WarioWare Gold: Difference between revisions

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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Europe|July 27, 2018<ref>Nintendo UK. (March 8, 2018). [https://youtu.be/3UwKHEg-kEc Nintendo Direct - 08.03.2018]. ''YouTube''. Retrieved March 8, 2018.</ref>|Australia|July 28, 2018<ref>Nintendo Australia. (March 8, 2018). [http://www.nintendo.com.au/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018 The Super Smash Bros. series heads to Nintendo Switch in 2018]. ''Nintendo.com.au''. Retrieved March 8, 2018.</ref>|Japan|August 2, 2018<ref name=DirectJP>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=HtLHzJ5t4lA メイド イン ワリオ ゴージャス [Nintendo Direct 2018.3.9<nowiki>]</nowiki>]. ''YouTube''. Retrieved March 8, 2018.</ref>|HK|August 2, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>|ROC|August 2, 2018<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>|USA|August 3, 2018<ref name=Direct>GameXplain (March 8, 2018). [https://www.youtube.com/watch?v=79JWWl2h9RM Reveal trailer WarioWare Gold - Reveal Trailer (Nintendo Direct - 3DS)]. ''YouTube''. Retrieved March 8, 2018.</ref>}}
|release={{release|Europe|July 27, 2018<ref>Nintendo UK. (March 8, 2018). [https://youtu.be/3UwKHEg-kEc Nintendo Direct - 08.03.2018]. ''YouTube''. Retrieved March 8, 2018.</ref>|Australia|July 28, 2018<ref>Nintendo Australia. (March 8, 2018). [http://www.nintendo.com.au/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018 The Super Smash Bros. series heads to Nintendo Switch in 2018]. ''Nintendo.com.au''. Retrieved March 8, 2018.</ref>|Japan|August 2, 2018<ref name=DirectJP>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=HtLHzJ5t4lA メイド イン ワリオ ゴージャス [Nintendo Direct 2018.3.9<nowiki>]</nowiki>]. ''YouTube''. Retrieved March 8, 2018.</ref>|HK|August 2, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>|ROC|August 2, 2018<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>|USA|August 3, 2018<ref name=Direct>GameXplain (March 8, 2018). [https://www.youtube.com/watch?v=79JWWl2h9RM Reveal trailer WarioWare Gold - Reveal Trailer (Nintendo Direct - 3DS)]. ''YouTube''. Retrieved March 8, 2018.</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|genre=Action
|genre=Action
|modes=Single player
|modes=Single player
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|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|media={{media|3ds=1|3dsdl=1}}
|media={{media|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1|3dsstylus=1|3dstilt=1|3dsmicrophone=1}}
}}
}}
'''''WarioWare Gold''''' is an installment in the ''[[WarioWare (series)|WarioWare]]'' series released in 2018, and is the only entry in the [[Wario (franchise)|''Wario'' franchise]] released for [[Nintendo 3DS]]. It features a collection of [[microgame]]s from previous games in the series, as well as several new ones. Many returning microgames have been updated to provide new control schemes, scenarios, and visuals, similarly to ''[[Rhythm Heaven Megamix]]'', another Nintendo 3DS game developed by the same team as the ''WarioWare'' series. ''WarioWare Gold'' features a total of 316 microgames, the largest number in any ''WarioWare'' game, a record previously held by ''[[WarioWare: Twisted!]]'' for the [[Game Boy Advance]].
'''''WarioWare Gold''''' is an installment in the ''[[WarioWare (series)|WarioWare]]'' series released in 2018, and is the only entry in the [[Wario (franchise)|''Wario'' franchise]] released for [[Nintendo 3DS]]. It features a collection of [[microgame]]s from previous games in the series, as well as several new ones. Many returning microgames have been updated to provide new control schemes, scenarios, and visuals, similarly to ''[[Rhythm Heaven Megamix]]'', another Nintendo 3DS game developed by the same team as the ''WarioWare'' series. ''WarioWare Gold'' features a total of 316 microgames, the largest number in any ''WarioWare'' game, a record previously held by ''[[WarioWare: Twisted!]]'' for the [[Game Boy Advance]]. The Nintendo eShop version requires 9,749 [[Memory Card|blocks]] (1.24 GB) to be installed. It also uses up to 51 blocks (6.5 MB) for extra data.


''WarioWare Gold'' is the final Nintendo 3DS game to be developed by [[Nintendo]], as well as the final game on the system to be published by Nintendo and not be a [[Reissue|remake or port]]. It is notable as the first game in the ''WarioWare'' series to feature fully voiced cutscenes; [[Charles Martinet]] reprises his role as [[Wario]] in the English version while other languages have new voice actors for him, and other characters all receive new voice actors. Every language the game was released in has its own voice acting, with separate dubs for the Latin American Spanish and European Spanish versions.
''WarioWare Gold'' is the final Nintendo 3DS game to be developed by [[Nintendo]], as well as the final game on the system to be published by Nintendo and not be a [[Reissue|remake or port]]. It is notable as the first game in the ''WarioWare'' series to feature fully voiced cutscenes; [[Charles Martinet]] reprises his role as [[Wario]] in the English version while other languages have new voice actors for him, and other characters all receive new voice actors. Every language the game was released in has its own voice acting, with separate dubs for the Latin American Spanish and European Spanish versions.


''WarioWare Gold'' succeeded ''[[Game & Wario]]'' from 2013, and was itself succeeded by ''[[WarioWare: Get It Together!]]'' in 2021.
''WarioWare Gold'' succeeded ''[[Game & Wario]]'' from 2013, and was itself succeeded by ''[[WarioWare: Get It Together!]]'' in 2021.
==Story==
==Story==
[[File:WBG_Start_Cheering_Now.png|thumb|left|Wario on the jumbotron at the [[Diamond City Stadium]]]]
[[File:WBG_Start_Cheering_Now.png|thumb|left|Wario on the jumbotron at the [[Diamond City Stadium]]]]
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|"''You made it to the third stage of the '''Mash League'''! My business partner, '''Spitz''', and I are about to take a detour into space to drop off a customer. We got a bunch of '''Fantasy''' games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?''"
|"''You made it to the third stage of the '''Mash League'''! My business partner, '''Spitz''', and I are about to take a detour into space to drop off a customer. We got a bunch of '''Fantasy''' games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?''"
|-
|-
|colspan=3|'''Cool Cabbies'''<br>Dribble & Spitz drive [[Dribble Taxi|their taxi]] through [[The Farthest Edge of Space]], amidst lasers being fired by [[Space Gangs]]. Having just been stiffed, Dribble's frustration grows after nearly being hit by a laser, but Spitz calms him down, advising him to "stay cool". However, after the taxi gets hit by a laser, Spitz snaps and angrily deploys the [[Octoblazooka]] to fight the Space Gangs off. After successfully fending off all of the spaceships, Spitz attributes his success to his ability to stay cool and the duo returns to Earth.
|colspan=3|'''Cool Cabbies'''<br>Dribble & Spitz drive [[Dribble's taxi|their taxi]] through [[The Farthest Edge of Space]], amidst lasers being fired by [[Space Gangs]]. Having just been stiffed, Dribble's frustration grows after nearly being hit by a laser, but Spitz calms him down, advising him to "stay cool". However, after the taxi gets hit by a laser, Spitz snaps and angrily deploys the [[Octoblazooka]] to fight the Space Gangs off. After successfully fending off all of the spaceships, Spitz attributes his success to his ability to stay cool and the duo returns to Earth.
|-
|-
|align="center"|[[File:5-Volt Pose Gold.png|70px]]
|align="center"|[[File:5-Volt Pose Gold.png|70px]]
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|colspan=3|'''A Hero's Journey'''<br>Lulu returns to Luxeville using a balloon tied to the Pot of Luxeville, with Ruffington hanging onto the pot as well. After the two land, Lulu announces her return, to which [[Pops]], the village's mayor, guesses that her absence was due to her sneaking off to use their new "high-tech toilet", which he speaks highly of. Lulu falls down in frustration.
|colspan=3|'''A Hero's Journey'''<br>Lulu returns to Luxeville using a balloon tied to the Pot of Luxeville, with Ruffington hanging onto the pot as well. After the two land, Lulu announces her return, to which [[Pops]], the village's mayor, guesses that her absence was due to her sneaking off to use their new "high-tech toilet", which he speaks highly of. Lulu falls down in frustration.
|}
|}
====Other characters====
====Other characters====
These characters appear in Story mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League.
These characters appear in Story mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League.
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|-
|-
|[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}}
|[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}}
|All the microgames from all stages are mixed.
|All the microgames from all stages are mixed. The game has separate modes for the Mash, Twist, Touch, Ultra, and "Ultra: No Guide" control schemes.
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|-
|-
|[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}}
|[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}}
|All the microgames are mixed, start at the highest difficulty level, and only one life is available.
|All the microgames are mixed, start at the highest difficulty level, and only one life is available. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes.
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|-
|-
|[[File:superhard_gold.png|120px]]{{anchor|Super Hard}}
|[[File:superhard_gold.png|120px]]{{anchor|Super Hard}}
|All the microgames are mixed at high speed.
|All the microgames are mixed at high speed. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes.
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|-
|-
|[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}}
|[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}}
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time.
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time (6.0, instead of "Normal"{{'}}s 20.0).
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|-
|-
|[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}}
|[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}}
|Similar to [[Gamer|its version]] in ''[[Game & Wario]]''. The player has to keep watch for [[9-Volt]] while he is playing microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep.
|Similar to [[Gamer|its version]] in ''[[Game & Wario]]''. The player has to keep watch for [[9-Volt]] while he is playing Mash microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep.
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|-
|-
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|-
|-
|[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}}
|[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}}
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of the [[Dribble Taxi]] by tilting the [[Nintendo 3DS]]. The faster the taxi's speed, the faster the microgames are played. The player must complete a set of 15 microgames in as little time as possible.
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of [[Dribble's taxi]] by tilting the [[Nintendo 3DS]] up and down to adjust the throttle. The faster the taxi's speed, the faster the Mash microgames are played. The player must complete a set of 15 microgames in as little time as possible; losing a microgame adds 10 seconds as a penalty.
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|-
|-
|[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}}
|[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}}
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra control schemes.
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra (equivalent to All Mixed Up's "Ultra: No Guide") control schemes. In Ultra, Kat's microgames can never be ones with touch controls, since the top screen does not have touch support. All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames can be picked.
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|-
|-
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|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''"
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''"
|}
|}
====Names in other languages====
====Names in other languages====
;All Mixed Up
;All Mixed Up
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|SpaAM=Battle
|SpaAM=Battle
}}
}}
===Other===
{|class="wikitable"
|-
!Stage
!Description
!In-game description
|-
|[[File:WWG Wario Kard logo.png|120px]]{{anchor|Wario Kard}}
|[[Wario Kard]] is a single player trading card game using the "Cards" in Toy Room, in themselves obtained from "Shufflers". The cards are used to send the opponents' [[Health Meter]]s to zero. While the opponents will not fight back, there are rock-paper-scissors and attack point cost mechanics that require sharp and quick reflexes to win, and the player has only between one and four seconds to pick a card before being deducted a point.
|"''Sort through your Character Cards, create your own decks, and defeat all those weird enemies! What? You think they're too tough? Then the only thing to do is get more cards from the Shufflers!''"
|}


==Microgames==
==Microgames==
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==Reception==
==Reception==
''WarioWare Gold'' has received positive reviews from critics, being hailed as a return to form for the series after the poor reception to ''[[Game & Wario]]''. Reviews praised the return to the microgame formula, the amount of content, the humor of the cutscenes, and the quality of the voice acting. Common points of criticisms were that due to the game's nature as a compilation, ''WarioWare Gold'' lacks much of the sense of surprise found in previous titles, as well as the game's large number of "filler" unlockables such as alarm clocks and phone calls.  
''WarioWare Gold'' has received positive reviews from critics, being hailed as a return to form for the series after the poor reception to ''[[Game & Wario]]''. Reviews praised the return to the microgame formula, the amount of content, the humor of the cutscenes, and the quality of the voice acting. Common points of criticisms were that due to the game's nature as a compilation, ''WarioWare Gold'' lacks much of the sense of surprise found in previous titles, as well as the game's large number of "filler" unlockables such as alarm clocks and phone calls.  
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''My main concern with WarioWare Gold, exacerbated by the lack of download play and only one real multiplayer gametype at that, is that it doesn't really have legs. Many of the extra modes are homogenized to the point where if you've played a few of them you've played them all, and it only took me a few days to unlock every game and peruse them individually. It's a step down from the Wii U's Game & Wario; a flawed but creative romp that I still play to this day.''"
|align="left"|"''My main concern with WarioWare Gold, exacerbated by the lack of download play and only one real multiplayer gametype at that, is that it doesn't really have legs. Many of the extra modes are homogenized to the point where if you've played a few of them you've played them all, and it only took me a few days to unlock every game and peruse them individually. It's a step down from the Wii U's Game & Wario; a flawed but creative romp that I still play to this day.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
According to Japanese sales tracker Dengeki Online, ''WarioWare Gold'' sold 138,024 units by December 30, making it the best-selling new 3DS release of 2018.<ref>[http://dengekionline.com/elem/000/001/862/1862230/]. Retrieved January 17, 2019).</ref> In a Top 100 list of the best selling games of 2018 published by Famitsu, the game was ranked #38th.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2018-top-100</ref>
According to Japanese sales tracker Dengeki Online, ''WarioWare Gold'' sold 138,024 units by December 30, making it the best-selling new 3DS release of 2018.<ref>[http://dengekionline.com/elem/000/001/862/1862230/]. Retrieved January 17, 2019).</ref> In a Top 100 list of the best selling games of 2018 published by Famitsu, the game was ranked #38th.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2018-top-100</ref>
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==References to other games==
==References to other games==
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game.
*''[[Super Mario Bros.]]'': The [[Super Mario Bros. (WarioWare: Twisted!)|boss microgame]] from ''WarioWare: Twisted!'' based on this game returns.
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game. [[Super Mario Kart (microgame)|One of the microgames]] is based on this game.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': Several microgames return. [[Drifting Away]] and [[Four Seasons]] reappear as unlockable souvenir records. There is an elevator door with a pig face in the Diamond City Stadium which resembles the door from the [[Variety Towers|Variety Tower]].
*''[[WarioWare, Inc.: Mega Microgame$!]]'': Several microgames return. [[Drifting Away]] and [[Four Seasons]] reappear as unlockable souvenir records. There is an elevator door with a pig face in the Diamond City Stadium which resembles the door from the [[Variety Towers|Variety Tower]].
*''[[Super Mario World: Super Mario Advance 2]]'': The [[Coin]] layout in level 1 of the [[Super Mario World (WarioWare Gold)|Super Mario World microgame]] is similar to the secret area of [[Donut Plains 1]].
*''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record.
*''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record.
*''[[WarioWare: Twisted!]]'': Several microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record.
*''[[WarioWare: Twisted!]]'': Several microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record.
*''[[WarioWare: Touched!]]'': Several microgames return. [[Ashley's Theme]] and [[Mike's Theme]] reappear as unlockable souvenir records. The fake cast roll in the movie "Let's Split" plays a rearrangement of the staff credits music.
*''[[WarioWare: Touched!]]'': Several microgames return. [[Ashley's Theme]] and [[Mike's Theme]] reappear as unlockable souvenir records. The false cast roll in the cutscene "Let's Split" plays a rearrangement of the staff credits music.
*''[[WarioWare: Smooth Moves]]'': Several microgames return. [[Tomorrow Hill]] reappears as an unlockable souvenir record.
*''[[WarioWare: Smooth Moves]]'': Several microgames return. [[Tomorrow Hill]] reappears as an unlockable souvenir record.
*''[[WarioWare: D.I.Y.]]'': Several microgames return. [[Body Rock]] reappears as an unlockable souvenir record and is heard within [[Fine Tune]].
*''[[WarioWare: D.I.Y.]]'': Several microgames return. [[Body Rock]] reappears as an unlockable souvenir record and is heard within [[Fine Tune]].
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==References in later games==
==References in later games==
*''[[Super Smash Bros. Ultimate]]'': ''WarioWare Gold''{{'}}s artwork for Wario, 5-Volt, 9-Volt & 18-Volt, Ashley, Dr. Crygor, Dribble & Spitz, Fronk, Jimmy T, Kat & Ana, Orbulon, Mona, and Young Cricket is reused for their [[Spirit (Super Smash Bros. Ultimate)|spirit]]s in this game.
*''[[Super Smash Bros. Ultimate]]'': ''WarioWare Gold''{{'}}s artwork for Wario, 5-Volt, 9-Volt & 18-Volt, Ashley, Dr. Crygor, Dribble & Spitz, Fronk, Jimmy T, Kat & Ana, Orbulon, Mona, and Young Cricket is reused for their [[Spirit (Super Smash Bros. Ultimate)|spirit]]s in this game.
*''[[WarioWare: Get It Together!]]'': This game uses the same character designs and voice actors from its predecessor. The microgame genres also return in this game. A bag from [[Joe's Clothes]] appears in Mona's room during the intro of her story. The chef from [[Top Notch]] appears in [[So Kneady]]. In one of 9-Volt's [[:File:WWGIT Gallery 9 Volt 5.png|gallery images]], he and Fronk wear the outfits they wear in 9-Volt's stage from this game. [[Goro Desert]] resembles the background of the Mash League.
*''[[WarioWare: Get It Together!]]'': This game uses the same character designs and voice actors from its predecessor. The microgame genres also return in this game. A bag from [[Joe's Clothes]] appears in Mona's room during the intro of her story. The chef from [[Top Notch]] appears in [[So Kneady]]. In one of 9-Volt's [[:File:WWGIT Gallery 9 Volt 5.png|gallery images]], he and Fronk wear the outfits they wear in 9-Volt's stage from this game. [[Goro Desert]] resembles the background of the Mash League. [[Pop-Up Patrol]] has similar gameplay to [[Crowded Desktop]].
*''[[WarioWare: Move It!]]'': Long-Lost Love and Distant Darling appear in a microgame. The characters reuse their designs from this game, as well as some voice clips in the story stages. The carotene logs that Orbulon brought to the potluck in this game appear as memories in the background of Orbulon's stage. Mr. Sparkles returns as the host of [[Megagame Muscles]].
*''[[WarioWare: Move It!]]'': Long-Lost Love and Distant Darling appear in a [[A Swing at Love|microgame]]. The characters reuse their designs from this game, as well as some voice clips in the story stages. The carotene logs that Orbulon brought to the potluck in this game appear as memories in the background of Orbulon's stage. Mr. Sparkles returns as the host of [[Megagame Muscles]].


==Names in other languages==
==Names in other languages==
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