is a Squiglet... It's a small little creature that scurries around on its many legs... Max HP is 2 and Attack is 1. There isn't much else to say about Squiglets... When it spots an enemy, it gets excited and hops up and down... | ||||||||
Card number 43 44 45 |
Card description | Awww...look at that adorable little Squiglet. So adorable under your foot. |
Koopa Troopa | |||||||||
Template:Nowrap | Max HP | 1 | Role | Common | Location(s) | Lineland Road (1-1), Mount Lineland (1-2), Gloam Valley (2-1), The Bitlands (3-1), The Dotwood Tree (3-3), Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 11, 14, 16, 17, 19, and 28) | |||
Attack | 1 | Card type | Common | ||||||
Defense | 1 | Items | Turtley Leaf | Card location | Card Shop; Catch Card/SP; Chapter 1-1: Found in a secret area via a 3D-accessible path near the Star Block. | ||||
Score | 100 | ||||||||
Tattle | Normal: This is a Koopa Troopa. It may be slow, but it is well defended inside its shell... Max HP is 1, Attack is 1, and Defense is 1. If you leap on it, it'll pull its head and limbs in. You can then kick the shell. From what I hear, Goombas have a long-held fear of Koopa Troopas... Flipping: This is a Koopa Troopa. It may be slow, but it is well defended inside its shell... This one can flip between dimensions. Max HP is 1, Attack is 1, and Defense is 1. If you leap on it, it'll pull its head and limbs in. You can then kick the shell. From what I hear, Goombas have a long-held fear of Koopa Troopas... | ||||||||
Card number 9 10 11 |
Card description | Koopa Troopas have always been causing trouble. When they get attacked, they retreat into their shells. Of course, there's nothing stopping you from kicking it. |
Squig | |||||||||
Max HP | 4 | Role | Common | Location(s) | Lineland Road (1-1), Yold Desert (1-3), Yold Ruins (1-4), Flipside 1st Floor Outskirts, Flipside B2 Outskirts, Gloam Valley (2-1), Flopside 1st Floor Outskirts, Flopside B2 Outskirts, Overthere Stair (7-3), Flipside Pit of 100 Trials (Rooms 3, 7, 8, 18, 33, 35, 37, 44, 59) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Power Steak, Smelly Herb, Ice Storm | Card location | Card Shop; Catch Card/SP; Chapter 1-3: Found after flipping to 3D behind a rock near the red palm tree. | ||||
Score | 200 | ||||||||
Tattle | It's a Squig... Think of these creatures as tougher Squiglets... Max HP is 4 and Attack is 1. They have a nasty habit of spitting rocks... Thankfully, the rocks are slow and easy to avoid... | ||||||||
Card number 44 45 46 |
Card description | This nasty little guy needs to learn some manners. It spits rocks at people! Honestly, who does that? |
Sproing-Oing | |||||||||
Max HP | 4 | Role | Common | Location(s) | Lineland Road (1-1), Flipside B1 Outskirts, The Bitlands (3-1), Flipside Pit of 100 Trials (rooms 4, 7 and 24) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 100 | ||||||||
Tattle | It's a Sproing-Oing... For some reason, this creature lives to hop endlessly... Max HP is 4 and Attack is 1. If you hurt it, it will split into many Mini-Sproings... I wonder if breaking up is hard to do, even for these creatures... But if you can do enough damage in one hit, you can beat them before they split... | ||||||||
Card number 48 49 50 |
Card description | Sproing-Oings split into three when they get stomped. These little critters can throw off your timing, so watch it! |
Mini-Sproing | |||||||||
Max HP | 1 | Role | Common | Location(s) | Lineland Road (1-1), Flipside B1 Outskirts, The Bitlands (3-1), Flipside Pit of 100 Trials (rooms 4, 7 and 24) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 100 | ||||||||
Tattle | It's a Sproing-Oing... For some reason, this creature lives to hop endlessly... Max HP is 1 and Attack is 1. If you hurt it, it will split into many Mini-Sproings... I wonder if breaking up is hard to do, even for these creatures... But if you can do enough damage in one hit, you can beat them before they split... | ||||||||
Card number 48 49 50 |
Card description | Sproing-Oings split into three when they get stomped. These little critters can throw off your timing, so watch it! |
Zombie Shroom | |||||||||
Max HP | 1 | Role | Common | Location(s) | Lineland Road (1-1), Yold Desert (1-3), Merlee's Basement (2-4), The Bitlands (3-1), Planet Blobule (4-2), The Whoa Zone (4-4), Gap of Crag (5-2), Floro Caverns (5-3 and 5-4), Overthere Stair (7-3) | ||||
Attack | 2 | Card type | Uncommon | ||||||
Defense | 0 | Items | Poison Shroom | Card location | Card Shop; Catch Card/SP; Chapter 7-3: Found at the far right of the Star Block by using Luigi to high jump to the roof and go to the other side. | ||||
Score | 300 | ||||||||
Tattle | That's a Zombie Shroom. It is an evil shroom monster that comes out of ? Blocks... Max HP is 1. Attack is 2. It can move very fast in a limited area... But it has low HP, so you can take it out... | ||||||||
Card number 177 178 179 |
Card description | It's a Zombie Shroom. They pop out of ? Blocks. It may look like a snack, but it'll snack on you! |
Piranha Plant | |||||||||
Max HP | 2 | Role | Common | Location(s) | Lineland Road (1-1), Gloam Valley (2-1), The Bitlands (3-1), Floro Caverns (5-3) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Horsetail, Fresh Veggie, Catch Card, Peachy Peach | Card location | Card Shop; Catch Card/SP; Chapter 3-1: Found on a platform after jumping along the colored columns. | ||||
Score | 100 | ||||||||
Tattle | This is a notorious Piranha Plant. It is a monstrous flower that lives in pipes... Max HP is 2 and Attack is 1. This strange weed will stay low if you cozy up to the side of its pipe... | ||||||||
Card number 56 57 58 |
Card description | This violent vine lurks in pipes, waiting for a snack. You'd be surly too if you lived in a pipe. |
Paragoomba | |||||||||
Max HP | 1 | Role | Common | Location(s) | Lineland Road (1-1), Gloam Valley (2-1), The Bitlands (3-1), Flipside Pit of 100 Trials (Rooms 12 and 26) | ||||
Attack | 1 | Card type | common | ||||||
Defense | 0 | Items | Peachy Peach | Card location | Card Shop; Catch Card/SP | ||||
Score | 100 | ||||||||
Tattle | That's a Paragoomba. It is essentially a Goomba...with wings. A flying underling... Max HP is 1 and Attack is 1. Stomp it to turn it back into a Goomba... Then you can stomp it like a normal Goomba, I guess... Ahh...the life of a Goomba... | ||||||||
Card number 4 5 6 |
Card description | A Goomba that has been through airborne training. One stomp, and it's like it never went to flight school. |
Paratroopa | |||||||||
Template:Nowrap | Max HP | 1 | Role | Common | Location(s) | Mount Lineland (1-2), Gloam Valley (2-1), The Bitlands (3-1), The Dotwood Tree (3-3), Flipside Pit of 100 Trials (Rooms 11 and 46) | |||
Attack | 1 | Card type | Common | ||||||
Defense | 1 | Items | Card location | Card Shop; Catch Card/SP; Chapter 1-2: Found in a hidden area via a 3D-accessible path behind the first set of mountain platforms in the first area. | |||||
Score | 100 | ||||||||
Tattle | Normal: This is a Paratroopa. It's like a Koopa Troopa, but it can fly... Its movement may vary slightly, depending on the color of its shell... Max HP is 1, Attack is 1, and Defense is 1. Stomp it to remove its wings... A Koopa without wings is a very sad Koopa... Flipping: This is a Paratroopa. It's like a Koopa Troopa, but it can fly... This one has the ability to flip between dimensions... Its movement may vary slightly, depending on the color of its shell... Max HP is 1, Attack is 1, and Defense is 1. Stomp it to remove its wings... A Koopa without wings is a very sad Koopa... | ||||||||
Card number 14 15 16 |
Card description | This Koopa Troopa breezed through flight school. A quick stomp to the head will ground it. Forever. |
Spiny Tromp | |||||||||
Max HP | N/A | Role | Common | Location(s) | Mount Lineland (1-2), Underwhere Road (7-2) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | N/A | Items | Card location | Card Shop; Flimm; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | This Spiny Tromp loves to roll down hills and over unlucky pedestrians... You can't beat it... You can only avoid it... It rolls down the hill fast, but I know Mario can find a way to avoid it... | ||||||||
Card number 112 113 114 |
Card description | It's a massive, rolling pinwheel of doom. If it keeps rolling, maybe it'll aerate someone's lawn. |
Thwomp | |||||||||
Max HP | N/A | Role | Common | Location(s) | Mount Lineland (1-2) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | N/A | Items | Card location | Card Shop; Flimm; Catch Card/SP | |||||
Score | N/A | ||||||||
Tattle | That's a Thwomp, a huge stone monster that lives to squish... You can't beat it... You can only avoid it... It may look impossible to avoid, but I'm sure Mario could find a way... | ||||||||
Card number 111 112 113 |
Card description | This block-headed rocker really loves making pancakes. All that macho pounding must be a sign of insecurity. |
Bald Cleft | |||||||||
Max HP | 2 | Role | Common | Location(s) | Yold Desert (1-3), Flipside Pit of 100 Trials (Rooms 13, 34 and 71) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 2 | Items | Courage Shell | Card location | Card Shop; Catch Card/SP | ||||
Score | 200 | ||||||||
Tattle | That's a Bald Cleft. You might confuse this rock-hard foe with a rock... Max HP is 2, Attack is 1, Defense is 2. Flames won't scorch this foe... Set off an explosion near it to flip it over. Then it'll be vulnerable to attack... | ||||||||
Card number 105 106 107 |
Card description | This hardheaded minion is easily mistaken for a rock. It'll turn around if it bumps into a wall. If hit with an explosion, its Defense drops to 0. |
Boomboxer | |||||||||
Max HP | 4 | Role | Common | Location(s) | Yold Desert (1-3), Flipside Pit of 100 Trials (Rooms 15 and 76) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Volt Shroom | Card location | Card Shop; Catch Card/SP; Chapter 1-2: Found on top of Watchitt's house. | ||||
Score | 200 | ||||||||
Tattle | This Boomboxer blasts cones of pure sound at anyone it doesn't like... Max HP is 4 and Attack is 2. It gets startled by its own loud noises... What would drive a music lover to listen to anything that loud... | ||||||||
Card number 52 53 54 |
Card description | This music maven will assault you with bowel-busting bass! What's with the face it makes when it rocks out? |
Jawbus | |||||||||
Max HP | 5 | Role | Common | Location(s) | Yold Desert (1-3), Gloam Valley (2-1), Flipside Pit of 100 Trials (Room 72) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 400 | ||||||||
Tattle | This dragonlike monster is a Jawbus. They tend to bite anything near them... Max HP is 5 and Attack is 1. Its only weakness is the glowing spot on its back... It won't look behind, so try flipping 3-D and sneaking behind it... | ||||||||
Card number 71 72 73 |
Card description | Count on a Jawbus to stick its neck out for you. Or at you. |
Cherbil | |||||||||
Max HP | 5 | Role | Common | Location(s) | Yold Desert (1-3), Gloam Valley (2-1), Gap of Crag (5-2), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 6, 23, 47 and 83) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Peachy Peach | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | That's a Cherbil. It's a nasty gasbag that spews a plume of sleepy gas... Max HP is 5. Attack is 2. That gas will put you to sleep, so don't go sniffing it... Some say the gas comes from their mouths. Some say it comes from elsewhere... ...Oh, dear... | ||||||||
Card number 87 88 89 |
Card description | This odd floating beast strikes with sleeping gas. One whiff of that gas and it's sweet dreams... |
Ice Cherbil | |||||||||
Max HP | 5 | Role | Common | Location(s) | Yold Desert (1-3), Merlee's Basement (2-4), Planet Blobule (4-2), Overthere Stair (7-3), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 47 and 57) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 400 | ||||||||
Tattle | That's an Ice Cherbil. It's a nasty gasbag that spews a plume of freezy gas... Max HP is 5. Attack is 2. That gas will freeze you, so don't go sniffing it... Some say the gas come from their mouths. Some say it comes from elsewhere...... Oh, dear... | ||||||||
Card number 88 89 90 |
Card description | This floating beast attacks with ferocious freezy gas. It loves blue raspberry snow cones... |
Spiked Goomba | |||||||||
Max HP | 1 | Role | Common | Location(s) | Yold Desert (1-3), Gloam Valley (2-1), The Bitlands (3-1), The Tile Pool (3-2), Flipside Pit of 100 Trials (Rooms 12 and 38) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 100 | ||||||||
Tattle | It's a Spiked Goomba. Look at that spiky hat! Max HP is 1. Attack is 2. That spiky hat makes stomping it or picking it up a very bad idea... I would recommend throwing something at it... Or you could just walk on by... | ||||||||
Card number 2 3 4 |
Card description | A Goomba with a spike strapped to its helmet. Head spikes: the ultimate in antistomping technology. |
Megabite | |||||||||
Max HP | 4 | Role | Common | Location(s) | Yold Desert (1-3), Yold Ruins (1-4), Gloam Valley (2-1), Merlee's Mansion (2-2), The Bitlands (3-1), Fort Francis (3-4), Planet Blobule (4-2), Downtown of Crag (5-1), Gap of Crag (5-2), The Overthere (7-4) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | ?? (Reduces all damage to 1) | Items | Ghost Shroom, Catch Card SP | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | That's a Megabite. It's an evil skull that soars through the skies... Max HP is 4 and Attack is 1. It will only take 1 damage per attack... It will eventually fly off, so don’t worry about defeating it every time... No one knows where they come from or where they go... | ||||||||
Card number 170 171 172 |
Card description | Only takes 1 point of damage. This disembodied head really knows how to ruin a picnic. Lay low until it finds someone else to terrorize. |
O'Chunks (1) | |||||||||
Max HP | 20 | Role | Boss | Location(s) | Yold Desert (1-3) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 5 | |||||
Score | 1000 | ||||||||
Tattle | That's O'Chunks. He's a big, bearded warrior of a man... Max HP is 20 and Attack is 1. He can grab you by the feet and hurl you... If you're in reach, he'll toss you, so keep your distance... But you can turn the tables on him and use Thoreau to send him flying... | ||||||||
Card number 189 190 191 |
Card description | It's O'Chunks, the count's hulking, wide-eyed henchman! Word is, the count saved his life. Now he owes him big. |
Buzzy Beetle | |||||||||
Max HP | 1 | Role | Common | Location(s) | Yold Ruins (1-4), Floro Caverns (5-3), Flipside Pit of 100 Trials (Rooms 18, 37 and 51) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 3 | Items | Big Egg | Card location | Card Shop; Catch Card/SP; Chapter 1-4: Found in a secret area via a 3D-accessible path near the door to the Spiky Tromp trap area. | ||||
Score | 200 | ||||||||
Tattle | This is a Buzzy Beetle... It's much tougher than it looks... Max HP is 1, Attack is 1, and Defense is 3. Even flames won't scorch its hard shell... Sometimes, they cling to the ceiling and drop down on your head when you walk by... Not very friendly, Buzzy... Shame on you... | ||||||||
Card number 16 17 18 |
Card description | This little guy is built to withstand anything. Even a Muth stampede wouldn't flatten it...Probably. |
Spiky Tromp | |||||||||
Max HP | N/A | Role | Common | Location(s) | Yold Ruins (1-4) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | N/A | Items | Card location | Card Shop; Flimm; Catch Card/SP | |||||
Score | N/A | ||||||||
Tattle | It's a Spiky Tromp. For some reason, it enjoys rolling left and right all day...You can't beat it... You can only avoid it... It will move until it hits a wall, then it will come right back at you... | ||||||||
Card number 113 114 115 |
Card description | This bowling boulder rolls around in search of prey. Don't get caught under the spikes, or you'll be tenderized. |
Fracktail | |||||||||
Max HP | ?? (9 hits) | Role | Boss | Location(s) | Yold Ruins (1-4) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 10 | |||||
Score | 1000 | ||||||||
Tattle | That's Fracktail, the robotic guardian of the Pure Heart. It's quite enormous... Max HP is ??, Attack is 1. It can fly and swoop down with its big open mouth... But I think the antenna-like horn atop its head is its weak spot... I think you're going to need to use Thoreau to hit it... | ||||||||
Card number 179 180 181 |
Card description | Fracktail valiantly guarded the Pure Heart inside Yold Ruins. That is, until Dimentio fried his processor. |
Frackle | |||||||||
Max HP | 1 | Role | Support | Location(s) | Yold Ruins (1-4) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 0 | ||||||||
Tattle | That's a Frackle. These little defense bots protect Fracktail's body... Max HP is 1. Attack is 1. They will attack any intruder they find on their master. They must have been made by the Ancients, just like Fracktail... | ||||||||
Card number 181 182 183 |
Card description | This bot defends Fracktail from foreign invaders. In off-hours, it relaxes on Fracktail's back... |
Cheep Cheep | |||||||||
Max HP | 2 | Role | Common | Location(s) | Gloam Valley (2-1), The Tile Pool (3-2), Gap of Crag (5-2) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Catch Card, Volt Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 200 | ||||||||
Tattle | Normal: That's a Cheep Cheep. Like most fish, it lives entirely underwater... Max HP is 2. Attack is 1. It swims along lazily minding its own fishy business... No important characteristics of note... It's a fish...
Flipping: That’s a Cheep Cheep. Like all fish, it lives entirely underwater… Max HP is 2. Attack is 1. It swims along lazily, minding its own fishy business… No important characteristics of note, but this one can flip between dimensions... | ||||||||
Card number 68 69 70 |
Card description | These odd fish hurl themselves out of water. For a fish, it's not the safest hobby. |
Growmeba | |||||||||
Max HP | 2 | Role | Common | Location(s) | Gloam Valley (2-1), Merlee's Basement (2-4), Flipside Pit of 100 Trials (Rooms 33 and 65) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 200 | ||||||||
Tattle | That troublesome creature is a Growmeba. It can clone itself over and over again... Max HP is 2 and Attack is 1. If you defeat the main one, the clones will die... The primary one has slightly different moves and looks, so watch closely... If you don't want to bother, you could defeat them all with an item... | ||||||||
Card number 95 96 97 |
Card description | Growmebas copy themselves over and over. Just stomp on the real one to make them all disappear. |
Swooper | |||||||||
Max HP | 3 | Role | Common | Location(s) | Gloam Valley (2-1), Merlee's Mansion (2-2), Merlee's Basement (2-4) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP; Chapter 2-1: Found in an underground area under the Star Block via a 3D-accessible hole. | |||||
Score | 200 | ||||||||
Tattle | That beast is a Swooper. It likes to dangle from the ceiling in dark, dank places... Max HP is 3 and Attack is 1. Watch your head; it will swoop down on you... It will swoop back up after it swoops down, so jump on it when you can... | ||||||||
Card number 86 87 88 |
Card description | Swoopers aren't so bad, they're just lonely. Strangely, they greet visitors by snacking on their heads. ...This could explain why they have no friends. |
Shlurp | |||||||||
Max HP | ?? (1 hit) | Role | Common | Location(s) | Gloam Valley (2-1), Merlee's Mansion (2-2), Merlee's Basement (2-4), Flipside Pit of 100 Trials (Rooms 13 and 15) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | ?? | Items | Card location | Card Shop; Catch Card/SP; Chapter 2-1: Found in an underground area under the Star Block via a 3D-accessible hole. | |||||
Score | 300 | ||||||||
Tattle | That bizarre creature is a Shlurp. It has tough skin and an appetite for everything... Max HP is ??, attack is 2, and Defense is ??. No attack will work... But Shlurps are just as fragile inside as they are tough on the outside... Maybe you should try feeding it something that would give it indigestion... | ||||||||
Card number 108 109 110 |
Card description | This hungry beast really sucks...stuff up! Bombs give it a bad case of heartburn. |
Boo | |||||||||
Max HP | 4 | Role | Common | Location(s) | Merlee's Mansion (2-2), Merlee's Basement (2-4), Flipside Pit of 100 Trials (Room 22) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Horsetail | Card location | Card Shop; Catch Card/SP; Chapter 2-3: Found in a small 3D-accessible area above the door to Mimi's office. | ||||
Score | 300 | ||||||||
Tattle | That bashful specter is a Boo. It's very fond of dark places... Max HP is 4 and Attack is 1. It will disappear if you stare at it too long... But it will reappear and chase after you the moment you turn your back on it... To outfox it, let it approach with your back turned, then attack or use an item... | ||||||||
Card number 91 92 93 |
Card description | These spooks only approach when your back is turned. They'd be awesome at "Red light, green light"!... Except they bite you if they win. |
Mister I | |||||||||
Max HP | ?? | Role | Common | Location(s) | Merlee's Basement (2-4), Castle Bleck Entry (8-1) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | ?? | Items | Sleepy Sheep, Shroom Shake | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | It's a Mister I. These bizarre foes can't help but give you the evil eye... Max HP is ??. Attack is 2. It will shoot sharp glances at any enemy it spots... None of your attacks will work... Try flipping and spinning around and around it... | ||||||||
Card number 99 100 101 |
Card description | It's an eye. A big, juicy, unblinking ever-watching eye. ...Gross. |
Cursya | |||||||||
Max HP | 1 | Role | Common | Location(s) | Merlee's Basement (2-4), Floro Caverns (5-4), Overthere Stair (7-3), The Overthere (7-4), Castle Bleck Foyer (8-2), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 33, 44, 61, 73, 93) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Poison Shroom | Card location | Card Shop; Catch Card/SP; Chapter 2-2: Found on the balcony above the front door of Merlee's Mansion. | ||||
Score | 400 | ||||||||
Tattle | That's... a Cursya! This spiteful, evil monster curses everything it touches... Max HP is 1 and Attack is 1. This Cursya's curse slows you down temporarily... You should throw something at it or use an item... Jumping on it would be a bad idea... | ||||||||
Card number 77 78 79 |
Card description | This nasty critter will slow you down. It's just so easy to get lost in those dreamy eyes. |
Atomic Boo | |||||||||
Max HP | 10 | Role | Common | Location(s) | Merlee's Basement (2-4) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Ghost Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | That's an Atomic Boo. That is one enormous Boo... Max HP is 10. Attack is 2. It will follow you until you turn around, then it just disappears... It has a lot of HP, so you may want to use an item when your back is turned... Some say this Boo is a huge, massive ball of many smaller Boos... | ||||||||
Card number 94 95 96 |
Card description | This gigantic Boo still hides when you look at it. Some say it's a gathering of many smaller Boos... |
Mimi (1) | |||||||||
Max HP | ?? (6 hits) | Role | Boss | Location(s) | Merlee's Basement (2-4) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 15 | |||||
Score | 2000 | ||||||||
Tattle | Invincible: This is Mimi... So is this her true form? She’ll come after you if you stay too long in any room... And our attacks don’t work, so we should keep moving...
Normal: That's Mimi. She's a slightly childish shape-shifter that works for Count Bleck... Max HP is ?? and Attack is 1. Just go for the head when you attack... She will briefly stop when she gets hit... That is when you should go on the attack... She might also hang from the ceiling and throw Rubees at you... | ||||||||
Card number 190 191 192 |
Card description | It's Mimi, the adorable, yet slightly unstable shape-shifter! Word is, she has a crush on Count Bleck. |
Magikoopa | |||||||||
Max HP | 6 | Role | Common | Location(s) | The Bitlands (3-1), Castle Bleck Entry (8-1), Flipside Pit of 100 Trials (Rooms 38, 48 and 86) | ||||
Attack | 3 | Card type | Uncommon | ||||||
Defense | 0 | Items | Catch Card | Card location | Card Shop; Catch Card/SP; Chapter 3-1: Found in 3D in the secret area via the furthest pipe on the right of the "Warp Zone" pipe trio in the underground area. | ||||
Score | 400 | ||||||||
Tattle | This Magikoopa serves on Bowser's wizarding task force... Max HP is 6 and Attack is 3. Magikoopas ride on brooms and fling dangerous spells... They study for years to learn magic. Sadly, they take no classes on defense... | ||||||||
Card number 35 36 37 |
Card description | This elite Koopa is an expert hexologist. It also has questionable taste in eyewear. |
Back Cursya | |||||||||
Max HP | 1 | Role | Common | Location(s) | The Bitlands (3-1), Downtown of Crag (5-1) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Poison Shroom, Catch Card | Card location | Card Shop; Catch Card/SP; Map 18 | ||||
Score | 400 | ||||||||
Tattle | That's a Back Cursya. It is a vile monster that curses everything it touches... Max HP is 1 and Attack is 1. It will send you back to where you came from... In our case, one touch, and we would be sent straight back to Flipside... | ||||||||
Card number 78 79 80 |
Card description | This pest will send you straight back to Flipside. Then again, it's one way to cut down on your commute. |
Blomeba | |||||||||
Max HP | 5 | Role | Common | Location(s) | The Bitlands (3-1), Floro Caverns (5-4), Flipside Pit of 100 Trials (Rooms 64 and 78) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 300 | ||||||||
Tattle | That's a Blomeba. It clones itself constantly to annoy its enemies... Max HP is 5 and Attack is 2. If you defeat the main one, the clones will die... The primary one has slightly different moves and looks, so watch closely... | ||||||||
Card number 96 97 98 |
Card description | This weird little guy can't stop copying itself. Try using an item to put them all out of their misery. |
Mega Koopa | |||||||||
Max HP | 1 | Role | Common | Location(s) | The Bitlands (3-1) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Earn 100 shop points | |||||
Score | 1000 | ||||||||
Tattle | That's a Mega Koopa... Enemies don't get any bigger or more pixelated than this... Max HP is 1, Attack is 2, and Defense is 1. It's probably best if you avoid it, unless you can match its size... How did a Koopa Troopa grow to be so big...? | ||||||||
Card number 10 11 12 |
Card description | This Koopa got a Mega Star. Now it's a mega problem. Don't look at it in 3-D, or it'll blow your mind! |
Gloomba | |||||||||
Max HP | 2 | Role | Common | Location(s) | The Bitlands (3-1), Castle Bleck Foyer (8-2), Flipside Pit of 100 Trials (Rooms 5, 9, and 22) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Honey Jar | Card location | Card Shop; Catch Card/SP | ||||
Score | 200 | ||||||||
Tattle | This is a Gloomba, a Goomba that lives its entire life underground... Max HP is 2 and Attack is 2. It doesn't see a lot of sun, so it's a little pale... But it is stronger than your average Goomba...and has a very dark personality... It must be hard to be a pale, friendless Goomba that lives underground... | ||||||||
Card number 6 7 8 |
Card description | A Goomba that thrives in dank, depressing holes. A strict all-mushroom diet makes this guy extra fungal. |
Koopa Striker | |||||||||
Max HP | 8 | Role | Common | Location(s) | The Bitlands (3-1), Flipside Pit of 100 Trials (Room 43) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 1 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 300 | ||||||||
Tattle | It's a Koopa Striker. It takes good shell control to make the Koopa Striker team... Max HP is 8. Attack is 2. Defense is 1. It can kick shells all day... It's very proud of its strong and accurate kicks...and its shiny shell! "An eye for an eye, a shell for a shell!" Try to trap its shell and send it back... | ||||||||
Card number 37 38 39 |
Card description | This Koopa Striker kicks for the love of the game. It's luxurious eyebrows are... Wait a sec... GOOOAAAALLLL! |
Toopa Striker | |||||||||
Max HP | 8 | Role | Common | Location(s) | The Bitlands (3-1) | ||||
Attack | 2 | Card type | Uncommon | ||||||
Defense | 1 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 300 | ||||||||
Tattle | This is a Toopa Striker. These Koopas display brilliant teamwork... Max HP is 8, Attack is 2, and Defense is 1. They always go for the assist... They spend all their time together just to build their team chemistry... | ||||||||
Card number 38 39 40 |
Card description | Toopa Strikers are true team players. Watch out for the no-look shell-to-face assists! |
Bill Blaster | |||||||||
Max HP | 5 | Role | Common | Location(s) | The Bitlands (3-1) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 3 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 500 | ||||||||
Tattle | This cannon is called a Bill Blaster. They shoot Bullet Bills at you... Max HP is 5, Attack is 2, Defense is 3. They are also immune to flames... Don't approach them straight on, or you'll get shot. Attack from above... | ||||||||
Card number 115 116 117 |
Card description | It's a big, burly cannon. Where do all those bullets come from? |
Bullet Bill | |||||||||
Max HP | 1 | Role | Common | Location(s) | The Bitlands (3-1) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 100 | ||||||||
Tattle | That's a Bullet Bill. They get shot out of Bill Blasters... Max HP is 1 and Attack is 2. They just fly straight... You can defeat them, but the Blaster will just keep shooting them at you... | ||||||||
Card number 114 115 116 |
Card description | In our hearts, this monster is number one with a bullet. It does have a short fuse, though... |
Hammer Bro | |||||||||
Max HP | 4 | Role | Common | Location(s) | The Bitlands (3-1), Castle Bleck Foyer (8-2), Flipside Pit of 100 Trials (Rooms 28 and 68 (flipping)) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | 1 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 500 | ||||||||
Tattle | This is a Hammer Bro... They have an unhealthy hammer obsession... Max HP is 4. Attack is 1. Defense is 1. You could always try catching a hammer and throwing it back... Where does it keep all those hammers, anyway... It's a mystery... | ||||||||
Card number 29 30 31 |
Card description | This elite Koopa has a hankering for hammers. It mostly likes to sit up high and toss down hammers. One day, it'll take the carpentry world by storm. |
Bowser (1) | |||||||||
Max HP | 20 | Role | Boss | Location(s) | The Bitlands (3-1) | ||||
Attack | 2 | Card type | Rare | ||||||
Defense | 1 | Items | Card location | Earned after defeating Shadoo in the Flopside Pit of 100 Trials. | |||||
Score | 2000 | ||||||||
Tattle | N/A | ||||||||
Card number 225 217 218 |
Card description | Mario's mean-spirited rival needs no introduction. He's not too happy about having to help out Mario. |
Blooper | |||||||||
Max HP | 1 | Role | Common | Location(s) | The Tile Pool (3-2) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Inky Sauce | Card location | Card Shop; Catch Card/SP | ||||
Score | 300 | ||||||||
Tattle | That's a Blooper. This squiddy foe happily bobs up and down in the ocean... Max HP is 1 and Attack is 2. It will try to eat you if it sees you... But I hear that it won't try to attack you if you stand on the bottom of the ocean. | ||||||||
Card number 69 70 71 |
Card description | Bloopers love to laugh at other Bloopers' bloopers. Nobody wants to end up on the Blooper reel. |
Bittacuda | |||||||||
Max HP | 10 | Role | Common | Location(s) | The Tile Pool (3-2) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Volt Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | That fish is a Bittacuda. It's a carnivorous beast with vicelike jaws... Max HP is 10 and Attack is 2. It will try to eat anything that swims by... If you insist on fighting this fish, I would suggest flipping dimensions... I do hear these voracious sea beasts are quite tasty... | ||||||||
Card number 70 71 72 |
Card description | This big fish could feed an army! ...Or eat an army. |
Big Blooper | |||||||||
Max HP | ?? (3 hits) | Role | Boss | Location(s) | The Tile Pool (3-2) | ||||
Attack | 2 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 20 | |||||
Score | 0 | ||||||||
Tattle | That's Big Blooper, a titanic squid that lurks under the waves of the Tile Pool... Max HP is ??. Attack is 2. This many-tentacled sea beast clobbers its prey... But that red tentacle is its weak spot... Try attacking it... | ||||||||
Card number 183 184 185 |
Card description | It's a giant, ten-tentacled squid! That's right...ten. How'd it get so big? Must be something in the water. |
Poison Cherbil | |||||||||
Max HP | 5 | Role | Common | Location(s) | The Dotwood Tree (3-3), The Underwhere (7-1), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 9 and 47) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Dried Shroom, Long-Last Shake, Peachy Peach | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | That's a Poison Cherbil. It's a nasty gasbag that spews a plume of poison gas... Max HP is 5. Attack is 2. That gas will poison you, so don't go sniffing it... Some say the gas comes from their mouths. Some say it comes from elsewhere... ...Oh, dear... | ||||||||
Card number 89 90 91 |
Card description | This floating beast attacks with perilous poison gas. I hear it smells awful. |
Tileoid B | |||||||||
Max HP | 10 | Role | Common | Location(s) | The Dotwood Tree (3-3), Flipside Pit of 100 Trials (Rooms 31, 45 and 53) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Peachy Peach, Horsetail | Card location | Card Shop; Catch Card/SP | ||||
Score | 300 | ||||||||
Tattle | That's a Tileoid B. It is a mysterious creature that's made of many small parts... Max HP is 10 and Attack is 1. It can also crawl along walls and ceilings... Tileoids vary in color and ability. This blue Tileoid is known for its curses... | ||||||||
Card number 120 121 122 |
Card description | This sticky beast clings to any surface. Caution: it is not blue cotton candy. |
Tileoid G | |||||||||
Max HP | 5 | Role | Common | Location(s) | The Dotwood Tree (3-3), Flipside Pit of 100 Trials (Rooms 16, 31, and 39) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Horsetail, Block Block | Card location | Card Shop; Catch Card/SP | ||||
Score | 300 | ||||||||
Tattle | That's a Tileoid G. It is a mysterious creature that's made of many small parts... Max HP is 5 and Attack is 1. It can also crawl along walls and ceilings... Tileoids vary in color and ability. This green Tileoid is known for its speed... | ||||||||
Card number 119 120 121 |
Card description | These sticky creatures crawl along walls. They're like living, antigravity tumbleweeds! |
Crazee Dayzee | |||||||||
Max HP | 10 | Role | Common | Location(s) | The Dotwood Tree (3-3), Flipside Pit of 100 Trials (Rooms 26 and 58) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Dayzee Tear | Card location | Card Shop; Catch Card/SP | ||||
Score | 500 | ||||||||
Tattle | This is a Crazee Dayzee. It's a curious little flower that won't stop humming... Max HP is 10 and Attack is 2. Watch out, that little song it hums can put you right to sleep... | ||||||||
Card number 59 60 61 |
Card description | Crazee Dayzees are cute, but they'll put you to sleep. But sleeping really isn't all that Crazee... |
Chain Chomp | |||||||||
Max HP | 4 | Role | Common | Location(s) | The Dotwood Tree (3-3), Fort Francis (3-4), Flipside Pit of 100 Trials (Room 25) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 4 | Items | Thunder Rage | Card location | Card Shop; Catch Card/SP | ||||
Score | 500 | ||||||||
Tattle | That snarling, tethered iron ball is a Chain Chomp... Max HP is 4, Attack is 1, Defense is 4. Even flames can't hurt this beast... Its strong Defense protects it from most attacks. Try using items and Pixls... | ||||||||
Card number 101 102 103 |
Card description | Chain Chomps are more bark than bite. But that's not much comfort for the mailman... |
Dimentio (1) | |||||||||
Max HP | 30 | Role | Boss | Location(s) | The Dotwood Tree (3-3) | ||||
Attack | 2 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 22 | |||||
Score | 1000 | ||||||||
Tattle | (Note: As Tippi is unavailable during both encounters with Dimentio, his Tattle cannot be accessed normally, though it remains unused within the game's data.)[1] That's Dimentio. He's a weird dimensional magician who works for Count Bleck... Max HP is 30 and Attack is 2. Dimentio can flip between dimensions... He can also clone himself. Attacking his double won't do anything to him... Hit the real one, and the double will disappear. Then, he can't clone again for a while... | ||||||||
Card number 194 195 196 |
Card description | Dimentio is Count Bleck's dimension-bending mercenary. The question is, do psycho jesters get good benefits? |
Dimentio (copy) (1) | |||||||||
Max HP | ?? | Role | Support | Location(s) | The Dotwood Tree (3-3), Castle Bleck Interior (8-3) | ||||
Attack | 2 | Card type | |||||||
Defense | ?? | Items | Card location | ||||||
Score | ?? | ||||||||
Tattle | That's Dimentio... A magician who works for Count Bleck... He's like an evil clown... He'll use many magic tricks, including making doubles of himself... It's hard to get a read on this suspicious character... | ||||||||
Card number N/A N/A N/A |
Card description |
Lakitu | |||||||||
Max HP | 4 | Role | Common | Location(s) | The Dotwood Tree (3-3), Overthere Stair (7-3) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 400 | ||||||||
Tattle | Normal: That's a Lakitu. They're odd creatures that drive around in clouds... Max HP is 4 and Attack is 1. It'll throw Spinys at you, so keep moving... It doesn't change altitude, so if you sneak up on it while dodging Spinys... You can stomp it, hop in the cloud and find out where it keeps all those Spinys... Flipping: That's a Lakitu. They're odd creatures that drive around in clouds... This one can flip between dimensions... Max HP is 4 and Attack is 1. It'll throw Spinys at you, so keep moving... It doesn't change altitude, so if you can sneak up on it while dodging Spinys... You can stomp it, hop in the cloud, and find out where it keeps all those Spinys... | ||||||||
Card number 25 26 27 |
Card description | Lakitu chucks Spinys like coins at a Pianta Parlor. What's its problem? Someone made fun of its glasses. |
Spiny | |||||||||
Max HP | 4 | Role | Common | Location(s) | The Dotwood Tree (3-3), Overthere Stair (7-3), Flipside Pit of 100 Trials (Rooms 21 and 51) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 3 | Items | Mighty Tonic | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | Normal: That's a Spiny... As its name suggests, it is covered with unpleasant, pointy ends... Max HP is 4, Attack is 2, and Defense is 3. Don't bother trying to stomp it... Whatever you do, don't get surrounded by these beasts... Before they hit the ground, they roll into balls. They must train for midair deployment... Flipping: That's a Spiny... As its name suggests, it is covered with unpleasant, pointy ends... This one can flip between dimensions... Max HP is 4, Attack is 2, and Defense is 3. Don't bother trying to stomp it... Whatever you do, don't get surrounded by these beasts... Before they hit the ground, they roll into balls. They must train for midair deployment... | ||||||||
Card number 23 24 25 |
Card description | You DO NOT want to step on this razor-sharp baddie. They're born covered in spiny spines. That makes hugging a Spiny a little... awkward. |
PatrolMeow | |||||||||
Max HP | 5 | Role | Common | Location(s) | Fort Francis (3-4) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 1 (2 against fire) | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 300 | ||||||||
Tattle | That's a PatrolMeow. These security bots patrol Fort Francis day and night... Max HP is 5. Attack is 2. Defense is 1. Defense against fire is 2. They look cute, but if they spot you, they'll go into battle mode... I think Francis bought these robots on the Internet and customized them himself... | ||||||||
Card number 125 126 127 |
Card description | This patrol puss is the hall monitor of Fort Francis. Ever vigilant...and flea resistant! |
SurpriseMeow | |||||||||
Max HP | 1 | Role | Common | Location(s) | Fort Francis (3-4) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | ?? | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 500 | ||||||||
Tattle | This is a SurpriseMeow. Francis created this security bot to patrol the castle. Max HP is 1 and Attack is 2. It is heavily armored, so don't bother attacking it... If you want to beat it, throw something in its open mouth that can damage it... | ||||||||
Card number 127 128 129 |
Card description | It's the latest in feline firepower: a kitty cannon. Check out the visors they're sporting. Classy! |
Meowbomb | |||||||||
Max HP | 1 | Role | Common | Location(s) | Fort Francis (3-4), Castle Bleck Foyer (8-2) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 1 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 50 | ||||||||
Tattle | This Meowbomb is a cat-shaped robot programmed to explode on contact... Max HP is 1, Attack is 2, and Defense is 1. Meowbomb was created with one mission: snuggle and destroy... | ||||||||
Card number 124 125 126 |
Card description | These feline robo-bombs get shot out of SurpriseMeows. Strangely, they don't mind getting blown to meowbits. |
AirMeow | |||||||||
Max HP | 5 | Role | Common | Location(s) | Fort Francis (3-4) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 1 (2 against fire) | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 300 | ||||||||
Tattle | That's an AirMeow. These security bots patrol the skies around Fort Francis... Max HP is 5. Attack is 2. Defense is 1. Defense against fire is 2. They will attack any invader they see... I think Francis bought these robots on the Internet and customized them himself... | ||||||||
Card number 126 127 128 |
Card description | This AirMeow guards the skies over Fort Francis. It runs on a volatile mixture of catnip and cooking oil. |
BigMeow | |||||||||
Max HP | N/A | Role | Common | Location(s) | Fort Francis (3-4) | ||||
Attack | 2 | Card type | Uncommon | ||||||
Defense | N/A | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | N/A | ||||||||
Tattle | That's a BigMeow. It's a robot made to attend to certain sensitive rooms... They were designed for centuries of service, so they do not take any damage... But they can hit you, so do be careful... | ||||||||
Card number 128 129 130 |
Card description | These robotic cat servants are loyal to their master. They're not designed for battle. But they aren't going to complain about it! |
Francis | |||||||||
Max HP | 40 | Role | Boss | Location(s) | Fort Francis (3-4), Castle Bleck Foyer (8-2) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 24 | |||||
Score | 3000 | ||||||||
Tattle | That geeky chameleon is Francis. He's a little obsessive about his hobbies... Max HP is 40. Attack is 1. He can also make himself invisible... You can't hit what you can't see, so wait for him to reappear... But he is still there. Look at the floor and find his shadow... Yech... Just looking at him brings back bad memories... | ||||||||
Card number 184 185 186 |
Card description | Francis totally nerds out for rare collectibles. He takes geek chic to a totally new level. |
Jellien | |||||||||
Max HP | 4 | Role | Common | Location(s) | Outer Space (4-1), Outer Limits (4-3) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Volt Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 200 | ||||||||
Tattle | That's a Jellien. It is a strange, gelatinous creature that floats about in space... Max HP is 4 and Attack is 2. It drifts lazily towards potential morsels... It moves slowly, so watch it carefully and you should be able to avoid it... | ||||||||
Card number 131 132 133 |
Card description | Jelliens drift around the lonely ocean of space. Maybe they've discovered the best way to get around? Intergalactic jiggling: the newest form of space travel. |
Foton | |||||||||
Max HP | 8 | Role | Common | Location(s) | Outer Space (4-1), Outer Limits (4-3) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Shooting Star, Fresh Veggie | Card location | Card Shop; Catch Card/SP; Chapter 4-1: Found in 3D behind an asteroid near the Jelliens. | ||||
Score | 300 | ||||||||
Tattle | That Foton is a space organism that is orbited by small blue particles... Max HP is 8 and Attack is 2. When it senses danger, it... Well, it shouldn't be much of a problem unless you're surrounded by them... | ||||||||
Card number 132 133 134 |
Card description | Fotons fire super-fast, superheated particles. Of course, they're big crowd-pleasers at parties. |
Warpid | |||||||||
Max HP | 10 | Role | Common | Location(s) | Outer Space (4-1), Outer Limits (4-3) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 500 | ||||||||
Tattle | That's a Warpid, a being of pure energy that can warp through space... Max HP is 10 and Attack is 2. It will pursue any new discovery... Don't allow yourself to be mesmerized by its slowly undulating lines... | ||||||||
Card number 133 134 135 |
Card description | This space case warps around here and there. It won't bother you. Just let it do its thing. |
Longator | |||||||||
Max HP | 12 | Role | Common | Location(s) | Planet Blobule (4-2), Flipside Pit of 100 Trials (Rooms 32 and 67) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Stop Watch | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | That thing is a Longator. It can stretch beyond the limits of imagination... Max HP is 12 and Attack is 1. It likes to stretch its neck at enemies... Watch where you land near them. They look relaxed, but they can get aggressive... | ||||||||
Card number 137 138 139 |
Card description | Longators get in your face. They have no respect for your personal space-bubble. |
Choppa | |||||||||
Max HP | 5 | Role | Common | Location(s) | Planet Blobule (4-2), Flipside Pit of 100 Trials (Room 35) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 400 | ||||||||
Tattle | That Choppa is a strange organism that flies through the air...and dimensions... Max HP is 5 and Attack is 1. It's hard to track, as it occasionally flips... However, it occasionally stops to rest. That's your chance... | ||||||||
Card number 146 147 148 |
Card description | Check out this aerial alien's sweet midair tricks. It can appear and disappear in a flash. Not even fair. |
Boing-Oing | |||||||||
Max HP | 8 | Role | Common | Location(s) | Planet Blobule (4-2), Flipside Pit of 100 Trials (Room 24) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Long-Last Shake | Card location | Card Shop; Catch Card/SP | ||||
Score | 200 | ||||||||
Tattle | This is a Boing-Oing... It's a stronger relative of the Sproing-Oing... Max HP is 8 and Attack is 2. If you hurt it, it will split into multiple Mini-Boings... If you don't time your jump perfectly, you'll get hurt... I wonder how it got so many pretty colors... | ||||||||
Card number 49 50 51 |
Card description | This bouncing bully splits in three when you stomp on it. Stomp your heart out before you get swarmed! |
Mini-Boing | |||||||||
Max HP | 2 | Role | Common | Location(s) | Planet Blobule (4-2), Flipside Pit of 100 Trials (Room 24) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 200 | ||||||||
Tattle | This is a Boing-Oing... It's a stronger relative of the Sproing-Oing... Max HP is 2 and Attack is 1. If you hurt it, it will split into multiple Mini-Boings... If you don't time your jump perfectly, you'll get hurt... I wonder how it got so many pretty colors... | ||||||||
Card number 49 50 51 |
Card description | This bouncing bully splits in three when you stomp on it. Stomp your heart out before you get swarmed! |
Beepboxer | |||||||||
Max HP | 10 | Role | Common | Location(s) | Planet Blobule (4-2), Overthere Stair (7-3), Flipside Pit of 100 Trials (Rooms 61 and 76) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Catch Card, Volt Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | This Beepboxer blasts blaring sounds at anyone it doesn't like... Max HP is 10 and Attack is 4. It gets startled by its own loud noises... Maybe it's mad because people keep interrupting its music-listening time... | ||||||||
Card number 53 54 55 |
Card description | This angry audiophile deafens you with sound. Loves loud music, but hates explosions. Go figure. |
Hooligon | |||||||||
Max HP | 10 | Role | Common | Location(s) | Planet Blobule (4-2), Whoa Zone (4-4), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Room 55) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Block Block | Card location | Card Shop; Catch Card/SP; Map 26 | ||||
Score | 600 | ||||||||
Tattle | That's a Hooligon. They are space creatures that are made up of many parts... Max HP is 10 and Attack is 2. It loses pieces of itself as it takes damage... The head is the weak spot... You have to hit it there to defeat it... | ||||||||
Card number 135 136 137 |
Card description | Hooligons love to wreak havoc in the depths of space. They blend into their habitat, waiting to attack. |
Fuzzy | |||||||||
Max HP | 5 | Role | Common | Location(s) | Planet Blobule (4-2), Castle Bleck Foyer (8-2), Flipside Pit of 100 Trials (Room 23) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Life Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | That curious, bouncing ball of fur is a Fuzzy... Nobody knows why they bounce... Max HP is 5 and Attack is 1. No remarkable abilities aside from the bouncing... I suggest you keep your distance until you can predict its erratic movements... | ||||||||
Card number 62 63 64 |
Card description | What dark and evil thoughts dwell in this beast's brain? And what's so fuzzy about it anyway? It doesn't look too cuddly. |
Eeligon | |||||||||
Max HP | 10 | Role | Common | Location(s) | Outer Limits (4-3) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 600 | ||||||||
Tattle | That's an Eeligon. They are space creatures that are made up of many parts... Max HP is 10 and Attack is 2. It loses pieces of itself as it takes damage... The head is the weak spot... Its movements are hard to predict, so be careful... | ||||||||
Card number 134 135 136 |
Card description | Eeligons slither through the murky bits of the cosmos. Hit them and they'll shrink faster than their egos. |
Tileoid R | |||||||||
Max HP | 15 | Role | Common | Location(s) | Whoa Zone (4-4), Flipside Pit of 100 Trials (Rooms 45 and 64) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Stop Watch | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | That's a Tileoid R. It is a mysterious creature that's made of many small parts... Max HP is 15 and Attack is 2. It can also crawl along walls and ceilings... Tileoids vary in color and ability. This red Tileoid is known for its high HP... | ||||||||
Card number 121 122 123 |
Card description | This gluey, gloppy animal will stick to any surface. Gluey and gloppy...not the best traits. |
Pigarithm | |||||||||
Max HP | ?? (3 hits) | Role | Common | Location(s) | Whoa Zone (4-4), Flipside Pit of 100 Trials (Room 52) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Shell Shock, Volt Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | This bizarre beast is called a Pigarithm. Everything about it is just...odd... Max HP is ??. Attack is 2. It takes three stomps to finish off this piggy... But each stomp makes it smaller and faster... It's very hard to stomp the last one... Pigarithms often drop many coins, so you may want to hunt them if you're broke... | ||||||||
Card number 143 144 145 |
Card description | Takes three stomps to beat. Stomp the piggy bank to get the golden goodness inside! Each time you stomp, the pig will get a little smaller. |
Barribad | |||||||||
Max HP | 4 | Role | Common | Location(s) | Whoa Zone (4-4) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Block Block | Card location | Card Shop; Catch Card/SP | ||||
Score | 600 | ||||||||
Tattle | That's a Barribad. It can shield itself with a strong barrier...Max HP is 4 and Attack is 2. It also shoots rings of energy from its mouth...You can't break its barrier, but you can flip to get places it might not want you to... | ||||||||
Card number 140 141 142 |
Card description | A round enemy that wraps itself in a force field. Round face, square shield... Triangle brain? |
Tileoid Y | |||||||||
Max HP | 10 | Role | Common | Location(s) | Whoa Zone (4-4), Flipside Pit of 100 Trials (Rooms 64 and 81) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Stop Watch | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | That's a Tileoid Y. It is a mysterious creature that's made of many small parts... Max HP is 10 and Attack is 2. It can also crawl along walls and ceilings... Tileoids vary in color and ability. This yellow Tileoid is known for its great speed... | ||||||||
Card number 122 123 124 |
Card description | This tenaciously sticky beast slides along walls and ceilings. And it even doubles as an industrial adhesive! |
Mr. L | |||||||||
Max HP | 40 | Role | Boss | Location(s) | Whoa Zone (4-4) | ||||
Attack | 3 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 27 | |||||
Score | 2000 | ||||||||
Tattle | That's Mr. L. This new hire of Count Bleck's a real mystery man... Max HP is 40. Attack is 3. He uses his high jump as a weapon... And that powered-up super jump is quite...super... He has no other outstanding features of note. And why does he remind me so much of Mario...? | ||||||||
Card number 191 192 193 |
Card description | So...who's this mysterious Mr. L character? Is this what the Prognosticus foretold? |
Brobot | |||||||||
Max HP | 255 | Role | Boss | Location(s) | Whoa Zone (4-4) | ||||
Attack | 4 | Card type | Uncommon | ||||||
Defense | 3 (6 against fire) | Items | Card location | Card Shop; Map 28 | |||||
Score | 4000 | ||||||||
Tattle | That's the Brobot. This super robot is one of Mr. L's creations... Max HP is 255. Attack is 4. Defense is 3. Defense against fire is 6. It is loaded with different weapons that allow it to attack from any angle... Just try to avoid its attacks and use Squirps's beam when you get a chance... And try to grab a few Choco-Bars that float by... | ||||||||
Card number 192 193 194 |
Card description | This is Mr. L's hovering, head-shaped robot. He must have tricked it out with all kinds of weapons. I guess that means Mr. L is a pretty awesome inventor, huh? |
Floro Sapien | |||||||||
Template:Nowrap | Max HP | 12 | Role | Common | Location(s) | Downtown of Crag (5-1), Floro Caverns (5-3 and 5-4) | |||
Attack | 3 | Card type | Common | ||||||
Defense | 0 | Items | Sap Soup | Card location | Card Shop; Catch Card/SP | ||||
Score | 500 (body), 100 (head) | ||||||||
Tattle | That's a Floro Sapien. These flowery followers of King Croacus live underground... Max HP is 12 and Attack is 3. They can throw their head at enemies. Their stems will keep moving without a head, so watch out for that... No one knows if they think with their heads or bodies... A very mysterious species... | ||||||||
Card number 152 153 154 |
Card description | Floro Sapiens serve their floral lord, King Croacus. Watch your head because they'll throw theirs at you! |
Stone Buzzy | |||||||||
Max HP | 3 | Role | Common | Location(s) | Downtown of Crag (5-1), Gap of Crag (5-2), Flipside Pit of 100 Trials (Room 34) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | ?? | Items | Catch Card | Card location | Card Shop; Catch Card/SP; Chapter 5-2: Found after gliding over the canyon with the Star Block as Peach and using Mario to flip into 3D. | ||||
Score | 400 | ||||||||
Tattle | This is definitely a Stone Buzzy. That rock-hard shell must be heavy... Max HP is 3, Attack is 2, and Defense is ??. Flames won't burn its hard shell... I hear that you can crack its shell if you hit it enough... But I'm a little afraid to see what they look like without their shell... | ||||||||
Card number 21 22 23 |
Card description | It's a Buzzy Beetle with a rock-hard shell. You'll have to stomp it a few times to crack it. You may feel a little guilty, but push through it. |
Moon Cleft | |||||||||
Max HP | 5 | Role | Common | Location(s) | Downtown of Crag (5-1), Flipside Pit of 100 Trials (Room 71) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 4 | Items | Cake Mix | Card location | Card Shop; Catch Card/SP; Chapter 5-1: Found in a small 3D-accessible alcove below the canyon to the right of the first block puzzle. | ||||
Score | 500 | ||||||||
Tattle | That's a Moon Cleft, a rock-hard monster that's covered in spikes... Max HP is 5, Attack is 2, Defense is 2[sic]. Flames won't scorch this foe... It might look like a stone at first, but it will move when you get up close... Set off an explosion near it to flip it over. Then it'll be vulnerable to attack... | ||||||||
Card number 106 107 108 |
Card description | It's an evil mineral that looks just like a rock. That is, until it's too late! |
Putrid Piranha | |||||||||
Max HP | 5 | Role | Common | Location(s) | Downtown of Crag (5-1), Gap of Crag (5-2), Floro Caverns (5-3 and 5-4) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Horsetail, Keel Mango, Fresh Veggie, Peachy Peach | Card location | Card Shop; Catch Card/SP | ||||
Score | 500 | ||||||||
Tattle | This disgusting weed is a Putrid Piranha. It will spew poisonous sludge at you... Max HP is 5 and Attack is 2. if you are poisoned, you will lose HP quickly... Thankfully, most items that restore HP also cure poison. Some say that pollution turned them into poisonous weeds... | ||||||||
Card number 57 58 59 |
Card description | It's a poisonous Piranha Plant. As they say, every rose has its venomous bite. |
Shlorp | |||||||||
Max HP | ?? (2 hits) | Role | Common | Location(s) | Downtown of Crag (5-1), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Room 84) | ||||
Attack | 3 | Card type | Common | ||||||
Defense | ?? | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 500 | ||||||||
Tattle | That peculiar creature is a Shlorp. It has a very tough skin and will eat anything... Max HP is ??, Attack is 3, and Defense is ??. No attack will work... It is weaker on the inside than the outside, but it will still take some effort... | ||||||||
Card number 109 110 111 |
Card description | It's a vacuum! It's a worm! It's both! Don't feed it bombs, or you'll ruin its supper. Forever. |
Muth | |||||||||
Max HP | 100 | Role | Common | Location(s) | Downtown of Crag (5-1) | ||||
Attack | 5 | Card type | Uncommon | ||||||
Defense | 0 | Items | Bone-In Cut | Card location | Card Shop; Catch Card/SP; Map 30 | ||||
Score | 1000 | ||||||||
Tattle | That massive beast is a Muth. They roam the grassy plains of Crag... Max HP is 100 and Attack is 5. They can trample nearly anything... They also have a lot of HP, so they aren't easy to take down... Many Cragnons have risked fighting Muths just to prove their bravery... | ||||||||
Card number 149 150 151 |
Card description | Fear the woolly foot of the mighty Muth! It'll trample you just for looking at it wrong. |
Pokey | |||||||||
Max HP | 6 | Role | Common | Location(s) | Gap of Crag (5-2), Flipside Pit of 100 Trials (Room 42) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 500 | ||||||||
Tattle | That precarious cactus is a Pokey. It has a Max HP of 6. Attack is 2... Unlike other cacti, this one can move. Is it a plant or an animal? Nobody knows... This prickly beast will throw pieces of itself at you... It's very unpleasant... It's covered in spines, so you better not touch it or pick it up... | ||||||||
Card number 65 66 67 |
Card description | This cactus column wanders in the desert wasteland. When it attacks, it hurls parts of itself at you. Literally. Which is kind of sad, really. |
Squog | |||||||||
Max HP | 10 | Role | Common | Location(s) | Gap of Crag (5-2), Flopside 1st Floor Outskirts, Flopside B2 Outskirts, The Underwhere (7-1), Overthere Stair (7-3), Flipside Pit of 100 Trials (Rooms 44, 49, 68 and 77) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 400 | ||||||||
Tattle | It's a Squog. Essentially, these beasts are big, surly Squigs... Max HP is 10 and Attack is 2. Squogs will spit rocks at any enemy they see... The rocks they spit come at you quite fast, but you should be able to beat them easily. | ||||||||
Card number 45 46 47 |
Card description | For wild, feral animals, Squogs are pretty cute. That is, until you see them eating. |
Clubba | |||||||||
Max HP | 20 | Role | Common | Location(s) | Gap of Crag (5-2), Castle Bleck Foyer (8-2), Flipside Pit of 100 Trials (Rooms 41, 54 and 63) | ||||
Attack | 3 | Card type | Common | ||||||
Defense | 0 | Items | Smelly Herb | Card location | Card Shop; Catch Card/SP | ||||
Score | 500 | ||||||||
Tattle | This chubby brawler is called a Clubba. Interestingly they love to take naps... Max HP is 20 and Attack is 3. They will fall asleep if you lose them, so take them out before they wake up... | ||||||||
Card number 41 42 43 |
Card description | This soldier would rather nap than face the front lines. Hauling that club around would make anyone tired. |
O'Chunks (2) | |||||||||
Max HP | 40 | Role | Boss | Location(s) | Gap of Crag (5-2) | ||||
Attack | 2 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 5 | |||||
Score | 2000 | ||||||||
Tattle | That’s O’Chunks. He’s Count Bleck’s main muscle... Max HP is 40 and Attack is 2. He can grab you by the feet and hurl you… If you’re in reach, he’ll toss you, so keep your distance… But you can turn the tables on him and use Thoreau to send him flying... | ||||||||
Card number 189 190 191 |
Card description | It's O'Chunks, the count's hulking, wide-eyed henchman! Word is, the count saved his life. Now he owes him big. |
Rawbus | |||||||||
Max HP | 10 | Role | Common | Location(s) | Gap of Crag (5-2), Overthere Stair (7-3), Flipside Pit of 100 Trials (Room 29) | ||||
Attack | 2 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP; Chapter 7-3: Found on the cloud with Rawbuses, next to cloud 25. | |||||
Score | 600 | ||||||||
Tattle | This lumbering Rawbus will bite anything foolish enough to get in its way... Max HP is 10 and Attack is 2. Its only weakness is the glowing spot on its back... Try flipping to 3-D and sneaking around behind it... | ||||||||
Card number 72 73 74 |
Card description | This nasty dino has always got to give you a jaw full. Flip to 3-D and check out its funny little limbs! |
Tech Cursya | |||||||||
Max HP | 1 | Role | Common | Location(s) | Gap of Crag (5-2), Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 54 and 73) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Poison Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | That's a Tech Cursya. It is a spiteful monster that curses everything it touches. Max HP is 1 and Attack is 1. It can prevent you from using skills for a while... But it can't curse you if you don't touch it, so approach with caution... | ||||||||
Card number 79 80 81 |
Card description | This evil baddie can whip up a helping of instant amnesia. Just like that, and you can't flip between dimensions! |
Ghoul Shroom | |||||||||
Max HP | 10 | Role | Common | Location(s) | Gap of Crag (5-2), Overthere Stair (7-3), The Overthere (7-4), Castle Bleck Interior (8-3) | ||||
Attack | 5 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | That's a Ghoul Shroom. It is an evil shroom monster that comes out of ? Blocks... Max HP is 10. Attack is 5. It can move very fast in a limited area... Its HP and Attack are high, so be sure to look before you leap... | ||||||||
Card number 178 179 180 |
Card description | Ghoul Shrooms sometimes pop out of ? Blocks. What went wrong in that Shroom's life? |
Amazy Dayzee | |||||||||
Max HP | 30 | Role | Common | Location(s) | Gap of Crag (5-2), Castle Bleck Foyer (8-2), Flipside Pit of 100 Trials (Room 58) | ||||
Attack | 10 | Card type | Rare | ||||||
Defense | 0 | Items | Dayzee Tear, Golden Leaf, Catch Card | Card location | Card Shop; Catch Card/SP; Prize in Flipside Arcade for 500 Flipside Tokens | ||||
Score | 3000 | ||||||||
Tattle | That's an Amazy Dayzee. They're very rare and elusive creatures... Max HP is 30 and Attack is 10. They are rarely seen. When they are spotted, they tend to run away quickly... Their songs are also very potent. Many consider them very challenging to hunt... | ||||||||
Card number 60 61 62 |
Card description | This bashful bloom will run off if you get too close. What makes it so Amazy anyway? It seems like more of a wallflower. |
Spike Top | |||||||||
Max HP | 1 | Role | Common | Location(s) | Floro Caverns (5-3 and 5-4), Flipside Pit of 100 Trials (Room 37) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 3 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 300 | ||||||||
Tattle | This is a Spike Top. It's a Buzzy Beetle with...well, a spike on top of its shell... Max HP is 1, Attack is 2, and Defense is 3. Even flames won't scorch its hard shell... On top of that, it has a spike. What can we do about this prickly foe...? Throw something at it or use an item... That spike can cause a painful poke... I suggest you just leave it be... | ||||||||
Card number 17 18 19 |
Card description | A Buzzy Beetle that's spiked out and ready to go. Try to control your urge to stomp on it. |
Spania | |||||||||
Max HP | 6 | Role | Common | Location(s) | Floro Caverns (5-3 and 5-4), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 53 and 84) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Keel Mango, Mystery Box | Card location | Card Shop; Catch Card/SP; Chapter 5-3: Found in a small 3D-accessible area under the blocks leading to Monzo. | ||||
Score | 400 | ||||||||
Tattle | That odd, horned creature is called a Spania. Its Max HP is 6 and Attack is 1. Those horns will ruin your day if you try to stomp it... If it sees you, it'll come at you, even if you have flipped to another dimension... It might be better to avoid this unpleasant beast altogether... | ||||||||
Card number 75 76 77 |
Card description | This horned beast will charge right at you. Stay light on your feet or you'll be skewered! |
Floro Cragnien | |||||||||
Max HP | 10 | Role | Common | Location(s) | Floro Caverns (5-3 and 5-4) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | 0 | Items | Primordial Fruit, Keel Mango | Card location | Card Shop; Catch Card/SP; Chapter 5-4: Found at the far left of room with the caged Floro Cragniens. | ||||
Score | −100 | ||||||||
Tattle | That Cragnon has been brainwashed with a strange sprout by the Floro Sapiens... Max HP is 10 and Attack is 1. They will attack any intruder... They aren't so tough, but if you stomp one, your score will go down... They are usually found in the mine, looking for gems for King Croacus... | ||||||||
Card number 153 154 155 |
Card description | This poor Cragnon has been zombified by King Croacus. Don't beat on it, or you'll lose some serious points. |
Heavy Cursya | |||||||||
Max HP | 1 | Role | Common | Location(s) | Floro Caverns (5-4), Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 61 and 73) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Poison Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | That's a Heavy Cursya. It is a spiteful monster that curses everything it touches. Max HP is 1 and Attack is 1. It makes you heavy and hinders your jumping... A life without jumping... It's too terrible to contemplate... Unless you're a butterfly... | ||||||||
Card number 80 81 82 |
Card description | This thing will hit you like a ton of bricks. You'll barely be able to hop a few inches off the ground. Take it out from a distance. |
Reversya Cursya | |||||||||
Max HP | 1 | Role | Common | Location(s) | Floro Caverns (5-4), Overthere Stair (7-3), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 73 and 87) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Poison Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | It's a Reversya Cursya. It is a spiteful monster that curses everything it touches. Max HP is 1 and Attack is 1. It can make you move entirely in opposites... If you get cursed, it's best to relax. You will learn to adjust until the effect wears off... | ||||||||
Card number 81 82 83 |
Card description | Hit this thing and you'll lose all sense of direction. Don't be alarmed: everything will be backwards. But if you relax a little, you'll figure it out. |
O'Chunks (3) | |||||||||
Max HP | 60 | Role | Boss | Location(s) | Floro Caverns (5-4) | ||||
Attack | 3 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 5 | |||||
Score | 4000 | ||||||||
Tattle | That’s O’Chunks. Dimentio has veggified him. He has no will of his own... Max HP is 60 and Attack is 3. He seems faster and stronger than before... But he will get dizzy after being thrown. That’s your only chance... Don’t let his quick movements confuse you. Just keep a steady head... | ||||||||
Card number 189 190 191 |
Card description | It's O'Chunks, the count's hulking, wide-eyed henchman! Word is, the count saved his life. Now he owes him big. |
King Croacus | |||||||||
Max HP | 50 | Role | Boss | Location(s) | Floro Caverns (5-4) | ||||
Attack | 2 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 37 | |||||
Score | 5000, 50 (petals) | ||||||||
Tattle | That's King Croacus. He leads the Floro Sapiens, and loves beautiful things... Max HP is 50. Attack is 2. He attacks with his head, like other Floro Sapiens... I don't think you can damage him when his face is closed off like that... Using Thoreau to grab stuff, then jumping into him works pretty well, though... | ||||||||
Card number 185 186 187 |
Card description | King Croacus cares about making the world beautiful. Too bad drinking polluted water has made him insane. |
Sammer Guy | |||||||||
Max HP | 10-80 | Role | Duelist | Location(s) | Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4) | ||||
Attack | 1-8 | Card type | Uncommon | ||||||
Defense | 0-3 | Items | Card location | Card Shop | |||||
Score | See article | ||||||||
Tattle | That is a Sammer Guy. This martial artist serves King Sammer... Max HP is 1-99. Attack is 1-10. Defense is 0-4. Basic attack patterns are similar, but every Sammer Guy is different... There are 100 of them in all. You will have to adapt to fighting each one... They always fight with great honor... (each Sammer Guy also has a separate Tattle) | ||||||||
Card number 196 214 215 |
Card description | This is one of King Sammer's legendary Sammer Guys. They're pretty sensitive about their honor. |
Ninjoe | |||||||||
Max HP | 6 | Role | Common | Location(s) | Sammer's Kingdom (6-1) (Sammer Guys 4, 8, 11, 20, and 25), Sammer's Early Duels (6-2) (Sammer Guys 32, 43, 46, and 48), Sammer's Proving Grounds (6-3) (Sammer Guy 72), Sammer's Endgame (6-4) (Sammer Guy 85), Flipside Pit of 100 Trials (Rooms 36, 66, 88 and 92) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Volt Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 500 | ||||||||
Tattle | That's a Ninjoe. These devious ninjas support Sammer Guys from the shadows... Max HP is 6 and Attack is 2. They hop around and throw ninja stars at you (the ninja stars can be destroyed by using Boomer or Cudge, or they will eventually disappear after sticking to a surface for some time). They are said to sell their ninja skills to the highest bidder... And they have long been in the service of King Sammer. | ||||||||
Card number 154 155 156 |
Card description | Only the wind whispers the name of Ninjoe. Give him enough money, and he'll be your ninja minion. |
Big Sammer Guy | |||||||||
Max HP | 30-99 | Role | Duelist | Location(s) | Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4) | ||||
Attack | 3-10 | Card type | Common | ||||||
Defense | 0-4 | Items | Card location | Card Shop | |||||
Score | See Sammer Guy | ||||||||
Tattle | |||||||||
Card number 215 216 226 |
Card description | This Big Sammer Guy fights in the Duel of 100. Too bad there aren't weight divisions in the Duel of 100... |
Small Sammer Guy | |||||||||
Max HP | 1 | Role | Duelist | Location(s) | Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4) | ||||
Attack | 2-5 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop | |||||
Score | See Sammer Guy | ||||||||
Tattle | |||||||||
Card number 214 215 216 |
Card description | This diminutive Sammer Guy fights in the Duel of 100. He's small, wily, and not above smacking your shins! |
Mimi (2) | |||||||||
Max HP | 25 | Role | Boss | Location(s) | Sammer's Early Duels (6-2) | ||||
Attack | 2 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 15 | |||||
Score | 4000 | ||||||||
Tattle | That’s Mimi, Count Bleck’s shape-shifting minion... Max HP is 25 and Attack is 2. She has many creative Rubee attacks... But it’s easy to guard against them with Peach’s parasol... Then wait for an opening! Remember, you can use Thoreau to toss her precious Rubees back at her... If you hit her enough, she’ll flip, so flip after her... | ||||||||
Card number 190 191 192 |
Card description | It's Mimi, the adorable, yet slightly unstable shape-shifter! Word is, she has a crush on Count Bleck. |
Brobot L-type | |||||||||
Max HP | 64 | Role | Boss | Location(s) | World of Nothing (6-1) | ||||
Attack | 5 | Card type | Uncommon | ||||||
Defense | 4 (8 against fire) | Items | Card location | Card Shop; Map 8 | |||||
Score | 6000 | ||||||||
Tattle | That's Brobot L-type. Mr. L pulled out all the stops to make this one... Max HP is 64. Attack is 5. Defense is 4. Defense against fire is 8. Most of its moves are the same, but it can now use its hands or tackle you... He seems to be weak to explosions, so try using Boomer on his feet... You remember that after setting a bomb, you can use again to set it off, right? | ||||||||
Card number 193 194 195 |
Card description | This is a souped-up version of Mr. L's robot. It looks like he went all out with the customizations. Too bad they don't help much! |
Dry Bones | |||||||||
Max HP | 10 | Role | Common | Location(s) | The Underwhere (7-1), Underwhere Road (7-2), Flipside Pit of 100 Trials (Room 54) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP; Chapter 7-1: Found in a small alcove in 3D to the left of the moving fountains near when Mario found Luigi. | |||||
Score | 700 | ||||||||
Tattle | That's a Dry Bones. At one time, it was a Koopa, but now... Max HP is 10. Attack is 2. It will keep getting up no matter how many times you stomp it... Because it's already dead, you may have to use fire to stop it for good... | ||||||||
Card number 28 29 30 |
Card description | This resilient revenant won't rest in peace. Maybe it's its undying loyalty to Bowser. Or was it the pie it never got a chance to eat? |
Lava Bubble | |||||||||
Max HP | 1 | Role | Common | Location(s) | The Underwhere (7-1) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 800 | ||||||||
Tattle | It's a Lava Bubble. This fiery magma boy loves the heat... Max HP is 1 and Attack is 4. Obviously, it's quite immune to fire... It pops out from below when people approach, so take care when jumping over lava... | ||||||||
Card number 118 119 120 |
Card description | Lava Bubbles always have a bounce to their step. But watch out: they've got fiery tempers. |
Underhand | |||||||||
Max HP | N/A | Role | Common | Location(s) | The Underwhere (7-1), Underwhere Road (7-2) | ||||
Attack | 1 | Card type | Uncommon | ||||||
Defense | N/A | Items | Card location | Card Shop; Catch Card/SP; Map 39 | |||||
Score | N/A | ||||||||
Tattle | That’s an Underhand. These creepy hands try to drag the dead deeper into oblivion... If they met a living person, they would certainly try to drag him or her down too... You can’t defeat them, so it’s best to run... | ||||||||
Card number 158 159 160 |
Card description | This white-gloved weirdo will reach out and grab you. You can't beat it and it's creepy, so just steer clear. |
Frost Piranha | |||||||||
Max HP | 7 | Role | Common | Location(s) | The Underwhere (7-1) | ||||
Attack | 3 | Card type | Common | ||||||
Defense | 0 | Items | Ice Storm | Card location | Card Shop; Catch Card/SP | ||||
Score | 700 | ||||||||
Tattle | This frigid Frost Piranha has subzero breath... Max HP is 7 and Attack is 3. If you get breathed on, you'll be frozen for a bit... Originally hailing from a cold climate, this plant struck out in search of new prey... This plant loves ice cream, but hates hot-fudge sundaes. | ||||||||
Card number 58 59 60 |
Card description | Someone left this flower out in the winter cold. On the plus side, it can cool beverages in a hurry. |
Gigabite | |||||||||
Max HP | 6 | Role | Common | Location(s) | The Underwhere (7-1), The Overthere (7-4) | ||||
Attack | 2 | Card type | Uncommon | ||||||
Defense | ?? (Reduces all damage to 1) | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1200 | ||||||||
Tattle | That's a Gigabite. It's an evil skull that soars through the skies... Max HP is 6 and Attack is 2. It will only take 1 damage per attack... Gigabites are even more annoying than Megabites... No one knows where they come from or where they go... | ||||||||
Card number 171 172 173 |
Card description | Only takes 1 point of damage. The best policy: keep away from angry floating heads. This thing will not leave you alone. Be warned! |
Dark Boo | |||||||||
Max HP | 13 | Role | Common | Location(s) | Underwhere Road (7-2), Flipside Pit of 100 Trials (Rooms 56, 62 and 85) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Catch Card | Card location | Card Shop; Catch Card/SP; Chapter 7-2: Found on a top-right platform of the second area with the Dark Boos and Underhands. | ||||
Score | 700 | ||||||||
Tattle | That's a Dark Boo. It likes the dark even more than other Boos... Max HP 13 and Attack is 2. When it sees someone, it gets in their face... I wonder...do you think it looks forward all day to startling people? | ||||||||
Card number 92 93 94 |
Card description | This ghastly ghost hates being stared at. Unlike other Boos, it will turn around in front of you. |
Bowser (2) | |||||||||
Max HP | 80 | Role | Boss | Location(s) | Underwhere Road (7-2) | ||||
Attack | 8 | Card type | Rare | ||||||
Defense | 2 | Items | Card location | Earned after defeating Shadoo in the Flopside Pit of 100 Trials. | |||||
Score | 4000 | ||||||||
Tattle | That's Bowser, the king of the Koopas and archenemy of Mario... Max HP is 80. Attack is 8. Defense is 2. He has spikes, so you can't stomp him. As you'd imagine, his fiery breath and stomp attack do a lot of damage. You'll need to use Pixls and items to win this battle... | ||||||||
Card number 225 226 227 |
Card description | Mario's mean-spirited rival needs no introduction. He's not too happy about having to help out Mario. |
Dull Bones | |||||||||
Max HP | 15 | Role | Common | Location(s) | Underwhere Road (7-2), Castle Bleck Entry (8-1), Flipside Pit of 100 Trials (Room 62) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 800 | ||||||||
Tattle | This is a Dull Bones. It's a lifeless Koopa that enjoys throwing bones... Max HP is 15 and Attack is 4. No matter how many times you stomp it, it will keep getting back up... I have heard that they are not too fond of fire, though... | ||||||||
Card number 26 27 28 |
Card description | This undead Koopa walks around with a blank stare. It's not too psyched out about being dead. It mostly throws bones out of sheer spite. |
The Underchomp | |||||||||
Max HP | 48 (16 each) | Role | Boss | Location(s) | Underwhere Road (7-2) | ||||
Attack | 3 | Card type | Uncommon | ||||||
Defense | 4 | Items | Card location | Card Shop; Map 41 | |||||
Score | 6000 | ||||||||
Tattle | That's the Underchomp...It's a three-headed Chomp that guards The Underwhere...Max HP is 16, Attack is 3, Defense is 4. It's immune to flames...Its Defense is high, so try using Cudge, Boomer, Thudley, or any special attack. The three Dorguys enjoy springing this fearsome Chomp on unsuspecting travelers... | ||||||||
Card number 103 104 105 |
Card description | The three Dorguys command this special breed of Chomp. In off-hours they like to practice their comedy act. |
Parabuzzy | |||||||||
Max HP | 1 | Role | Common | Location(s) | Overthere Stair (7-3), Castle Bleck Inner Sanctum (8-4) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 3 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 200 | ||||||||
Tattle | This is a Parabuzzy. It’s a Buzzy Beetle with wings… Max HP is 1, Attack is 1, and Defense is 3. Even flames won’t scorch its hard shell… If you stomp on it, you’ll remove those wings… But still, those little limbs that hang down from its shell… They’re… …a little cute. | ||||||||
Card number 19 20 21 |
Card description | Just look at this cute little Buzzy Beetle with wings! It'll lose its wings if you stomp on it. Of course, that would be totally heartless. |
Spiky Parabuzzy | |||||||||
Max HP | 1 | Role | Common | Location(s) | Overthere Stair (7-3), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 3 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 300 | ||||||||
Tattle | That's a Spiky Parabuzzy. As you can see, this Buzzy has wings and a spike... Max HP is 1, Attack is 2, and Defense is 3. Even flames won't scorch its hard shell... With the spike and wings and hard shell, I just don't know how to get rid of it... It's a pain to deal with, but still quite adorable... | ||||||||
Card number 20 21 22 |
Card description | Not so cute anymore, is it? Wings! Spikes! Come on! You can't stomp it AND it's hard to hammer. Brutal. |
Ruff Puff | |||||||||
Max HP | 15 | Role | Common | Location(s) | Overthere Stair (7-3), Flipside Pit of 100 Trials (Room 75) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP; Chapter 7-3: Found on the left of cloud 34. | |||||
Score | 600 | ||||||||
Tattle | That's a Ruff Puff. It floats in the sky, like a little grumpy thundercloud... Max HP is 15 and Attack is 4. It will shock you if you get too close... You'd better keep your distance until you see an opening to attack... Do you think it's related to the cloud Lakitu rides around on? | ||||||||
Card number 116 117 118 |
Card description | This little thundercloud is darkening a sky near you! Looks a little like cotton candy, but don't bite! |
Skellobit | |||||||||
Max HP | 10 | Role | Common | Location(s) | Overthere Stair (7-3), The Overthere (7-4), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 66, 79 (flipping), 93 and 95) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 2 | Items | Power Steak | Card location | Card Shop; Catch Card/SP; Chapter 7-4: Found in an area via a pipe under the first cloud in Overthere Sector 5. | ||||
Score | 600 | ||||||||
Tattle | That's a Skellobit. It's a foul monster that's made of bones... Max HP is 10, Attack is 2, Defense is 2. They poke at people with sharp spears... Don't land on the spear when it's pointed up... They were evil in life, so now they must dwell in dark depths of The Underwhere... | ||||||||
Card number 159 160 161 |
Card description | Skellobits roam the dark pits of the Underwhere. Their spears make them pretty much unstompable. |
Spiky Skellobit | |||||||||
Max HP | 10 | Role | Common | Location(s) | Overthere Stair (7-3), The Overthere (7-4), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 79 and 95) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 2 | Items | POW Block | Card location | Card Shop; Catch Card/SP; Chapter 7-4: Found in 3D behind the stairs leading to Grambi. | ||||
Score | 700 | ||||||||
Tattle | That's a Spiky Skellobit. It's made entirely of bones. They are Skellobit leaders... Max HP is 10, Attack is 2, Defense is 2. It has spikes, so don't jump on it... It's said that only the foulest Skellobits are promoted to Spiky Skellobit... | ||||||||
Card number 160 161 162 |
Card description | This fiend infests the dark depths of the Underwhere. Smack it from the side because you can't stomp it! |
Skellobomber | |||||||||
Max HP | 10 | Role | Common | Location(s) | Overthere Stair (7-3), The Overthere (7-4), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 2 | Items | Peachy Peach | Card location | Card Shop; Catch Card/SP; Chapter 7-4: Found in an area via a pipe under the first cloud in Overthere Sector 5. | ||||
Score | 600 (main), 50 (head) | ||||||||
Tattle | That's a Skellobomber. It's much like a Skellobit, but it has wings... Max HP is 10, Attack is 2, Defense is 2. It might throw its head at you... It also carries Skellobait... Some say Skellobombers were bad Nimbis sent to The Underwhere... | ||||||||
Card number 163 164 165 |
Card description | This airborne ghoul rules the foul skies of The Underwhere. It'll mostly try to impale you with Skellobaits. It'll also throw its own head at you. That's hard core. |
Skellobait | |||||||||
Max HP | 5 | Role | Common | Location(s) | Overthere Stair (7-3), The Overthere (7-4), Castle Bleck Interior (8-3) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 1 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 500 | ||||||||
Tattle | That's a Skellobait. These little creatures depend on Skellobombers... Max HP is 5, Attack is 2, Defense is 1. It has very chilly breath... One whiff, and you'll be frozen solid... They use the ancient magic of The Underwhere and The Overthere for evil... | ||||||||
Card number 164 165 166 |
Card description | Skellobombers use these as ammo. Their icy breath can cause freezebite. |
Spiky Skellobait | |||||||||
Max HP | 5 | Role | Common | Location(s) | Overthere Stair (7-3), The Overthere (7-4), Castle Bleck Interior (8-3) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 1 | Items | Super Shroom Shake | Card location | Card Shop; Catch Card/SP | ||||
Score | 500 | ||||||||
Tattle | That's a Spiky Skellobait. These little creatures depend on Skellobombers... Max HP is 5, Attack is 2, Defense is 1. They also have spikes. If you get hit by their chilly breath, you'll be frozen solid... They use the ancient magic of The Underwhere and The Overthere for evil... | ||||||||
Card number 165 166 167 |
Card description | That's a Spiky Skellobait. Like a Skellobait, but spikier. You can't stomp on it or throw it, so don't even try. Just use a Skellobomber's head, why don't you? |
Boomerang Bro | |||||||||
Max HP | 20 | Role | Common | Location(s) | The Overthere (7-4), Castle Bleck Entry (8-1), Castle Bleck Interior (8-3), Flipside Pit of 100 Trials (Rooms 63 and 96) | ||||
Attack | 3 | Card type | Uncommon | ||||||
Defense | 1 | Items | Super Shroom Shake | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | This is a Boomerang Bro. These Koopas love to throw their boomerangs... Max HP is 10. Attack is 3. Defense is 1. A tough foe indeed... The boomerangs fly back, so watch the back of your head... | ||||||||
Card number 31 32 33 |
Card description | This elite Koopa goes bananas for boomerangs. Unfortunately, they hurt when you try to eat them. |
Bonechill | |||||||||
Max HP | 80 | Role | Boss | Location(s) | The Overthere (7-4) | ||||
Attack | 4 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 37 | |||||
Score | 7000 | ||||||||
Tattle | That's Bonechill. This frigid boss escaped from his prison in The Underwhere...Max HP is 80. Attack is 4. Bonechill will only be hurt by attacks to his head...To hit his head you'll need Luigi's super jump, or Thoreau to toss icicles...Bonechill's icy breath can freeze you into a soild herocicle...I don't know why, but I get the feeling he's related to Grambi and the Nimbis...I wonder if he was once a... | ||||||||
Card number 186 187 188 |
Card description | Tremble before the frosty lord of the Underwhere! Bonechill's minty-fresh breath will freeze you solid! |
Koopatrol | |||||||||
Max HP | 15 | Role | Common | Location(s) | Castle Bleck Entry (8-1), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 19 and 86) | ||||
Attack | 3 | Card type | Common | ||||||
Defense | 4 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 800 | ||||||||
Tattle | That's a Koopatrol, a merciless minion wrapped in spikes and armor... Max HP is 15, Attack is 3, and Defense is 4. You better not try to stomp on it... Koopatrols tend to rush in and tackle, so watch out... Only the toughest Koopas are selected to join the elite Koopatrol guard... They have to sharpen those spikes every day. That's what it takes to be the best... | ||||||||
Card number 12 13 14 |
Card description | The heavy-metal Koopatrol feels no remorse. It'll roll right over its own Koopa granny. But it's not well suited for aquatic operations. |
Blue Magiblot | |||||||||
Max HP | 25 | Role | Common | Location(s) | Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 77 and 99) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Catch Card | Card location | Card Shop; Catch Card/SP | ||||
Score | 1000 | ||||||||
Tattle | That's a Blue Magiblot. These mad mages live in the space between dimensions... Max HP is 25 and Attack is 4. They only appear long enough to hurl spells at you... They use magic, so I assume they are quite intelligent, but nobody knows for sure... Blue Magiblots are known for their high HP... | ||||||||
Card number 167 168 169 |
Card description | This spellslinging stain curses like a...Magiblot. Maybe it's not easy being a Magiblot. |
Red I | |||||||||
Max HP | ?? | Role | Common | Location(s) | Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | ?? | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 2000 | ||||||||
Tattle | This is a Red I. They glare at anyone that walks by... Max HP is ??. Attack is 4. It will shoot sharp glances at any enemy it spots... None of your attacks will work... Try flipping and running around and around it... | ||||||||
Card number 100 101 102 |
Card description | This big red eye looks a little irritated. It must not be getting much sleep these days. |
Soopa Striker | |||||||||
Max HP | 16 | Role | Common | Location(s) | Castle Bleck Entry (8-1), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Room 69) | ||||
Attack | 5 | Card type | Common | ||||||
Defense | 1 | Items | Turtley Leaf | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | This is a Soopa Striker. These superstars of the pitch have cleats of solid gold... Max HP is 16. Attack is 5. Defense is 1. The way this athlete puts the shell right in your neck is truly inspiring... I hear Soopa Strikers never miss their goal... | ||||||||
Card number 39 40 41 |
Card description | It's the star player of the Koopa Kickers. It's even on the cover of Koopa Kleats magazine! |
Fire Bro | |||||||||
Max HP | 10 | Role | Common | Location(s) | Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Flipside Pit of 100 Trials (Rooms 39, 94 and 96) | ||||
Attack | 3 | Card type | Uncommon | ||||||
Defense | 1 | Items | Honey Jar | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | It's a Fire Bro. These lethal Koopas spit searing balls of flame... Max HP is 10. Attack is 3. Defense is 1. Learning to shoot fire from your mouth must have taken some practice... Those fireballs bounce on the ground, so watch it very carefully... | ||||||||
Card number 33 34 35 |
Card description | This elite Koopa has an unhealthy fireball fixation. However, it's a big hit at Koopa cookouts. |
Gawbus | |||||||||
Max HP | 20 | Role | Common | Location(s) | Castle Bleck Entry (8-1), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Room 91) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Thunder Rage | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | This is a Gawbus, a beast that's even meaner than a Rawbus... Max HP is 20 and Attack is 4. Its only weakness is the glowing spot on its back... By now, you should know you can flip to 3-D and get behind it... | ||||||||
Card number 74 75 76 |
Card description | This thing is always sticking its neck in your business. It'll flounder around when it's waiting to be picked up. |
O'Chunks (4) | |||||||||
Max HP | 100 | Role | Boss | Location(s) | Castle Bleck Entry (8-1) | ||||
Attack | 4 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 5 | |||||
Score | 8000 | ||||||||
Tattle | That’s O’Chunks. He’s even bigger and stronger now... How is that even possible? Max HP is 100 and Attack is 4. He can now perform aerial attacks... When you see him in the air, take evasive action... Just keep moving to avoid him. Well, Bowser, now is your chance to settle it with O’Chunks... | ||||||||
Card number 189 190 191 |
Card description | It's O'Chunks, the count's hulking, wide-eyed henchman! Word is, the count saved his life. Now he owes him big. |
Red Magiblot | |||||||||
Max HP | 15 | Role | Common | Location(s) | Castle Bleck Foyer (8-2), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 82 and 99) | ||||
Attack | 6 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | That's a Red Magiblot. These mad mages live in the space between dimensions... Max HP is 15 and Attack is 6. They only appear long enough to hurl spells at you... They use magic, so I assume they are quite intelligent, but nobody knows for sure... Red Magiblots are known for their powerful attack spells... | ||||||||
Card number 166 167 168 |
Card description | This spellslinging stain can warp wherever it wants. It's red, but what's it so embarrassed about? |
Zoing-Oing | |||||||||
Max HP | 12 | Role | Common | Location(s) | Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Room 57) | ||||
Attack | 3 | Card type | Common | ||||||
Defense | 0 | Items | Keel Mango | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | It's a Zoing-Oing... They're very rare creatures only a few adventurers have seen... Max HP is 12 and Attack is 3. If you hurt it, it will split into multiple Mini-Zoings... Zoing-Oings are very similar to other Oings... Except for their lovely pale hides... | ||||||||
Card number 50 51 52 |
Card description | This mad hopper splits in three when you stomp on it. It's looking a little on the pale side. Maybe it's all that late-night trampoline training. |
Mini-Zoing | |||||||||
Max HP | 3 | Role | Common | Location(s) | Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Room 57) | ||||
Attack | 1 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 400 | ||||||||
Tattle | It's a Zoing-Oing... They're very rare creatures only a few adventurers have seen... Max HP is 3 and Attack is 1. If you hurt it, it will split into multiple Mini-Zoings... Zoing-Oings are very similar to other Oings... Except for their lovely pale hides... | ||||||||
Card number 50 51 52 |
Card description | This mad hopper splits in three when you stomp on it. It's looking a little on the pale side. Maybe it's all that late-night trampoline training. |
Blastboxer | |||||||||
Max HP | 16 | Role | Common | Location(s) | Castle Bleck Foyer (8-2), Flipside Pit of 100 Trials (Room 76) | ||||
Attack | 6 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 800 | ||||||||
Tattle | This Blastboxer blares sound at anyone it doesn't like... Max HP is 16 and Attack is 6. It gets startled by its own loud noises... I wonder if its neighbors ever complain about the noise... | ||||||||
Card number 54 55 56 |
Card description | You're going to be blown away by this mighty rocker. This one hates explosions, which is totally not metal. |
Chromeba | |||||||||
Max HP | 10 | Role | Common | Location(s) | Castle Bleck Foyer (8-2), Flipside Pit of 100 Trials (Rooms 78 and 87) | ||||
Attack | 3 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 400 | ||||||||
Tattle | That’s a Chromeba. It clones itself constantly to overwhelm its enemies... Max HP is 10 and Attack is 3. If you defeat the main one, the clones will die... The primary one has slightly different moves and looks, so watch closely... For fun, you can let it clone and then stomp on the main one to destroy them all... | ||||||||
Card number 97 98 99 |
Card description | This devious doppelganger loves to copy itself. Stomp them all before the problem multiplies! |
Mimi (3) | |||||||||
Max HP | ?? (6 hits) | Role | Boss | Location(s) | Castle Bleck Foyer (8-2) | ||||
Attack | 4 | Card type | Uncommon | ||||||
Defense | ?? | Items | Card location | Card Shop; Map 15 | |||||
Score | 8000 | ||||||||
Tattle | That’s Mimi, of course. She seems really set on winning this time... Max HP is ?? and Attack is 4. She has the same moves she had last time. She seems to be faster now. She can also rain down Rubees for a nasty attack... Better use your parasol for protection when that happens... Let’s pay her back for all the times she tricked us... | ||||||||
Card number 190 191 192 |
Card description | It's Mimi, the adorable, yet slightly unstable shape-shifter! Word is, she has a crush on Count Bleck. |
Hogarithm | |||||||||
Max HP | ?? (3 hits) | Role | Common | Location(s) | Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Room 81) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Shooting Star, Long-Last Shake | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | This bizarre beast is called a Hogarithm. They are strange on so many levels... Max HP is ??. Attack is 4. It takes three stomps to finish off this piggy... But each stomp makes it smaller and faster... It's very hard to stomp the last one... Hogarithms often drop many coins, so you may want to hunt them if you're broke... | ||||||||
Card number 144 145 146 |
Card description | Takes three stomps to beat. Hop on this hog and ride it all the way to the bank! Soooooooie! |
Sobarribad | |||||||||
Max HP | 8 | Role | Common | Location(s) | Castle Bleck Interior (8-3) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | That’s a Sobarribad. It shields itself with a strong barrier... Max HP is 8 and Attack is 4. It also shoots rings of energy from its mouth... You can’t break its barrier, but you can flip to get places it might not want you to... | ||||||||
Card number 141 142 143 |
Card description | A round enemy that wraps itself in a force field. Flip through dimensions to shred it like paper! |
Longadile | |||||||||
Max HP | 20 | Role | Common | Location(s) | Castle Bleck Interior (8-3), Flipside Pit of 100 Trials (Room 67) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Stop Watch | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | That thing is a Longadile. It can stretch beyond the limits of imagination... Max HP is 20 and Attack is 2. It likes to stretch its neck at enemies... They aren't fast, but they can attack a wide area. Be careful near narrow ledges... | ||||||||
Card number 138 139 140 |
Card description | Super-elastic Longadiles stretch out to slap you. It'd chap its hands on your face...if it had hands. |
Yellow Magiblot | |||||||||
Max HP | 20 | Role | Common | Location(s) | Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 59 and 99) | ||||
Attack | 5 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | That's a Yellow Magiblot. They are mad mages that live between dimensions... Max HP is 20 and Attack is 5. They only appear long enough to hurl spells at you... They use magic, so I assume they are quite intelligent, but nobody knows for sure... Yellow Magiblots are known for their average HP and Attack... | ||||||||
Card number 168 169 170 |
Card description | This spellslinging stain is the enemy of fun. It's yellow. But it doesn't seem to be afraid of you! |
Red Chomp | |||||||||
Max HP | 8 | Role | Common | Location(s) | Castle Bleck Interior (8-3), Flipside Pit of 100 Trials (Room 98) | ||||
Attack | 3 | Card type | Uncommon | ||||||
Defense | 8 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 2000 | ||||||||
Tattle | That's a Red Chomp. This angry Chomp is filled with uncontrollable rage... Max HP is 8, Attack is 3, Defense is 8. Even flames won't hurt this beast... Some say this Chomp's red color comes from its urge to devour pizza sauce... Maybe someone let it loose in a sauce warehouse... | ||||||||
Card number 102 103 104 |
Card description | This bright red breed isn't very well behaved. That probably rules out winning best of show. |
Dimentio (copy) (2) | |||||||||
Max HP | ?? | Role | Common | Location(s) | Castle Bleck Interior (8-3) | ||||
Attack | 1 | Card type | |||||||
Defense | ?? | Items | Card location | ||||||
Score | 0 | ||||||||
Tattle | That's Dimentio... A magician who works for Count Bleck... He's like an evil clown... He'll use many magic tricks, including making doubles of himself... It's hard to get a read on this suspicious character... | ||||||||
Card number N/A N/A N/A |
Card description |
Dimentio (2) | |||||||||
Max HP | 80 | Role | Boss | Location(s) | Castle Bleck Interior (8-3) | ||||
Attack | 4 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 22 | |||||
Score | 8000 | ||||||||
Tattle | (Note: As Tippi is unavailable during both encounters with Dimentio, his Tattle cannot be accessed normally, though it remains unused within the game's data.)[2] That's Dimentio. He's a weird dimensional magician who works for Count Bleck... Max HP is 80 and Attack is 4. Dimentio can flip between dimensions... He can also clone himself. Attacking his double won't do anything to him... Hit the real one, and the double will disappear. Then, he can't clone again for a while... | ||||||||
Card number 194 195 196 |
Card description | Dimentio is Count Bleck's dimension-bending mercenary. The question is, do psycho jesters get good benefits? |
Poison Pokey | |||||||||
Max HP | 12 | Role | Common | Location(s) | Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Room 85) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Dried Shroom, Fresh Veggie, Peachy Peach, Shroom Shake | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | That's a Poison Pokey. It's much like a regular Pokey, but it has poisonous spines... Max HP is 12 and Attack is 2. Watch your step... Being poisoned isn't pleasant... If you do get poisoned, most items that restore HP also cure poison... | ||||||||
Card number 66 67 68 |
Card description | With prickles and poison, this baddie is double trouble. All it needs is a big hug. Any volunteers? |
Copta | |||||||||
Max HP | 10 | Role | Common | Location(s) | Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 74 & 87) | ||||
Attack | 3 | Card type | Common | ||||||
Defense | 0 | Items | Big Egg | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | That's a Copta, a curious organism that flies through the air...and dimensions... Max HP is 10 and Attack is 3. It's hard to track, as it occasionally flips... Just stay after it, and hit it repeatedly when you can... | ||||||||
Card number 147 148 149 |
Card description | This aerial alien has even sweeter midair maneuvers. You'll get dizzy just watching this thing. |
Mega Muth | |||||||||
Max HP | 200 | Role | Common | Location(s) | Castle Bleck Inner Sanctum (8-4) | ||||
Attack | 8 | Card type | Common | ||||||
Defense | 0 | Items | Bone-In Cut | Card location | Card Shop; Catch Card/SP | ||||
Score | 2000 | ||||||||
Tattle | That enormous white beast is a legendary Mega Muth... Max HP is 200 and Attack is 8. They can trample nearly anything... It has a huge amount of HP, so it will be very hard to take down... They are gods among Muths... | ||||||||
Card number 150 151 152 |
Card description | This hairy Muth is even grumpier than its herd mates. Probably not the best choice for a petting zoo. |
Pink Fuzzy | |||||||||
Max HP | 10 | Role | Common | Location(s) | Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Room 83) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 800 | ||||||||
Tattle | This bouncing ball of fur is called a Pink Fuzzy. It lives to endlessly bounce around... Max HP is 10 and Attack is 2. I wonder if it thinks about the color pink all day... You better keep your distance and use ranged attacks to defeat it... | ||||||||
Card number 63 64 65 |
Card description | If you had to be a Fuzzy, pink wouldn't be a bad color. Still, no one's winning any cuteness contests here. |
Count Bleck | |||||||||
Max HP | 150 | Role | Boss | Location(s) | Castle Bleck Inner Sanctum (8-4) | ||||
Attack | 8 | Card type | Rare | ||||||
Defense | 0 | Items | Card location | Card Shop; Map 48 | |||||
Score | 8000 | ||||||||
Tattle | That's Count Bleck... This dark figure wants to destroy the universe. He was once Blumiere, a man that I loved... Max HP is 150, Attack is 8. He will use all the powers the Chaos Heart grants him. But you can beat him if you give it your all... And beat him you must... For the sake of all worlds... And to save the Blumiere I loved... | ||||||||
Card number 187 188 189 |
Card description | This top-hatted villain is bent on ending the world! Fun fact: he was once known as Count Blumiere. |
Super Dimentio | |||||||||
Max HP | 200 | Role | Boss | Location(s) | Castle Bleck Inner Sanctum (8-4) | ||||
Attack | 6 | Card type | Rare | ||||||
Defense | 0 (head), 4 (body) | Items | Card location | Card Shop; Map 47 | |||||
Score | 9990 | ||||||||
Tattle | That’s Super Dimentio, a freakish blend of Dimentio, the Chaos Heart, and Luigi... That monstrous body has immense power... Max HP is 200. Attack is 6. Concentrate attacks to the head. You’ll have to climb those platforms to reach the head to attack. This is truly the final battle... Winning is the only option... | ||||||||
Card number 195 196 197 |
Card description | This monstrous clown was created by Dimentio. He used Luigi and the Chaos Heart to create it. In the end, it was no match for the power of love. |
Ninjohn | |||||||||
Max HP | 8 | Role | Common | Location(s) | Sammer's Proving Grounds (6-3) (Sammer Guys 56, 63, 66, 69, and 71), Sammer's Endgame (6-4) (Sammer Guys 76, 81, 89, 93, and 94), Flipside Pit of 100 Trials (Rooms 88 and 92) | ||||
Attack | 3 | Card type | Common | ||||||
Defense | 0 | Items | Volt Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 600 | ||||||||
Tattle | That's a Ninjohn. These devious ninjas support Sammer Guys from the shadows... Max HP is 8 and Attack is 3. They hop around and throw ninja stars at you. They are said to follow any order... Ninjohns are the middle managers of the ninja world... | ||||||||
Card number 155 156 157 |
Card description | Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star. |
Ninjerry | |||||||||
Max HP | 10 | Role | Common | Location(s) | Sammer's Proving Grounds (6-3) (Sammer Guy 75), Sammer's Endgame (6-4) (Sammer Guys 96, 97, 98, and 99), Flipside Pit of 100 Trials (Rooms 92 and 93) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 700 | ||||||||
Tattle | That's a Ninjerry. These devious ninjas support Sammer Guys from the shadows... Max HP is 10 and Attack is 4. They hop around and throw ninja stars at you. They also have secret ninja techniques to use against their enemies... They hold the highest positions in the ninja world... | ||||||||
Card number 156 157 158 |
Card description | Never mess with Ninjerry. He is a true ninja master! Of course, shape-shifting like that isn't exactly fair. |
Squoinker | |||||||||
Max HP | 15 | Role | Common | Location(s) | Flipside Pit of 100 Trials (Rooms 68, 82 and 94) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 800 | ||||||||
Tattle | This is a Squoinker... It’s the strongest and meanest member of the Squig family... Max HP is 15 and Attack is 4. Squoinkers will spit rocks at you... The rocks come at you fast... Don’t just stand there, or you’ll get hit in the face... | ||||||||
Card number 46 47 48 |
Card description | Squoinkers are proud to be pretty in pink. The polka dots are for extra intimidation. |
Headbonk Goomba | |||||||||
Max HP | 1 | Role | Common | Location(s) | Flipside Pit of 100 Trials (Room 89) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Honey Jar | Card location | Card Shop; Catch Card/SP | ||||
Score | 200 | ||||||||
Tattle | It's a Headbonk Goomba. These guys really know how to use their heads... Max HP is 1 and Attack is 2. They're outcasts among Goombas... The other Goombas look on these Goombas as brainless, uncultured thugs... But I've never wanted to get close enough to have a conversation with one... | ||||||||
Card number 7 8 9 |
Card description | A tenacious Goomba that'll headbonk anything in sight. Caution: head-bonking is a leading cause of headaches. |
Wracktail | |||||||||
Max HP | ?? (30 hits) | Role | Boss | Location(s) | Flipside Pit of 100 Trials (Room 100) | ||||
Attack | 10 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop | |||||
Score | 9990 | ||||||||
Tattle | That's Wracktail, the very menacing lord of the Flipside Pit of 100 Trials. Max HP is ??. Attack is 10. It can fly and swoop down with its big open mouth... I think this is a prototype of an improved Fracktail from the Yold Desert... The Ancients must have built it. But like Fracktail, its antenna is its weak spot... | ||||||||
Card number 180 181 182 |
Card description | This baddest baddie in the Flipside Pit of 100 Trials. He may fight like Fracktail, but he's 100 times stronger. |
Wrackle | |||||||||
Max HP | 10 | Role | Support | Location(s) | Flipside Pit of 100 Trials (Room 100) | ||||
Attack | 10 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 0 | ||||||||
Tattle | That's a Wrackle. These little defense bots protect Wracktail's body... Max HP is 10. Attack is 10. They will attack any intruder they find on their master... They must've been made by the Ancients, just like Wracktail... | ||||||||
Card number 182 183 184 |
Card description | This bot defends Wracktail from foreign invaders. It was made long ago, so its warranty has expired. |
Dark Goomba | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 1, 2, 3, 8, 15, 19, 29, 46, and 47) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Shroom Shake, Dried Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 200 | ||||||||
Tattle | That’s a Dark Goomba. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 2. They are very similar to Goombas... Except that they are black and somewhat small. Just watch carefully and strike... | ||||||||
Card number 1 2 3 |
Card description | This Dark Goomba dwells in a certain secret pit. It's shadowy, adorable, and oh so stompable. |
Dark Koopa | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 2, 5, 9 and 72) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 3 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 200 | ||||||||
Tattle | That's a Dark Koopa. It lurks in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 2. Defense is 3. Otherwise, it's much like a regular Koopa... Why is it wearing shades underground...? | ||||||||
Card number 11 12 13 |
Card description | This guy dwells in a certain secret pit. Like a Koopa, but somehow...darker. |
Dark Paragoomba | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 3, 4, 14, 24, and 47) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 200 | ||||||||
Tattle | That’s a Dark Paragoomba. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 2. Stomp it to turn it into a regular Dark Goomba... Then you can smoosh it at your leisure... | ||||||||
Card number 5 6 7 |
Card description | The Dark Paragoomba lives in a certain secret pit. Give it a friendly stomp to turn it into a Dark Goomba. |
Dark Tech Cursya | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 3, 16, 44, 56, 67 and 91) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Poison Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | That's a Dark Tech Cursya. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 2. Touch it, and you can't use techniques for a while... You can't tell what kind of Cursya these Dark Cursyas are by looking, so ask me... | ||||||||
Card number 83 84 85 |
Card description | This Dark Tech Cursya lives in a certain secret pit. This is the last place I want to meet one of these guys... |
Dark Spiked Goomba | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 5, 18, and 48) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 200 | ||||||||
Tattle | That’s a Dark Spiked Goomba. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 4. Don’t stomp it or those black spikes will hurt you... But it’s slow, so you can use Boomer, Cudge, or Bowser’s fire... | ||||||||
Card number 3 4 5 |
Card description | This spiky guy dwells in a certain pit. It may be dark, but it's not dim. Or is it...? |
Dark Squiglet | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 6, 7, 11, 27, 32, 35, 49, 54, 55, 87 and 92) | ||||
Attack | 8 | Card type | Common | ||||||
Defense | 0 | Items | Thunder Rage | Card location | Card Shop; Catch Card/SP | ||||
Score | 1000 | ||||||||
Tattle | It's a Dark Squiglet. They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 8. It hops when it sees an enemy, then spits rocks... It spits quickly, so jump as soon as you see it hop. Some people think that little hop is quite cute... | ||||||||
Card number 47 48 49 |
Card description | The Dark Squiglet dwells in a certain secret pit. Awwww, it spits oily black rocks! Adorable! |
Dark Cherbil | |||||||||
Max HP | 15 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 6, 38, 69, 82 and 94) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Peachy Peach | Card location | Card Shop; Catch Card/SP | ||||
Score | 400 | ||||||||
Tattle | That's a Dark Cherbil. This nasty gasbag spews a plume of gas at its enemies... Max HP is 15. Attack is 4. It uses sleepy gas, freezy gas, and poison gas... Some say the gas comes from their mouths. Some say it comes from elsewhere... But it's so dark and shadowy, nobody can tell where it comes from... | ||||||||
Card number 90 91 92 |
Card description | This odd gassy creature puffs itself up and explodes. They have sleepy, freezy, and poison gas, so watch out! |
Dark Spiny | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 7, 8 and 16) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 6 | Items | Mighty Tonic | Card location | Card Shop; Catch Card/SP | ||||
Score | 600 | ||||||||
Tattle | That's a Dark Spiny. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 4. Defense is 6. You can't stomp it, so don't bother... Try using Boomer, Cudge, or Bowser's flaming breath... | ||||||||
Card number 24 25 26 |
Card description | This Dark Spiny waddles in a certain secret pit. You can't see its beady little eyes, but it's watching... |
Dark Cursya | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 8, 36, 42, 58, 81 and 91) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Poison Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | It’s a Dark Cursya. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 2. If you touch it, you’ll slow to a crawl... You can’t tell what kind of Cursya these Dark Cursyas are by looking, so ask me... | ||||||||
Card number 82 83 84 |
Card description | Dark Cursyas live in a certain secret pit. Play the fun game and see what curse you'll get! |
Dark Spike Top | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 9 and 17) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 6 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 600 | ||||||||
Tattle | That’s a Dark Spike Top. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 4. Defense is 6. You can’t hurt it with flames... A hard shell AND a spike... This won’t be easy. I suggest using an item or throwing something at it. | ||||||||
Card number 18 19 20 |
Card description | It's a Dark Spike Top from a certain secret pit. Still cute, despite looking more noticeably evil. |
Dark Fuzzy | |||||||||
Max HP | 15 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 11, 21, and 23) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | It’s a Dark Fuzzy. They live in the Flopside Pit of 100 Trials... Max HP is 15. Attack is 4. They are like other Fuzzies. They bounce around quite randomly, so watch out when you get close to them... | ||||||||
Card number 64 65 66 |
Card description | This Dark Fuzzy squirms in a certain secret pit. This one must have come from a load of dark laundry. |
Dark Stone Buzzy | |||||||||
Max HP | 3 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 12, 17 and 28) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | ?? | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 800 | ||||||||
Tattle | That’s a Dark Stone Buzzy. They live in the Flopside Pit of 100 Trials... Max HP is 3. Attack is 4. Defense is ??. You can’t hurt it with flames. I hear you can break its shell if you hit it enough times... But its bones are dark too, according to rumors... | ||||||||
Card number 22 23 24 |
Card description | It's a Dark Stone Buzzy from a certain secret pit. They look the same, but they're definitely tougher. |
Dark Cleft | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 13, 14 and 25) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 10 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | It’s a Dark Cleft. They lurk in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 4. Defense is 10. Flames won’t hurt it at all… They usually sit still, but they will charge at anyone that approaches... Flip them over with a bomb to reduce their Defense to 0... | ||||||||
Card number 107 108 109 |
Card description | This Dark Cleft dwells in a certain secret pit. You'd have to really try to mistake it for a rock... |
Dark Paratroopa | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Room 13) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 3 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 200 | ||||||||
Tattle | That's a Dark Paratroopa. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 2. Defense is 3. Stomp it like a regular Koopa Paratroopa to drop it to the ground... I wonder if it ever gets its wings back after that... | ||||||||
Card number 15 16 17 |
Card description | Dark Paratroopas defend a certain secret pit. You think they'll turn into Dark Koopas when stomped? ...You'd be right. |
Dark Heavy Cursya | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 13, 27, 42, 63 and 91) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Poison Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | It’s a Dark Heavy Cursya. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 2. Touch it, and you will have a hard time jumping... You can’t tell what kind of Cursya these Dark Cursyas are by looking, so ask me... | ||||||||
Card number 84 85 86 |
Card description | This Dark Heavy Cursya lives in a certain secret pit. Isn't it fun to guess what curse you'll get? |
Dark Spania | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 15, 22, 28, and 55) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | It’s a Dark Spania. They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 2. They spin straight at any enemy they see. It can flip dimensions, so you will have to be at the top of your game... | ||||||||
Card number 76 77 78 |
Card description | This Dark Spania dwells in a certain secret pit. Think of it, just spinning around in the darkness... |
Dark Dull Bones | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 16, 19 and 24) | ||||
Attack | 8 | Card type | Common | ||||||
Defense | 0 | Items | Ice Storm | Card location | Card Shop; Catch Card/SP | ||||
Score | 1000 | ||||||||
Tattle | That’s a Dark Dull Bones... They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 8. They are very similar to your average Dull Bones... It will keep getting up no matter how many times you stomp on it... But fire will finish it off for good... | ||||||||
Card number 27 28 29 |
Card description | The Dark Dull Bones dwells in a certain secret pit. The bones it throws are really...shady. |
Dark Pokey | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 21, 24 and 33) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Dried Shroom, Catch Card | Card location | Card Shop; Catch Card/SP | ||||
Score | 1000 | ||||||||
Tattle | It’s a Dark Pokey. They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 4. Their spikes prevent you from stomping or throwing them... Is it an animal or a plant? Either way, it throws pieces of itself at you… Try using Boomer, Cudge, or Bowser’s breath... | ||||||||
Card number 67 68 69 |
Card description | The Dark Pokey teeters in a certain secret pit. It looks so serious when it wears black! |
Dark Reversya Cursya | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 21, 35, 44, 86 and 91) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Poison Shroom | Card location | Card Shop; Catch Card/SP | ||||
Score | 1000 | ||||||||
Tattle | It’s a Dark Reversya Cursya. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 2. Touch it, and your controls will be reversed for a while... You can’t tell what kind of Cursya these Dark Cursyas are by looking, so ask me... | ||||||||
Card number 85 86 87 |
Card description | This Dark Reversya Cursya lives in a certain secret pit. You never know what curse you'll get until you touch it! |
Dark Longator | |||||||||
Max HP | 30 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 23 and 88) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 800 | ||||||||
Tattle | It’s a Dark Longator. They live in the Flopside Pit of 100 Trials... Max HP is 30. Attack is 4. It stretches itself out to attack you... They like to attack right after you land a jump and can’t get away... | ||||||||
Card number 139 140 141 |
Card description | This Dark Longator nests in a certain secret pit. It's just...weird. |
Dark Ruff Puff | |||||||||
Max HP | 30 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 25, 27, and 31) | ||||
Attack | 6 | Card type | Common | ||||||
Defense | 0 | Items | Long-Last Shake | Card location | Card Shop; Catch Card/SP | ||||
Score | 1000 | ||||||||
Tattle | It’s a Dark Ruff Puff. They live in the Flopside Pit of 100 Trials... Max HP is 30. Attack is 6. It throws dark lightning at anything in its way... That dark lightning could fry nearly anything... | ||||||||
Card number 117 118 119 |
Card description | This Dark Ruff Puff floats in a certain secret pit. Dark thunder... Wow... That is so METAL! |
Dark Dark Boo | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 26, 29 and 39) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Sleepy Sheep | Card location | Card Shop; Catch Card/SP | ||||
Score | 1000 | ||||||||
Tattle | It’s a Dark Dark Boo. They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 4. These things appear out of nowhere... To beat these Boos, wait until they appear and then whale on them with Cudge... | ||||||||
Card number 93 94 95 |
Card description | This Dark Dark Boo dwells in a certain secret pit. Dark sheets make it extra not-so-scary! |
Dark Shlurp | |||||||||
Max HP | ?? (3 hits) | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 31, 42 and 45) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | ?? | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | It’s a Dark Shlurp. They live in the Flopside Pit of 100 Trials... Max HP is ??. Attack is 4. They are very similar to other Shlurps... It has tough skin, but you can always feed it a bomb... | ||||||||
Card number 110 111 112 |
Card description | The Dark Shlurp dwells in a certain secret pit. Now with the cleaning power of darkness! |
Dark Sproing-Oing | |||||||||
Max HP | 16 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 32 and 44) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 400 | ||||||||
Tattle | It's a Dark Sproing-Oing. They live in the Flopside Pit of 100 Trials... Max HP is 16. Attack is 4. If you hurt it, it splits into smaller versions of itself... Hit it hard enough, though, and it will disappear... | ||||||||
Card number 51 52 53 |
Card description | The Dark Sproing-Oing dwells in a certain secret pit. This one doesn't split and clone... Haha, actually it does. |
Dark Mini-Sproing | |||||||||
Max HP | 4 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 32 and 44) | ||||
Attack | 2 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 400 | ||||||||
Tattle | It's a Dark Sproing-Oing. They live in the Flopside Pit of 100 Trials... Max HP is 4. Attack is 2. If you hurt it, it splits into smaller versions of itself... Hit it hard enough, though, and it will disappear... | ||||||||
Card number 51 52 53 |
Card description | The Dark Sproing-Oing dwells in a certain secret pit. This one doesn't split and clone... Haha, actually it does. |
Dark Choppa | |||||||||
Max HP | 15 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 33, 43 and 74) | ||||
Attack | 5 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1200 | ||||||||
Tattle | It’s a Dark Choppa. They dwell in the Flopside Pit of 100 Trials... Max HP is 15. Attack is 5. They can disappear and reappear somewhere else... Just try to attack it as much as you can when it stops... | ||||||||
Card number 148 149 150 |
Card description | This Dark Choppa dwells in a certain secret pit. It's all shadowy now, but still very, very nervous... |
Dark Boomboxer | |||||||||
Max HP | 32 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 34, 36 and 43) | ||||
Attack | 8 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | It's a Dark Boomboxer. They live in the Flopside Pit of 100 Trials... Max HP is 32. Attack is 8. It blasts high-powered sound at you... The sound travels fast and through walls, so flip to avoid it if you need to... But their own loud music makes them slightly loopy... | ||||||||
Card number 55 56 57 |
Card description | The Dark Boomboxer rocks out in a certain secret pit. It's sad not to see that crazy face it makes. |
Dark Growmeba | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 35 and 37) | ||||
Attack | 4 | Card type | Uncommon | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 500 | ||||||||
Tattle | It’s a Dark Growmeba. They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 4. It can clone itself over and over again... Defeat the primary one to make the clones disappear... Or, you could use an item to defeat all of them at once... | ||||||||
Card number 98 99 100 |
Card description | This Dark Growmeba lurks in a certain secret pit. Which one's real?! Gah, it's very hard to tell. |
Dark Megabite | |||||||||
Max HP | 8 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 39, 69 & 96) | ||||
Attack | 4 | Card type | Uncommon | ||||||
Defense | ?? (reduces all damage to 1) | Items | Card location | Card Shop; Catch Card SP | |||||
Score | 1600 | ||||||||
Tattle | That’s a Dark Megabite. They dwell in the Flopside Pit of 100 Trials... Max HP is 8. Attack is 4. They always take just 1 damage. They are tough, so if you want to defeat one, watch your remaining time... Just hope they don’t have the key... | ||||||||
Card number 172 173 174 |
Card description | This dark Megabite dwells in a certain secret pit. This thing just wants to end you. That's all. |
Dark Striker | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 41, 49, 59 and 87) | ||||
Attack | 6 | Card type | Common | ||||||
Defense | 3 | Items | Super Shroom Shake | Card location | Card Shop; Catch Card/SP | ||||
Score | 800 | ||||||||
Tattle | That's a Dark Striker. They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 6. Defense is 3. It will kick shells at you at high speed... Shells kicked from above will slide down to you, so be careful... They must dream of leaving the pit and going pro... | ||||||||
Card number 40 41 42 |
Card description | Dark Strikers play in a certain secret pit. One red card too many, and they went to the dark side! |
Dark Hammer Bro | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 46, 66, 93 and 99) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 3 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1200 | ||||||||
Tattle | That’s a Dark Hammer Bro. They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 4. Defense is 3. Those hammers even go through walls... Watch out in tight spots... If you’re below them, it’ll be raining hammers, so try to climb above... | ||||||||
Card number 30 31 32 |
Card description | Dark Hammer Bros. terrorize a certain secret pit. Fear them! Fear them or be struck with flying mallets. |
Dark Boomerang Bro | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 47, 56, 93 and 99) | ||||
Attack | 6 | Card type | Common | ||||||
Defense | 3 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1200 | ||||||||
Tattle | That’s a Dark Boomerang Bro. They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 6. Defense is 3. He will throw boomerangs at you all day... It’s hard to approach them from below, so be careful with your timing... | ||||||||
Card number 32 33 34 |
Card description | This Dark Boomerang Bro dwells in a certain secret pit. Is it all that smart to throw boomerangs in the dark? |
Dark Fire Bro | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 48, 65, 93 and 99) | ||||
Attack | 6 | Card type | Common | ||||||
Defense | 3 | Items | Fire Burst | Card location | Card Shop; Catch Card/SP | ||||
Score | 1200 | ||||||||
Tattle | That’s a Dark Fire Bro. They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 6. Defense is 3. Their fireballs bounce on the floor... They may bounce down to you if you are below them. Those fireballs must come in handy when they get lost in the dark... | ||||||||
Card number 34 35 36 |
Card description | This Dark Fire Bro dwells in a certain secret pit. Are pitch-black fireballs even hot? |
Dark Magikoopa | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 49, 59, 61, 62, 63, 82 and 92) | ||||
Attack | 6 | Card type | Common | ||||||
Defense | 0 | Items | Turtley Leaf, Ice Storm | Card location | Card Shop; Catch Card/SP | ||||
Score | 1000 | ||||||||
Tattle | That’s a Dark Magikoopa. They live in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 6. They attack with magic. Their spells travel through walls, so they can be hard to fight in close quarters... They have no Defense, so take them out quickly... | ||||||||
Card number 36 37 38 |
Card description | Dark Magikoopas dwell in a certain secret pit. Too bad you can't see its face... It's wearing contacts! |
Dark Muth | |||||||||
Max HP | 255 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 51 and 98) | ||||
Attack | 10 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 2550 | ||||||||
Tattle | That’s a Dark Muth. They dwell in the Flopside Pit of 100 Trials... Max HP is 255. Attack is 10. It will furiously charge at you when you approach it... But it’s huge and quite predictable, so it shouldn’t be hard to hit... | ||||||||
Card number 151 152 153 |
Card description | Dark Muths stomp around in a certain secret pit. Even in the dark, they still go with the herd. Fascinating. |
Dark Chomp | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 52, 61, and 65) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 10 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1200 | ||||||||
Tattle | It’s a Dark Chomp. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 4. Defense is 10. Flames won’t hurt it at all... Dark Chomps have very high Defense, so use items or Pixls... | ||||||||
Card number 104 105 106 |
Card description | This Dark Chomp makes its home in a certain secret pit. Who's a good boy?! Who's a dark evil boy! Yes you are! |
Dark Clubba | |||||||||
Max HP | 60 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 53, 67 and 68) | ||||
Attack | 6 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 100 | ||||||||
Tattle | That’s a Dark Clubba. They live in the Flopside Pit of 100 Trials… Max HP is 60. Attack is 6. They are known for their remarkably high HP... They fall asleep when nobody is around, just like other Clubbas... Try to stomp them before they wake up... | ||||||||
Card number 42 43 44 |
Card description | This Dark Clubba stumbles around a certain secret pit. Dark Clubbas are still sleepy. Some things never change. |
Dark Tileoid | |||||||||
Max HP | 25 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 57, 63, and 77) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 800 | ||||||||
Tattle | That's a Dark Tileoid. They live in the Flopside Pit of 100 Trials... Max HP is 25. Attack is 4. It can cling to walls and ceilings... They can sneak up on you, so watch those walls... | ||||||||
Card number 123 124 125 |
Card description | This Dark Tileoid scuttles around a certain secret pit. Yikes... This shadowy one is really tough! |
Dark Pigarithm | |||||||||
Max HP | ?? (3 hits) | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 62 and 75) | ||||
Attack | 6 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 0 | ||||||||
Tattle | It's a Dark Pigarithm. They live in the Flopside Pit of 100 Trials... Max HP is ??. Attack is 6. Three stomps should do it in. It gets smaller and faster every time you stomp it... It's hard to get a jump on them when the ceilings are so low... It might be better to use Thoreau to toss it... | ||||||||
Card number 145 146 147 |
Card description | Takes three stomps to beat. This Dark Pigarithm wallows around in a certain secret pit. It may look weird, but it drops coins! Cha-ching! |
Dark Eeligon | |||||||||
Max HP | 30 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 62 and 74) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | That’s a Dark Eeligon. They live in the Flopside Pit of 100 Trials... Max HP is 30. Attack is 4. As you attack it, it will lose parts of itself... Its weak spot is its head. Focus your attacks there to defeat it... | ||||||||
Card number 136 137 138 |
Card description | This Dark Eeligon flies around in a certain secret pit. So...this one's dark, but it's pretty much the same. |
Dark Ninjoe | |||||||||
Max HP | 20 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 64, 69, 77 and 78) | ||||
Attack | 5 | Card type | Common | ||||||
Defense | 0 | Items | Catch Card | Card location | Card Shop; Catch Card/SP | ||||
Score | 1000 | ||||||||
Tattle | That's a Dark Ninjoe. They dwell in the Flopside Pit of 100 Trials... Max HP is 20. Attack is 5. It hops around wildly and throws ninja stars... They are fast... Very fast... Try attacking them from a distance. Dark Ninjoes are shrouded in secrecy. Regular Ninjoes don't even know about them... | ||||||||
Card number 157 158 159 |
Card description | This Dark Ninjoe creeps around a certain secret pit. They move at the speed of DEADLY. Roundhouse kick! |
Dark Koopatrol | |||||||||
Max HP | 30 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 68, 72, 76, 86 and 99) | ||||
Attack | 6 | Card type | Common | ||||||
Defense | 8 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1600 | ||||||||
Tattle | That's a Dark Koopatrol. They live in the Flopside Pit of 100 Trials... Max HP is 30. Attack is 6. Defense is 8. Don't stomp on those spikes... They like to charge and tackle. You can always flip to evade their charge... | ||||||||
Card number 13 14 15 |
Card description | North American version: Dark Koopatrols dwell in a certain secret pit. Stomp them to turn them into...dark shells. Shocker! PAL version: Dark Koopatrols dwell in a certain secret pit. Stomps won't work, but hey, they're not flame retardant... |
Dark Jawbus | |||||||||
Max HP | 30 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 71, 84, and 96) | ||||
Attack | 8 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | It’s a Dark Jawbus. They live in the Flopside Pit of 100 Trials... Max HP is 30. Attack is 8. You can only hurt them by hitting that round spot... Get behind them if you want to attack that spot easily... | ||||||||
Card number 73 74 75 |
Card description | This Dark Jawbus dwells in a certain secret pit. It was so nice to see its face. Now it's all shadow... |
Dark Barribad | |||||||||
Max HP | 12 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Room 73) | ||||
Attack | 8 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1200 | ||||||||
Tattle | It’s a Dark Barribad. They live in the Flopside Pit of 100 Trials... Max HP is 12. Attack is 8. It creates an impenetrable barrier around itself... You can’t break the barrier, but you can beat them with Bowser’s fire... | ||||||||
Card number 142 143 144 |
Card description | The Dark Barribad roams around in a certain secret pit. It looks eerily similar to a flying bowling ball. |
Dark Dayzee | |||||||||
Max HP | 99 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 75 and 94) | ||||
Attack | 20 | Card type | Uncommon | ||||||
Defense | 0 | Items | Dayzee Tear | Card location | Card Shop; Catch Card/SP | ||||
Score | 9990 | ||||||||
Tattle | It’s a Dark Dayzee. They live in the Flopside Pit of 100 Trials... Max HP is 99. Attack is 20. They sing to attack... Most Dayzees look happy, but the dark ones are actually scowling... But you can’t tell because they’re cloaked in shadow... Too bad... | ||||||||
Card number 61 62 63 |
Card description | Dark Dayzees sprout in a certain secret pit. Even in the dark... This flower's got style! |
Dark Skellobit | |||||||||
Max HP | 30 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 79, 81, 83 and 97) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 4 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | It's a Dark Skellobit. They dwell in the Flopside Pit of 100 Trials... Max HP is 30. Attack is 4. Defense is 4. Don't stomp on that spear... It only attacks with its spear, so use Thoreau to toss it... But the low ceilings may make it hard to throw them very far... | ||||||||
Card number 161 162 163 |
Card description | Dark Skellobits dwell in a certain secret pit. ...And that's about it. |
Dark Spiky Skellobit | |||||||||
Max HP | 30 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 79, 81, 83 and 97) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 4 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1000 | ||||||||
Tattle | It's a Dark Spiky Skellobit. They dwell in the Flopside Pit of 100 Trials... Max HP is 30. Attack is 4. Defense is 4. Don't stomp on that spear... They have spikes, so you can't throw or stomp them... Try using Bowser's fire... | ||||||||
Card number 162 163 164 |
Card description | Dark Spiky Skellobits dwell in a certain secret pit. It's got spikes... Other than that, not much else going on. |
Dark Magiblot | |||||||||
Max HP | 40 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Rooms 85, 89 and 94) | ||||
Attack | 10 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 1600 | ||||||||
Tattle | That's a Dark Magiblot. They dwell in the Flopside Pit of 100 Trials... Max HP is 40. Attack is 10. They phase in and out as they hurl spells. Attack them as soon as they appear. Some say they live between dimensions, but nobody knows for sure... | ||||||||
Card number 169 170 171 |
Card description | This Dark Magiblot dwells in a certain secret pit. Wandering in the dark has made it extra crabby. |
Dark Headbonk Goomba | |||||||||
Max HP | 10 | Role | Common | Location(s) | Flopside Pit of 100 Trials (Room 95) | ||||
Attack | 4 | Card type | Common | ||||||
Defense | 0 | Items | Card location | Card Shop; Catch Card/SP | |||||
Score | 200 | ||||||||
Tattle | That’s a Dark Headbonk Goomba. They live in the Flopside Pit of 100 Trials... Max HP is 10. Attack is 4. They will try to hop up and bonk you... They look almost exactly like your garden-variety Dark Goomba, so be careful... | ||||||||
Card number 8 9 10 |
Card description | North American version: Dark Headbonk Goombas live in a certain secret pit. They look like Dark Goombas, but they bonk! PAL version: Dark Headbonk Goombas live in a certain secret pit. They look like Dark Goombas, but they're not! |
Dark Luigi | |||||||||
Max HP | 100 | Role | Boss | Location(s) | Flopside Pit of 100 Trials (Room 100) | ||||
Attack | 10 | Card type | Rare | ||||||
Defense | 0 | Items | Card location | Earned after defeating Shadoo in the Flopside Pit of 100 Trials. | |||||
Score | 9990 | ||||||||
Tattle | That's Dark Luigi. He lurks in the Flopside Pit of 100 Trials... Max HP is 100. Attack is 10. He has the same incredible jumping ability as Luigi. Watch out for that super jump of his when you go to stomp him. But his jump could be an interesting opportunity for an attack as well... After all, he's not the real Luigi...He's just a bad copy... | ||||||||
Card number 174 175 176 |
Card description | It's a dark duplicate of Luigi! One of the last foes in the Flopside Pit of 100 Trials. |
Dark Bowser | |||||||||
Max HP | 100 | Role | Boss | Location(s) | Flopside Pit of 100 Trials (Room 100) | ||||
Attack | 20 | Card type | Rare | ||||||
Defense | 4 | Items | Card location | Earned after defeating Shadoo in the Flopside Pit of 100 Trials. | |||||
Score | 9990 | ||||||||
Tattle | That's Dark Bowser. This fake Bowser rules the Flopside Pit of 100 Trials... Max HP is 100. Attack is 20. Defense is 4. He has spikes, so you can't stomp on him... He has high defense, so you'll need to use Boomer and Cudge... Watch out for his ferocious fire attack... But after all, he's not the real Bowser... He's just a bad copy... | ||||||||
Card number 176 177 178 |
Card description | It's a dark duplicate of Bowser! One of the last foes in the Flopside Pit of 100 Trials. |
Dark Peach | |||||||||
Max HP | 100 | Role | Boss | Location(s) | Flopside Pit of 100 Trials (Room 100) | ||||
Attack | 10 | Card type | Rare | ||||||
Defense | 0 | Items | Card location | Earned after defeating Shadoo in the Flopside Pit of 100 Trials. | |||||
Score | 9990 | ||||||||
Tattle | That's Dark Peach, a phony Peach that dwells in the Flopside Pit of 100 Trials... Max HP is 100. Attack is 10. This Peach uses her parasol just like the original. And if she uses it in midair, she might mess up the timing of your attack... But that might also give you an opportunity to attack... After all, she's not the real Peach... She's just a bad copy... | ||||||||
Card number 175 176 177 |
Card description | It's a dark duplicate of Peach! One of the last foes in the Flopside Pit of 100 Trials. |
Dark Mario | |||||||||
Max HP | 100 | Role | Boss | Location(s) | Flopside Pit of 100 Trials (Room 100) | ||||
Attack | 10 | Card type | Rare | ||||||
Defense | 0 | Items | Card location | Earned after defeating Shadoo in the Flopside Pit of 100 Trials. | |||||
Score | 9990 | ||||||||
Tattle | That's Dark Mario. This fake Mario lives in the Flopside Pit of 100 Trials... Max HP is 100. Attack is 10. He has high attack power and jumps and hammers well... If you don't plan your stomp, he might hit you with his hammer. You share weaknesses, so if you can exploit that, you'll win... After all, he's not the real Mario... He's just a bad copy... | ||||||||
Card number 173 174 175 |
Card description | It's Mario's dark-power doppelganger! One of the last foes in the Flopside Pit of 100 Trials. |
Notes
- Enemies that are labeled ?? in HP do not have an actual HP amount and instead require a certain number of hits or a special method of attack in order to be beaten.
- Tippi is unavailable for both battles with Dimentio, so he cannot be tattled. However, a tattle does exist in the game's files.
- Tippi is also unavailable for the battle with Francis, but if the player chooses to fight him in Chapter 8-2, he can be tattled then.
- Likewise, Tippi cannot tattle the first battle with Bowser.
- Tippi is not available for the Big Blooper fight, though it can be tattled if the player revisits the area where the Blooper's tentacles rise out of the walls.
- The Underchomp battle is the only battle that is turn-based.
- Due to the nature of the fight, Tippi cannot be used, though a tattle exists in the game's files.
- Dimentio copies can only be defeated in a certain area. In all others, they are invincible.
- An oddity about them is that when defeated, no number appears to indicate damage afflicted and they do not have the standard death animation.
References
- ^ Super Paper Mario. The Cutting Room Floor. Retrieved January 15, 2017.
- ^ Super Paper Mario. The Cutting Room Floor. Retrieved January 15, 2017.