Mario Party: Star Rush: Difference between revisions

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'''''Mario Party: Star Rush''''' is a game for the [[Nintendo 3DS]]. It is the second [[Mario Party (series)|''Mario Party'' game]] released for the system after ''[[Mario Party: Island Tour]]'', and the fifteenth game overall (twenty-second if arcade games are counted). The game, as with most entries of the ''Mario Party'' series, is a multiplayer-oriented party game, where up to four players compete in an interactive, digital board for the most stars. What sets this game apart from its precedents in the ''Mario Party'' series is its main mode, Toad Scramble, where, instead of players using designated ''[[Super Mario (franchise)|Super Mario]]'' characters from the start, take control of a color-coded member of the [[Toad (species)|Toad]] species and collect ''Mario'' characters around the board. Also unlike other ''Mario Party'' games, all players move at one turn, streamlining the gameplay. The board designs are non-linear as well, also unlike previous boards in the ''Mario Party'' series, where players travel in a straight line around the boards. This concept is retained in ''[[Mario Party: The Top 100]]'', in the Minigame Match mode. The game is compatible with [[amiibo]], which have various different uses depending on the mode that is played on. The game requires 3018 blocks for a digital download from the [[Nintendo eShop]].
'''''Mario Party: Star Rush''''' is a game for the [[Nintendo 3DS]]. It is the second [[Mario Party (series)|''Mario Party'' game]] released for the system after ''[[Mario Party: Island Tour]]'', and the fifteenth game overall (twenty-second if arcade games are counted). The game, as with most entries of the ''Mario Party'' series, is a multiplayer-oriented party game, where up to four players compete in an interactive, digital board for the most stars. What sets this game apart from its precedents in the ''Mario Party'' series is its main mode, Toad Scramble, where, instead of players using designated ''[[Super Mario (franchise)|Super Mario]]'' characters from the start, take control of a color-coded member of the [[Toad (species)|Toad]] species and collect ''Super Mario'' characters around the board. Also unlike other ''Mario Party'' games, all players move at one turn, streamlining the gameplay. The board designs are non-linear as well, also unlike previous boards in the ''Mario Party'' series, where players travel in a straight line around the boards. This concept is retained in ''[[Mario Party: The Top 100]]'' in the Minigame Match mode and ''[[Super Mario Party]]'' in the Partner Party mode. The game is compatible with [[amiibo]], which have various different uses depending on the mode that is played on. The game requires 3018 [[Memory Card|block]]s (386.3 MB) for a digital download from the [[Nintendo eShop]].


''Mario Party: Star Rush'' also has a version of the game called ''Mario Party: Star Rush - Party Guest''. This app can be downloaded off the Nintendo eShop for free. While it can be played alone with very restricted minigames, the primary focus of the app is to play full multiplayer with other players with only one game cartridge. If a player buys ''Mario Party: Star Rush'', they can transfer saved data from ''Mario Party: Star Rush - Party Guest'' to the game.
''Mario Party: Star Rush'' also has a version of the game called ''Mario Party: Star Rush - Party Guest''. This app can be downloaded off the Nintendo eShop for free. While it can be played alone with very restricted minigames, the primary focus of the app is to play full multiplayer with other players with only one game cartridge. If a player buys ''Mario Party: Star Rush'', they can transfer saved data from ''Mario Party: Star Rush - Party Guest'' to the game.
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''Mario Party: Star Rush'''s board gameplay is the main focus of the game. Players traverse around a  board, using a [[Dice Block]] numbered from 1-6. Due to the nature of the boards, most spaces landed on the boards in ''Mario Party: Star Rush'' do not trigger a special effect, while there are very few spaces that do: for example, specifically landing on a ''? Block'' space grants the player a random item for use. Minigames can be collected from playing Toad Scramble, Balloon Bash, and Coinathlon, with both modes having different ways play a minigame; in Toad Scramble and Balloon Bash, for example, players need to pass a [[Coin Balloon]] to trigger a minigame.
''Mario Party: Star Rush'''s board gameplay is the main focus of the game. Players traverse around a  board, using a [[Dice Block]] numbered from 1-6. Due to the nature of the boards, most spaces landed on the boards in ''Mario Party: Star Rush'' do not trigger a special effect, while there are very few spaces that do: for example, specifically landing on a ''? Block'' space grants the player a random item for use. Minigames can be collected from playing Toad Scramble, Balloon Bash, and Coinathlon, with both modes having different ways play a minigame; in Toad Scramble and Balloon Bash, for example, players need to pass a [[Coin Balloon]] to trigger a minigame.


Toad Scramble is the only mode where players cannot choose a designated ''Mario'' character, instead, starting out with a colored member of the Toad species, corresponding to a player; said ''Mario'' characters can be used only when collected in the board, set as the leader, or with a use of an amiibo. In all other modes, however, players can choose and play as a specific ''Mario'' character, including [[Toad]] himself as an option if players wish to play as a Toad in other modes.
Toad Scramble is the only mode where players cannot choose a designated ''Super Mario'' character, instead, starting out with a colored member of the Toad species, corresponding to a player; said ''Super Mario'' characters can be used only when collected in the board, set as the leader, or with a use of an amiibo. In all other modes, however, players can choose and play as a specific ''Super Mario'' character, including [[Toad]] himself as an option if players wish to play as a Toad in other modes.
===Game modes===
===Game modes===
[[File:MPSR - Main Hub.jpg|thumb|The main hub of the game.]]
[[File:MPSR - Main Hub.jpg|thumb|The main hub of the game.]]
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The game features a hub for a main menu, where players can visit areas by either using touchscreen controls or moving around. Toad is the default character, but players can change their hub character by visiting the Character Museum. When players reach Level Star, a giant gold Mario statue can be seen over the Character Museum.
The game features a hub for a main menu, where players can visit areas by either using touchscreen controls or moving around. Toad is the default character, but players can change their hub character by visiting the Character Museum. When players reach Level Star, a giant gold Mario statue can be seen over the Character Museum.
====Toad Scramble====
====Toad Scramble====
{{quote2|Compete to win the most Stars! Nab Stars by getting 1st place in boss battles and by trading your coins at the end of the game.|Toad Scramble pause screen description}}
{{quote|Compete to win the most Stars! Nab Stars by getting 1st place in boss battles and by trading your coins at the end of the game.|Toad Scramble pause screen description}}
[[File:MPSR Toad Scramble screenshot 2.png|thumb|left|A player acquiring [[Yoshi]] in Toad Scramble.]]
[[File:MPSR Toad Scramble screenshot 2.png|thumb|left|A player acquiring [[Yoshi]] in Toad Scramble.]]
Up to four players can enjoy Toad Scramble, the central mode of ''Mario Party: Star Rush''. Each player in the beginning starts out with a member of the Toad species, where their colors correspond to each player: red being Player 1, blue being Player 2, green being Player 3, and yellow being Player 4. Players are then notified of the appearance of a boss character in the map, as well as potential ally characters that the Toads can recruit. The goal of the game is to amass the most [[Star (Mario Party series)|Stars]], and players can retrieve Stars by placing first in boss minigames. Players can face off against bosses by landing on the space in front of them. Every time a boss minigame is completed, a new boss appears on the board in a different spot. Up to five bosses can appear on a board; the number of bosses faced is dependent on which board was selected. When a player plays against a boss, other players need to tap {{button|3ds|A}} to travel to the boss space to participate as well.
Up to four players can enjoy Toad Scramble, the central mode of ''Mario Party: Star Rush''. Each player in the beginning starts out with a member of the Toad species, where their colors correspond to each player: red being Player 1, blue being Player 2, green being Player 3, and yellow being Player 4. Players are then notified of the appearance of a boss character in the map, as well as potential ally characters that the Toads can recruit. The goal of the game is to amass the most [[Star (Mario Party series)|Stars]], and players can retrieve Stars by placing first in boss minigames. Players can face off against bosses by landing on the space in front of them. Every time a boss minigame is completed, a new boss appears on the board in a different spot. Up to five bosses can appear on a board; the number of bosses faced is dependent on which board was selected. When a player plays against a boss, other players need to tap {{button|3ds|A}} to travel to the boss space to participate as well.
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====Coinathlon====
====Coinathlon====
{{quote2|Play minigames to earn coins as you race around a track! Each coin moves you forward one space. Use items to help you reach the finish line first!|Coinathlon pause screen description}}
{{quote|Play minigames to earn coins as you race around a track! Each coin moves you forward one space. Use items to help you reach the finish line first!|Coinathlon pause screen description}}
[[File:MPSR - Coinathlon.jpg|thumb|left|[[Toadette]] participating in Coinathlon with three other players.]]
[[File:MPSR - Coinathlon.jpg|thumb|left|[[Toadette]] participating in Coinathlon with three other players.]]
In a mode that up to four players can play, players must collect as many coins as they can in a set of three 60-second designated coin minigames, labeled under "Coin Chaos" to progress a set number of laps around a map. As players collect coins in minigames, they proceed through the map as the minigames happen. Players can earn a variety of items via collecting coins; when characters collect enough coins, a transparent box containing an item shows up. Players can retrieve the item by touching the box, and when players press {{button|3ds|X}}, they can momentarily use that item to either stun their opponents or help them gain an advantage in collecting coins. The items available are [[Coin|Coin Trio]], [[Blooper]], [[Lava Bubble]], [[Lightning Bolt]], [[Kamek]], [[Double Medal]], and [[Coin Bag (Mario Party: Star Rush)|Coin Bag]], and the frequency of these items change depending on the placement of the players. Initially, the three minigames start out as Level 1 minigames, but after one cycle of all three minigames, a Level 2 variation of the three minigames are played, where there are more hazards and coins to collect, and it goes up to Level 3, the most challenging variation of the minigames. Whichever player crosses the finish line first wins the game. Records are kept for the time spent on a course; when players complete a course faster, the high score will be overwritten by a new one.
In a mode that up to four players can play, players must collect as many coins as they can in a set of three 60-second designated coin minigames, labeled under "Coin Chaos" to progress a set number of laps around a map. As players collect coins in minigames, they proceed through the map as the minigames happen. Players can earn a variety of items via collecting coins; when characters collect enough coins, a transparent box containing an item shows up. Players can retrieve the item by touching the box, and when players press {{button|3ds|X}}, they can momentarily use that item to either stun their opponents or help them gain an advantage in collecting coins. The items available are [[Coin|Coin Trio]], [[Blooper]], [[Lava Bubble]], [[Lightning Bolt]], [[Kamek]], [[Double Medal]], and [[Coin Bag (Mario Party: Star Rush)|Coin Bag]], and the frequency of these items change depending on the placement of the players. Initially, the three minigames start out as Level 1 minigames, but after one cycle of all three minigames, a Level 2 variation of the three minigames are played, where there are more hazards and coins to collect, and it goes up to Level 3, the most challenging variation of the minigames. Whichever player crosses the finish line first wins the game. Records are kept for the time spent on a course; when players complete a course faster, the high score will be overwritten by a new one.
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====Mario Shuffle====
====Mario Shuffle====
[[File:MPSR Mario Shuffle screenshot.png|thumb|Mario Shuffle in play.]]
[[File:MPSR Mario Shuffle screenshot.png|thumb|Mario Shuffle in play.]]
{{quote2|Be first to get your character pieces to the other side of the board! Move strategically, and don't let rivals land on your spaces!|Mario Shuffle pause screen description}}
{{quote|Be first to get your character pieces to the other side of the board! Move strategically, and don't let rivals land on your spaces!|Mario Shuffle pause screen description}}
Mario Shuffle is a two-player oriented game mode that focuses on amiibo functionality. Players race across a linear, one-way board to a goal with amiibo. The red team tries to make it to the very right of the board, while the blue team tries to make it to the left side of the board. Players roll two dice, and allow the outcome of the dice to affect two figurines. When a player crosses an opposing piece, the player jumps over the piece, making that piece unable to move for one turn. If a player lands on an opposing piece, the player knocks the piece back to the start of the board. Players can land on spaces that either make the piece continue further or move back, depending on the directions on the space. If players do not have amiibo, a cardboard cut-out of a player character is used instead. A total amount of six characters can be used, each split into two teams of three. The first team who makes it across the board to their goal wins the game.
Mario Shuffle is a two-player oriented game mode that focuses on amiibo functionality. Players race across a linear, one-way board to a goal with amiibo. The red team tries to make it to the very right of the board, while the blue team tries to make it to the left side of the board. Players roll two dice, and allow the outcome of the dice to affect two figurines. When a player crosses an opposing piece, the player jumps over the piece, making that piece unable to move for one turn. If a player lands on an opposing piece, the player knocks the piece back to the start of the board. Players can land on spaces that either make the piece continue further or move back, depending on the directions on the space. If players do not have amiibo, a cardboard cut-out of a player character is used instead. A total amount of six characters can be used, each split into two teams of three. The first team who makes it across the board to their goal wins the game.


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====Balloon Bash====
====Balloon Bash====
{{about|section=yes|the game mode in ''Mario Party: Star Rush''|the minigame in ''[[Mario Party 10]]''|[[Balloon Blast Bash]]}}
{{about|section=yes|the game mode in ''Mario Party: Star Rush''|the minigame in ''[[Mario Party 10]]''|[[Balloon Blast Bash]]}}
{{quote2|Compete to collect the most Stars! Grab coins from Coin Balloons, and battle it out in minigames. Exchange your coins for Stars by grabbing Star Balloons.|Balloon Bash pause screen description}}
{{quote|Compete to collect the most Stars! Grab coins from Coin Balloons, and battle it out in minigames. Exchange your coins for Stars by grabbing Star Balloons.|Balloon Bash pause screen description}}
[[File:MPSR - BalloonBash.jpg|thumb|left|Gameplay of Balloon Bash.]]
[[File:MPSR - BalloonBash.jpg|thumb|left|Gameplay of Balloon Bash.]]
Up to four players must collect coins and stars on a mini board with 10, 20, or 30 turns and minigames after a player touches a coin balloon. The gameplay is very similar to Toad Scramble, except players navigate through smaller boards and are able to use designated ''Mario'' characters rather than a player Toad, and the main goal of the game is to collect the most Stars from [[Star Balloon]]s that can appear in parts of the board. Players can earn Stars if they spend 10 coins on arrival with a Star Balloon. Star Balloons can come in twos or threes, and players can purchase multiple of them at once if they have the funds. When a Coin Duel is initiated, just as an Ally Duel for Toad Scramble, whichever player wins the Coin Duel earns coins.
Up to four players must collect coins and stars on a mini board with 10, 20, or 30 turns and minigames after a player touches a coin balloon. The gameplay is very similar to Toad Scramble, except players navigate through smaller boards and are able to use designated ''Super Mario'' characters rather than a player Toad, and the main goal of the game is to collect the most Stars from [[Star Balloon]]s that can appear in parts of the board. Players can earn Stars if they spend 10 coins on arrival with a Star Balloon. Star Balloons can come in twos or threes, and players can purchase multiple of them at once if they have the funds. When a Coin Duel is initiated, just as an Ally Duel for Toad Scramble, whichever player wins the Coin Duel earns coins.


Similar to Toad Scramble, in the last parts of the game, the game rewards the players in last place with an item, such as a Duel Glove or extra coins. At the end, results are tallied up, with Bonus Stars given depending on the players' performances. Most of these bonuses are the same from Toad Scramble, barring some features exclusive to Toad Scramble. Also similar to Toad Scramble, players can earn Star Rushes and Super Star Rushes if they have enough Stars.
Similar to Toad Scramble, in the last parts of the game, the game rewards the players in last place with an item, such as a Duel Glove or extra coins. At the end, results are tallied up, with Bonus Stars given depending on the players' performances. Most of these bonuses are the same from Toad Scramble, barring some features exclusive to Toad Scramble. Also similar to Toad Scramble, players can earn Star Rushes and Super Star Rushes if they have enough Stars.
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====Rhythm Recital====
====Rhythm Recital====
[[File:MRSR - Rhythm Recital.jpg|thumb|Players in Rhythm Recital.]]
[[File:MRSR - Rhythm Recital.jpg|thumb|Players in Rhythm Recital.]]
Up to four players can cooperate and play classic ''Mario'' tunes using the touchscreen or by tapping {{button|3ds|A}} with correct timing. Players can initially choose an instrument from the orchestra instrumental set, which each has a different set of notes while the percussion set is unlocked when the players achieve an A rank on 5 different songs. After every song, the player is graded due to their performance: attaining a lot of "Perfects" grades players higher while missing some notes degrades the score. Players can select CPU players to fill in player slots, however, they have no effect on the performance and are therefore props. There are ten songs in total:  
Up to four players can cooperate and play classic ''Super Mario'' tunes using the touchscreen or by tapping {{button|3ds|A}} with correct timing. Players can initially choose an instrument from the orchestra instrumental set, which each has a different set of notes while the percussion set is unlocked when the players achieve an A rank on 5 different songs. After every song, the player is graded due to their performance: attaining a lot of "Perfects" grades players higher while missing some notes degrades the score. Players can select CPU players to fill in player slots, however, they have no effect on the performance and are therefore props. There are ten songs in total:  
*[[Ground Theme (Super Mario World)|Overworld Theme]] from ''[[Super Mario World]]''
*"[[Ground Theme (Super Mario World)|Overworld Theme]]" from ''[[Super Mario World]]''
*Main Theme from ''[[Super Mario 3D Land]]''
*"Main Theme" from ''[[Super Mario 3D Land]]''
*[[Ground Theme (Super Mario Bros.)|Overworld Theme]] from ''[[Super Mario Bros.]]''
*"[[Ground Theme (Super Mario Bros.)|Overworld Theme]]" from ''[[Super Mario Bros.]]''
*[[Super Bell Hill]] from ''[[Super Mario 3D World]]''
*"[[Super Bell Hill]]" from ''[[Super Mario 3D World]]''
*Overworld Theme from ''[[New Super Mario Bros.]]''
*"Overworld Theme" from ''[[New Super Mario Bros.]]''
*[[Slider|Slide]] from ''[[Super Mario 64]]''
*"[[Slider|Slide]]" from ''[[Super Mario 64]]''
*Castle Theme from ''[[New Super Mario Bros. Wii]]''
*"Castle Theme" from ''[[New Super Mario Bros. Wii]]''
*Underwater Theme from ''[[New Super Mario Bros. U]]''
*"Underwater Theme" from ''[[New Super Mario Bros. U]]''
*[[Gusty Garden Galaxy]] from ''[[Super Mario Galaxy]]''
*"[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" from ''[[Super Mario Galaxy]]''
*Chill from ''[[Dr. Mario]]''
*"Chill" from ''[[Dr. Mario]]''
=====In-game text=====
=====In-game text=====
*♪Perform to the beat of the music notes!
*♪Perform to the beat of the music notes!
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====Challenge Tower====
====Challenge Tower====
{{quote2|Climb to the top while avoiding hidden Amps! Yellow, red, and purple spaces mean there are Amps nearby, so climb with caution!|Challenge Tower pause screen description}}
{{quote|Climb to the top while avoiding hidden Amps! Yellow, red, and purple spaces mean there are Amps nearby, so climb with caution!|Challenge Tower pause screen description}}
[[File:MPSR - ChallengeTower.jpg|thumb|left|[[Luigi]] in Challenge Tower.]]
[[File:MPSR - ChallengeTower.jpg|thumb|left|[[Luigi]] in Challenge Tower.]]
A single player mode where the player climbs a tower with glowing spaces on it. Players need to pay attention to the color of the spaces as they ascend, while also avoiding [[Amp]]s on their way up to the tower. Blue spaces are safe to proceed in any direction, yellow means that there is an Amp in one direction, red means there are two Amps in two directions, and purple means there are three Amps in three directions. Black spaces are the ones that are not climbed on at the moment. X spaces mean that these spaces cannot be climbed on. Players can mark spaces with a checkmark by pressing {{button|3ds|A}}, {{button|3ds|B}}, {{button|3ds|X}}, and {{button|3ds|Y}} buttons to help mark locations with Amps in them. Amps cannot be adjacent to each other. At first, players have the options to climb the following towers: Beginner, which has 30 floors, Intermediate, which has 50 floors, and Expert, which has 70 floors. If all are played, players can unlock the Master Tower, which has 500 floors. In the Master Tower, players can save their game for every 100th floor reached. When players clear the Master Tower, they unlock the Tower Cup.
A single player mode where the player climbs a tower with glowing spaces on it. Players need to pay attention to the color of the spaces as they ascend, while also avoiding [[Amp]]s on their way up to the tower. Blue spaces are safe to proceed in any direction, yellow means that there is an Amp in one direction, red means there are two Amps in two directions, and purple means there are three Amps in three directions. Black spaces are the ones that are not climbed on at the moment. X spaces mean that these spaces cannot be climbed on. Players can mark spaces with a checkmark by pressing {{button|3ds|A}}, {{button|3ds|B}}, {{button|3ds|X}}, and {{button|3ds|Y}} buttons to help mark locations with Amps in them. Amps cannot be adjacent to each other. At first, players have the options to climb the following towers: Beginner, which has 30 floors, Intermediate, which has 50 floors, and Expert, which has 70 floors. If all are played, players can unlock the Master Tower, which has 500 floors. In the Master Tower, players can save their game for every 100th floor reached. When players clear the Master Tower, they unlock the Tower Cup.
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====Boo's Block Party====
====Boo's Block Party====
{{quote2|Rotate the blocks, and line up three or more of the same number. Clear a shiny block to clear all other blocks of that same color.|Boo's Block Party pause screen description}}
{{quote|Rotate the blocks, and line up three or more of the same number. Clear a shiny block to clear all other blocks of that same color.|Boo's Block Party pause screen description}}
[[File:MPSR - BoosBlockParty.jpg|thumb|Boo's Block Party.]]
[[File:MPSR - BoosBlockParty.jpg|thumb|Boo's Block Party.]]
A puzzle game that involves spinning sides of a number block numbered 1-4 to earn points. Points are earned when 3 or more sets of numbers match. When players break enough blocks, they can choose to either send the blocks to the opponent's screen or shuffle the blocks around randomly. The game ends when the blocks reach the top of the screen and stay past the top for three seconds. In single-player mode, a player can go for a high score for as long as they can without letting their blocks go past the top of the screen.
A puzzle game that involves spinning sides of a number block numbered 1-4 to earn points. Points are earned when 3 or more sets of numbers match. When players break enough blocks, they can choose to either send the blocks to the opponent's screen or shuffle the blocks around randomly. The game ends when the blocks reach the top of the screen and stay past the top for three seconds. In single-player mode, a player can go for a high score for as long as they can without letting their blocks go past the top of the screen.
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===amiibo features===
===amiibo features===
amiibo can be used in ''Mario Party: Star Rush'' for the benefit and bonuses of the player, with each game mode supporting the ''Super Mario'' line-up of amiibo figures as well as the ''Mario'' characters in the ''Super Smash Bros.'' line up of amiibo. amiibo can be used to unlock locked characters as well. However, each mode has different effects for each amiibo when used on, as described in the following table.
amiibo can be used in ''Mario Party: Star Rush'' for the benefit and bonuses of the player, with each game mode supporting the ''Super Mario'' line-up of amiibo figures as well as the ''Super Mario'' characters in the ''Super Smash Bros.'' line up of amiibo. amiibo can be used to unlock locked characters as well. However, each mode has different effects for each amiibo when used on, as described in the following table.


On a side note, every amiibo can be used in the hub world. The feature is accessed by pressing {{button|3ds|L}}. If used, fireworks can explode, stars can come raining downward, balloons can float up or confetti can rain down.
On a side note, every amiibo can be used in the hub world. The feature is accessed by pressing {{button|3ds|L}}. If used, fireworks can explode, stars can come raining downward, balloons can float up or confetti can rain down.
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Boards can be played in four modes: Toad Scramble, Balloon Bash, Mario Shuffle, and Coinathlon. Out of the four modes, Toad Scramble and Balloon Bash have differing selectable boards, each with their own layouts and gimmicks.
Boards can be played in four modes: Toad Scramble, Balloon Bash, Mario Shuffle, and Coinathlon. Out of the four modes, Toad Scramble and Balloon Bash have differing selectable boards, each with their own layouts and gimmicks.
===Toad Scramble boards===
===Toad Scramble boards===
''Mario Party: Star Rush'' features 15 boards in the main mode, Toad Scramble, the most boards out of any ''Mario Party'' game in the series. The names of the boards are based off levels in various ''Mario'' platformers. Each of the worlds feature a specific theme: World 0 features a grassland theme, World 1 features a tropical island theme, World 2 features a ghost house theme, World 3 features a birthday cake theme, and World 4 features a [[Bowser]] theme. The latter three worlds are unlocked by finishing a game on a map from the previous world.
''Mario Party: Star Rush'' features 15 boards in the main mode, Toad Scramble, the most boards out of any ''Mario Party'' game in the series. The names of the boards are based off levels in various ''Super Mario'' platformers. Each of the worlds feature a specific theme: World 0 features a grassland theme, World 1 features a tropical island theme, World 2 features a ghost house theme, World 3 features a birthday cake theme, and World 4 features a [[Bowser]] theme. The latter three worlds are unlocked by finishing a game on a map from the previous world.
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
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|''Lets you select a rival to challenge to an Ally Duel.''
|''Lets you select a rival to challenge to an Ally Duel.''
|-
|-
|[[File:MPSRItem - Coin Glove.png|48px]]<br>[[Coin Glove]]**
|[[File:MPSRItem - Coin Glove.png]]<br>[[Coin Glove]]**
|''Lets you select a rival to challenge to a Coin Duel.''
|''Lets you select a rival to challenge to a Coin Duel.''
|-
|-
|[[File:MPSR - Double Dice Block.jpg]]<br>[[Double Dice|Double Dice Block]]
|[[File:MPSR - Double Dice Block.png]]<br>[[Double Dice|Double Dice Block]]
|''Lets you roll two Dice Blocks instead of one.''
|''Lets you roll two Dice Blocks instead of one.''
|-
|-
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|''Steals 5 coins from the first rival to land on the space where it's hidden.''
|''Steals 5 coins from the first rival to land on the space where it's hidden.''
|-
|-
|[[File:Fling Spring.jpg]]<br>[[Fling Spring]]*
|[[File:Fling Spring.png]]<br>[[Fling Spring]]*
|''Send the first rival to land on it flying to another space.''
|''Send the first rival to land on it flying to another space.''
|-
|-
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!width=13%|amiibo Character
!width=13%|amiibo Character
|-
|-
|align="center"|[[File:Blooper MPSR.jpeg]]<br>[[Blooper]]
|align="center"|[[File:BlooperItem MPSR.png]]<br>[[Blooper]]
|[[File:MarioPartyStarRush -BlooperHit.jpeg|200px]]
|[[File:MarioPartyStarRush -BlooperHit.jpeg|200px]]
|align="left"|Bloopers slightly stop players with an ink splat on the screen that obscures their vision.
|align="left"|Bloopers slightly stop players with an ink splat on the screen that obscures their vision.
|[[Luigi]], [[Yoshi]], [[Toad]]
|[[Luigi]], [[Yoshi]], [[Toad]]
|-
|-
|[[File:CoinBag MPSR.jpeg]]<br>[[Coin Bag (Mario Party: Star Rush)|Coin Bag]]
|[[File:CoinBag MPSR.png]]<br>[[Coin Bag (Mario Party: Star Rush)|Coin Bag]]
|[[File:CoinBag used.jpg|200px]]
|[[File:CoinBag used.jpg|200px]]
|align="left"|These drop five [[Red Coin]]s on the screen, which players can collect to earn more coins.
|align="left"|These drop five [[Red Coin]]s on the screen, which players can collect to earn more coins.
|[[Mario]]
|[[Mario]]
|-
|-
|[[File:CoinTrioMPSR.jpeg]]<br>[[Coin|Coin Trio]]
|[[File:CoinTrio MPSR.png]]<br>[[Coin|Coin Trio]]
|[[File:CoinTrio usage.jpg|200px]]
|[[File:CoinTrio usage.jpg|200px]]
|align="left"|This gives players three coins.
|align="left"|This gives players three coins.
|N/A
|N/A
|-
|-
|[[File:DoubleMedal.jpeg]]<br>[[Double Medal]]
|[[File:DoubleMedal MPSR.png]]<br>[[Double Medal]]
|[[File:DoubleMedalEarned.jpeg|200px]]
|[[File:DoubleMedalEarned.jpeg|200px]]
|align="left"|Doubles each [[Coin]] collected for a short time.
|align="left"|Doubles each [[Coin]] collected for a short time.
|[[Donkey Kong]], [[Diddy Kong]]
|[[Donkey Kong]], [[Diddy Kong]]
|-
|-
|[[File:Kamekitem MPSR.jpeg]]<br>[[Kamek]]
|[[File:KamekItem MPSR.png]]<br>[[Kamek]]
|[[File:MarioPartyStarRush -KamekHit.png|200px]]
|[[File:MarioPartyStarRush -KamekHit.png|200px]]
|align="left"|Kamek traps players in chains. Players need to tap their character repeatedly to break from the chains quicker.
|align="left"|Kamek traps players in chains. Players need to tap their character repeatedly to break from the chains quicker.
|[[Waluigi]], [[Rosalina]]
|[[Waluigi]], [[Rosalina]]
|-
|-
|[[File:LavaBubbleMPSR.jpeg]]<br>[[Lava Bubble]]
|[[File:LavaBubble MPSR.png]]<br>[[Lava Bubble]]
|[[File:MarioPartyStarRush -LavaBubbleHit.jpeg|200px]]
|[[File:MarioPartyStarRush -LavaBubbleHit.jpeg|200px]]
|align="left"|The Lava Bubble stuns players and burns up coins and floating item boxes on the screen.
|align="left"|The Lava Bubble stuns players and burns up coins and floating item boxes on the screen.
|[[Wario]]
|[[Wario]]
|-
|-
|[[File:LightningBolt MPSR.jpg]]<br>[[Lightning|Lightning Bolt]]
|[[File:LightningBolt MPSR.png]]<br>[[Lightning|Lightning Bolt]]
|[[File:MarioPartyStarRush -LightningBoltHit.png|200px]]
|[[File:MarioPartyStarRush -LightningBoltHit.png|200px]]
|align="left"|Lightning Bolts stun players, which in turn slow their gameplay down.
|align="left"|Lightning Bolts stun players, which in turn slow their gameplay down.
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On the lower end, Nick Gillham of God is a Geek gave ''Mario Party: Star Rush'' a 5 out of 10. He notes that while the game is initially fun, especially with other people, it wears out and the game does not have much staying power. He also criticized how the maps have too much empty space in them and that the extra modes are superfluous and not as good as Toad Scramble.<ref>Gillham, Nick. [http://www.godisageek.com/reviews/mario-party-star-rush-review/ Review of ''Mario Party: Star Rush''.] (October 5, 2016). ''God is a Geek''. Retrieved October 7, 2016.</ref>
On the lower end, Nick Gillham of God is a Geek gave ''Mario Party: Star Rush'' a 5 out of 10. He notes that while the game is initially fun, especially with other people, it wears out and the game does not have much staying power. He also criticized how the maps have too much empty space in them and that the extra modes are superfluous and not as good as Toad Scramble.<ref>Gillham, Nick. [http://www.godisageek.com/reviews/mario-party-star-rush-review/ Review of ''Mario Party: Star Rush''.] (October 5, 2016). ''God is a Geek''. Retrieved October 7, 2016.</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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*[[WarioWare (series)|''WarioWare'' series]]: Wario's Character Museum bio mentions Wario being the president of the [[WarioWare, Inc.]]
*[[WarioWare (series)|''WarioWare'' series]]: Wario's Character Museum bio mentions Wario being the president of the [[WarioWare, Inc.]]
*''[[New Super Mario Bros.]]'': The overworld theme is one of Rhythm Recital's tracks.
*''[[New Super Mario Bros.]]'': The overworld theme is one of Rhythm Recital's tracks.
*''[[Super Mario Galaxy]]'': [[Gusty Garden Galaxy]]'s background music is one of Rhythm Recital's tracks.
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is one of Rhythm Recital's tracks.
*''[[New Super Mario Bros. Wii]]'': The castle theme is one of Rhythm Recital's tracks.
*''[[New Super Mario Bros. Wii]]'': The castle theme is one of Rhythm Recital's tracks.
*''[[Super Mario 3D Land]]'': Players enter the game modes in a similar fashion players enter levels in this game. The main theme of this game is also playable in Rhythm Recital. The coin-collecting sound effect is the same as the one in this game. Various sound effects have been reused from this game as well.
*''[[Super Mario 3D Land]]'': Players enter the game modes in a similar fashion players enter levels in this game. The main theme of this game is also playable in Rhythm Recital. The coin-collecting sound effect is the same as the one in this game. Various sound effects have been reused from this game as well.