Super Mario RPG (Nintendo Switch): Difference between revisions

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|title=Super Mario RPG
|title=Super Mario RPG
|image=[[File:SMRPG Switch box.png|200px]]
|image=[[File:SMRPG Switch box.png|200px]]
|developer=[[ArtePiazza]]<ref>@naetoru60 (November 10, 2023). [https://twitter.com/naetoru60/status/1722930150743167458 >Nintendo and ArtePiazza are the authers of this software for the purpose of copyright. ふむ、アルテピアッツァとな #スーパーマリオRPG #NintendoSwitch]. ''Twitter''. Retrieved November 11, 2023.</ref><br />[[Nintendo]]
|developer=<!-- No need to add Square Enix here, since the Super Mario RPG remake was not developed by that company. Owning the copyright to a game is not the same as developing it. -->[[ArtePiazza]]<ref>@naetoru60 (November 10, 2023). [https://twitter.com/naetoru60/status/1722930150743167458 >Nintendo and ArtePiazza are the authers of this software for the purpose of copyright. ふむ、アルテピアッツァとな #スーパーマリオRPG #NintendoSwitch]. ''Twitter''. Retrieved November 11, 2023.</ref><br>[[Nintendo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|November 17, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/UEHFYIHmuOE スーパーマリオRPG <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|November 17, 2023<ref name=Direct/>|Mexico|November 17, 2023<ref>[https://www.nintendo.com/es-mx/store/products/super-mario-rpg-switch/ Latin American website]. ''Nintendo.com (in Spanish)''.</ref>|Brazil|November 17, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-rpg-switch/ Brazilian website]. ''Nintendo.com (in Portuguese)''.</ref>|Europe|November 17, 2023<ref>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671522425572302848 "''Wishes can come true – the very first RPG in the Mario series returns with brand new graphics! Rebuild the Star Road in #SuperMarioRPG, jumping onto #NintendoSwitch 17/11.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|November 17, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/HUpElFgjrM4 Super Mario RPG is coming to Nintendo Switch!] ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|November 17, 2023}}
|release={{release|Japan|November 17, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/UEHFYIHmuOE スーパーマリオRPG <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|November 17, 2023<ref name=Direct/>|Mexico|November 17, 2023<ref>[https://www.nintendo.com/es-mx/store/products/super-mario-rpg-switch/ Latin American website]. ''Nintendo.com (in Spanish)''.</ref>|Brazil|November 17, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-rpg-switch/ Brazilian website]. ''Nintendo.com (in Portuguese)''.</ref>|Europe|November 17, 2023<ref>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671522425572302848 "''Wishes can come true – the very first RPG in the Mario series returns with brand new graphics! Rebuild the Star Road in #SuperMarioRPG, jumping onto #NintendoSwitch 17/11.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|November 17, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/HUpElFgjrM4 Super Mario RPG is coming to Nintendo Switch!] ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|November 17, 2023|HK|November 17, 2023|ROC|November 17, 2023}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|genre=[[Genre#Platform games|Platformer]], [[Genre#Role-playing games|RPG]]
|genre=[[Genre#Platform games|Platformer]], [[Genre#Role-playing games|RPG]]
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=e|cero=a|pegi=7|acb=pg|grac=All|usk=6|dejus=L|gsrr=P}}
|ratings={{ratings|esrb=e|cero=a|pegi=7|acb=pg|grac=All|usk=6|dejus=L|smeccv=A|gsrr=P|fpb=13|gcam=7|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
|input={{input|joy-con=1}}
|input={{input|joy-con=1|switchpro=1}}
}}
}}
'''''Super Mario RPG''''' is a [[Nintendo Switch]] [[reissue#Remakes|remake]] of the 1996 [[Super Nintendo Entertainment System]] game ''[[Super Mario RPG: Legend of the Seven Stars]]'' released worldwide on November 17, 2023. First announced during the June 2023 Nintendo Direct, this remake reimagines the original game in full 3D graphics, mostly maintaining the original characters' designs and proportions.<ref name=Direct>Nintendo of America (June 21, 2023). [https://www.youtube.com/watch?v=0r5PJx7rlds Super Mario RPG - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> The game's soundtrack has also been rearranged with new orchestration by the original game's composer, [[Yoko Shimomura]].<ref>@midiplex (June 22, 2023). "[https://twitter.com/midiplex/status/1671532275605946380 本日、Nintendo Directにて発表されましたリメイク版「スーパーマリオRPG」の音楽を担当しております。オリジナルのファンの皆さまにも今回初めてプレイする皆さまにも楽しんで頂けるように願って心を込めて全曲アレンジさせて頂きました!続報をお楽しみに♡  #NintendoDirectJP #スーパーマリオRPG]". ''Twitter''. Retrieved June 22, 2023.</ref> It was developed by [[ArtePiazza]], a studio associated with [[Square Enix]] and known for their work on remaking entries in the ''{{wp|Dragon Quest}}'' series.  
'''''Super Mario RPG''''' is a [[Nintendo Switch]] [[reissue#Remakes|remake]] of the 1996 [[Super Nintendo Entertainment System]] game ''[[Super Mario RPG: Legend of the Seven Stars]]'' released worldwide on November 17, 2023. First announced during the June 2023 Nintendo Direct, this remake reimagines the original game in full 3D graphics, mostly maintaining the original characters' designs and proportions.<ref name=Direct>Nintendo of America (June 21, 2023). [https://www.youtube.com/watch?v=0r5PJx7rlds Super Mario RPG - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> The game's soundtrack has also been rearranged with new orchestration by the original game's composer, [[Yoko Shimomura]].<ref>@midiplex (June 22, 2023). "[https://twitter.com/midiplex/status/1671532275605946380 本日、Nintendo Directにて発表されましたリメイク版「スーパーマリオRPG」の音楽を担当しております。オリジナルのファンの皆さまにも今回初めてプレイする皆さまにも楽しんで頂けるように願って心を込めて全曲アレンジさせて頂きました!続報をお楽しみに♡  #NintendoDirectJP #スーパーマリオRPG]". ''Twitter''. Retrieved June 22, 2023.</ref> It was developed by [[ArtePiazza]], a studio associated with [[Square Enix]] and known for their work on remaking entries in the ''{{wp|Dragon Quest}}'' series.  
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*Enemy attacks indicate if they cannot be blocked.<ref name=Direct/>
*Enemy attacks indicate if they cannot be blocked.<ref name=Direct/>
*Some enemy magic attacks can now be blocked, particularly those that target one character.
*Some enemy magic attacks can now be blocked, particularly those that target one character.
*A "!" graphic indicates when to press the button to perform an Action Command, disappearing after enough well-timed presses.<ref name=Direct/>It returns if they miss enough perfect Action Commands, however.
*A "!" graphic indicates when to press the button to perform an Action Command, disappearing after enough well-timed presses.<ref name=Direct/> It returns if they miss enough perfect Action Commands, however.
*Perfectly pulling off an action command results in all enemies in battle being hit.<ref name=Direct/>
*Perfectly pulling off an action command results in all enemies in battle being hit.<ref name=Direct/>
*In battles, a percentage and chain number have been added. The percentage increases by successfully performing consecutive [[Action Command|action command]]s and guards.<ref>Yoha (June 22, 2023). [https://topics.nintendo.co.jp/article/d6f0630d-6391-47cc-b26e-dc2fa4eed3b6 マリオと仲間たちの冒険が、ふたたび。Nintendo Switch『スーパーマリオRPG』が11月17日に発売決定。]. ''nintendo.co.jp''. Retrieved July 24, 2023.</ref>When the [[Action Gauge]] is filled up all the way to 100%, the player can use a special ability called a [[Gauge Move]]. For three party members, [[Mario]] and his partners can unleash a combination attack based on who is in the party, called a [[Triple Move]], in a similar vein to the Triple Techs from ''{{wp|Chrono Trigger}}''. One such attack, the [[Clown Car Barrage]], involves Mario, [[Mallow]] and [[Bowser]] riding in the [[Koopa Clown Car]] to bombard foes from above with balls of fire, electricity, and ice.<ref name=Direct/> Another, [[Star Riders]], involves Mario, Mallow and Geno riding rainbow pathways and creating a starry explosion that hits a single enemy.
*In battles, a percentage and chain number have been added. The percentage increases by successfully performing consecutive [[Action Command|action command]]s and guards.<ref>Yoha (June 22, 2023). [https://topics.nintendo.co.jp/article/d6f0630d-6391-47cc-b26e-dc2fa4eed3b6 マリオと仲間たちの冒険が、ふたたび。Nintendo Switch『スーパーマリオRPG』が11月17日に発売決定。]. ''nintendo.co.jp''. Retrieved July 24, 2023.</ref> When the [[Action Gauge]] is filled up all the way to 100%, the player can use a special ability called a [[Gauge Move]]. For three party members, [[Mario]] and his partners can unleash a combination attack based on who is in the party, called a [[Triple Move]], in a similar vein to the Triple Techs from ''{{wp|Chrono Trigger}}''. One such attack, the [[Clown Car Barrage]], involves Mario, [[Mallow]] and [[Bowser]] riding in the [[Koopa Clown Car]] to bombard foes from above with balls of fire, electricity, and ice.<ref name=Direct/> Another, [[Star Riders]], involves Mario, Mallow and Geno riding rainbow pathways and creating a starry explosion that hits a single enemy.
**When activated during battle, Gauge Moves and Triple Moves can be used by pressing {{button|switch|minus}}.
**When activated during battle, Gauge Moves and Triple Moves can be used by pressing {{button|switch|minus}}.
***The [[Bowyer]] fight has been reworked to accommodate an introduction to Triple Moves, given it is the first time three party members will be available; once his health is nearly depleted, he will shut off access to all three buttons. [[Geno]] then proposes using a Triple Move to get around this.
***The [[Bowyer]] fight has been reworked to accommodate an introduction to Triple Moves, given it is the first time three party members will be available; once his health is nearly depleted, he will shut off access to all three buttons. [[Geno]] then proposes using a Triple Move to get around this.
**A Gauge Move called [[Toad Assist]], in which Toad summons a [[treasure chest]] that produces a random item for the player. Its description reads, "Toad comes running to support you. Who knows what you might get?"<ref name=CGMMagazine>[https://www.youtube.com/watch?v=MzqVbioARws  First Fifteen: Super Mario RPG] ''YouTube''. Retrieved November 6, 2023.</ref>
**A Gauge Move called [[Toad Assist]], in which Toad summons a [[treasure chest|treasure box]] that produces a random item for the player. Its description reads, "Toad comes running to support you. Who knows what you might get?"<ref name=CGMMagazine>[https://www.youtube.com/watch?v=MzqVbioARws  First Fifteen: Super Mario RPG] ''YouTube''. Retrieved November 6, 2023.</ref>
*It is now possible to swap party members mid-battle. Any party members that are [[down]]ed or turned into [[Mushroom (status effect)|Mushroom]]s can be swapped out, or skipped when their turn comes up.
*It is now possible to swap party members mid-battle. Any party members that are [[down]]ed or turned into [[Mushroom (status effect)|Mushroom]]s can be swapped out, or skipped when their turn comes up.
**If all three current party members are downed, any other active members automatically switch in.
**If all three current party members are downed, any other active members automatically switch in.
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====Items====
====Items====
*A new counterpart to the [[Shiny Stone]], the [[Extra-Shiny Stone]], has been added.<ref>[https://topics.nintendo.co.jp/article/e8a3c53c-6513-4c88-9e93-617dee10a7c8]</ref> It is obtained after beating [[Jonathan Jones|Duel-Ready Johnny]] and is required to fight [[Culex|Culex 3D]].
*A new counterpart to the [[Shiny Stone]], the [[Extra-Shiny Stone]], has been added.<ref>[https://topics.nintendo.co.jp/article/e8a3c53c-6513-4c88-9e93-617dee10a7c8]</ref> It is obtained after beating [[Johnny|Duel-Ready Johnny]] and is required to fight [[Culex|Culex 3D]].
*The [[Signal Ring]] displays a text notification on the top-right corner of the screen to indicate the presence of [[Hidden Treasure]]s. It is also now obtained by the NPC in the Mushroom Kingdom shop basement; in its place in Nimbus Land is a new upgraded version called the [[Echo Signal Ring]] that makes a noise the closer the player is to a Hidden Treasure.
*The [[Signal Ring]] displays a text notification on the top-right corner of the screen to indicate the presence of [[Hidden Treasure]]s. It is also now obtained by the NPC in the Mushroom Kingdom shop basement; in its place in Nimbus Land is a new upgraded version called the [[Echo Signal Ring]] that makes a noise the closer the player is to a Hidden Treasure.
*Inventory items are now stackable, however there is a maximum quantity for items for which the player is allowed to carry, and the quantity amounts differ with certain items (i.e. the player can carry a maximum of 6 Pick Me Ups, and 3 Croaka Colas). If the player goes over the limit for a certain item, any more that are collected are sent to a storage box in Mario's Pad. In the original game, the player can carry up to 29 items, regardless of item type and quantity, and the player must discard at least one item in the [[Waste Basket]] if this limit is exceeded.
*Inventory items are now stackable, however there is a maximum quantity for items for which the player is allowed to carry, and the quantity amounts differ with certain items (i.e. the player can carry a maximum of 6 Pick Me Ups, and 3 Croaka Colas). If the player goes over the limit for a certain item, any more that are collected are sent to a storage box in Mario's Pad. In the original game, the player can carry up to 29 items, regardless of item type and quantity, and the player must discard at least one item in the [[Waste Basket]] if this limit is exceeded.
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**The [[Fireworks]], Shiny Stone, [[Carbo Cookie]], [[Bright Card]], [[Seed (Super Mario RPG)|Seed]], and [[Fertilizer]] are now treated as key items instead of normal items and cannot be sold. The [[Wallet]] is also treated as a key item, although it can still be sold.
**The [[Fireworks]], Shiny Stone, [[Carbo Cookie]], [[Bright Card]], [[Seed (Super Mario RPG)|Seed]], and [[Fertilizer]] are now treated as key items instead of normal items and cannot be sold. The [[Wallet]] is also treated as a key item, although it can still be sold.
*The elapsed times for obtaining prizes from [[Sergeant Flutter]] at the Tall Cliff have been reduced by one second, making collecting them more difficult.
*The elapsed times for obtaining prizes from [[Sergeant Flutter]] at the Tall Cliff have been reduced by one second, making collecting them more difficult.
*The [[Drill Claw]] and [[Star Gun]] weapons in the [[Six-Door Chamber]] have switched places.
*The [[Drill Claw]] and [[Star Gun]] weapons in [[the Trial Course]] have switched places.
*The Booster's Charm item is no longer missible as it now becomes a guaranteed drop after winning Booster's post-game rematch battle, if they had failed the curtain minigame earlier.
*The Booster's Charm item is no longer [[list of missable content|gone forever]] if the player loses the curtain minigame, as it now becomes a guaranteed drop after winning the Engine 023 Booster post-game rematch battle.


===Text changes and localization===
===Text changes and localization===
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*The original game's subtitle of ''Legend of the Seven Stars'', exclusive to its English localization, is removed.
*The original game's subtitle of ''Legend of the Seven Stars'', exclusive to its English localization, is removed.
*The game has been localized in more languages than the original, adding full translations for French (European and Canadian), German, Spanish (European and American), Italian, Dutch, Chinese (Traditional and Simplified), and Korean.
*The game has been localized in more languages than the original, adding full translations for French (European and Canadian), German, Spanish (European and American), Italian, Dutch, Chinese (Traditional and Simplified), and Korean.
*Areas that have not been named in-game outside of official material in the original game are now given names, most of which are found in the Map screen.
*The North American box art now resembles the Japanese box art of the original game, aside from positioning changes and the lack of Yoshi.
*Areas that were not named in the original game outside of supplementary material are now given names, most of which are found in the Map screen.
*Some text has been reformatted due to the greater screen resolution allowing for more text per line. In the Japanese text, furigana has been added to kanji terms.
*Some text has been reformatted due to the greater screen resolution allowing for more text per line. In the Japanese text, furigana has been added to kanji terms.
*Dialogue boxes now have separate name tags to indicate who is speaking.
*Dialogue boxes now have separate name tags to indicate who is speaking.
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***Unlike the original, the intro cutscene does not refer to Mario as "Super Mario", Bowser as "King Bowser", or Peach as "Princess Peach".
***Unlike the original, the intro cutscene does not refer to Mario as "Super Mario", Bowser as "King Bowser", or Peach as "Princess Peach".
***A number of enemies that are standard to the ''Super Mario'' franchise have been renamed to keep consistent with names established prior, and in two cases, since:
***A number of enemies that are standard to the ''Super Mario'' franchise have been renamed to keep consistent with names established prior, and in two cases, since:
****Bloober has been renamed to [[Blooper]], its standard name since ''[[Paper Mario]]''.
****Bloober has been renamed to [[Blooper]], its standard name since ''[[Paper Mario]]''. Unlike the other cases, its original name was its standard name at the time.
****Chomp has been renamed to [[Chain Chomp]].
****Chomp has been renamed to [[Chain Chomp]].
****Goby has been renamed to [[Cheep Cheep]].
****Goby has been renamed to [[Cheep Cheep]].
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***Ultra Flame has been renamed to [[Ultra Fireball]].
***Ultra Flame has been renamed to [[Ultra Fireball]].
***Psychopath has been renamed to [[Thought Peek]],<ref name=thoughtpeek>@NintendoEurope (September 28, 2023). [https://twitter.com/NintendoUK/status/1707319237532942467 "''Want a glimpse into your enemies’ innermost thoughts? In #SuperMarioRPG, use Mallow’s Thought Peek ability to reveal their weaknesses and see what’s going through their heads during battle! 💭''"] ''X''. Retrieved September 28, 2023.</ref> which is closer to its Japanese name, なにかんがえてるの (''Whatcha Thinking?'').
***Psychopath has been renamed to [[Thought Peek]],<ref name=thoughtpeek>@NintendoEurope (September 28, 2023). [https://twitter.com/NintendoUK/status/1707319237532942467 "''Want a glimpse into your enemies’ innermost thoughts? In #SuperMarioRPG, use Mallow’s Thought Peek ability to reveal their weaknesses and see what’s going through their heads during battle! 💭''"] ''X''. Retrieved September 28, 2023.</ref> which is closer to its Japanese name, なにかんがえてるの (''Whatcha Thinking?'').
***Bowser Crush has been renamed to [[Mechakoopa Stomp]].
***Drain has been renamed to [[Hot Shot]], more overtly reflecting its nature as a fire attack.<ref name=NintendoLife/>
***Drain has been renamed to [[Hot Shot]], more overtly reflecting its nature as a fire attack.<ref name=NintendoLife/>
***Mega Drain has been renamed to [[Fire Saber]], more overtly reflecting its intended Japanese name and visuals.
***Mega Drain has been renamed to [[Fire Saber]], more overtly reflecting its intended Japanese name and visuals.
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*Culex's introduction was largely rewritten to better reflect his Japanese characterization in the English localization, in particular making it more overt that he is a 2D character in a 3D world, although some parts introduced in the original English localization (such as his ties to the Dark Mage) were still retained.
*Culex's introduction was largely rewritten to better reflect his Japanese characterization in the English localization, in particular making it more overt that he is a 2D character in a 3D world, although some parts introduced in the original English localization (such as his ties to the Dark Mage) were still retained.
*Wizakoopa's incantation has changed from "Ho'okalakupua" (Hawaiian for "magic") in the original game to "Uget watchoo peifore". (a phonetic variation on the phrase, ''you get what you pay for'').
*Wizakoopa's incantation has changed from "Ho'okalakupua" (Hawaiian for "magic") in the original game to "Uget watchoo peifore". (a phonetic variation on the phrase, ''you get what you pay for'').
*In the Weapon World, Bowser now consider Mario's party under his breath as "nincompoops" instead of "cretins" in the original game.
*In the Weapon World, Bowser now refers to Mario's party under his breath as "nincompoops" instead of "cretins" as he does in the original game.
*Due to the introduction of the Sound Player, every song in the game now has an officially localized title in every available language, whereas they were previously only available on the Japanese album ''[[Super Mario RPG Original Sound Version]]''.
*Due to the introduction of the Sound Player, every song in the game now has an officially localized title in every available language, whereas they were previously only available on the Japanese album ''[[Super Mario RPG Original Sound Version]]''.


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**The final scene of the montage has been changed to an extended group shot of many of the game's characters in the theater stage where leveling up takes place.
**The final scene of the montage has been changed to an extended group shot of many of the game's characters in the theater stage where leveling up takes place.
*The credits scene now starts off with the original 16-bit graphics before shifting to the 3D models when night falls.
*The credits scene now starts off with the original 16-bit graphics before shifting to the 3D models when night falls.
*The color palettes for the credits' background change for the final part of the daytime portion, to show that the sun is setting.
*The scene after the credits now features Mallow, Bowser, and the Geno doll watching the fireworks with Mario and Peach. The star-shaped float now remains still during this scene.
*The scene after the credits now features Mallow, Bowser, and the Geno doll watching the fireworks with Mario and Peach. The star-shaped float now remains still during this scene.


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*Enemies now have defeat animations before disappearing.
*Enemies now have defeat animations before disappearing.
*The disc of light from [[Geno Whirl]] is now shaped like a buzzsaw, fitting in line with its Japanese name ジーノカッター (''Geno Cutter'').
*The disc of light from [[Geno Whirl]] is now shaped like a buzzsaw, fitting in line with its Japanese name ジーノカッター (''Geno Cutter'').
*[[Jonathan Jones|Johnny]]'s field size now matches his battle size.
*[[Johnny]]'s field size now matches his battle size.
*All party members receive new victory poses, except Geno.
*All party members receive new victory poses, except Geno.
**Mario takes off then puts on his hat, Mallow jumps then raises his hands, and Peach spins then raises her right arm when they perform their victory poses.<ref name=Direct/><ref name=Battle>https://www.nintendo.com/jp/switch/a8lua/battle/index.html</ref>
**Mario takes off then puts on his hat, Mallow jumps then raises his hands, and Peach spins then raises her right arm when they perform their victory poses.<ref name=Direct/><ref name=Battle>https://www.nintendo.com/jp/switch/a8lua/battle/index.html</ref>
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*The [[Czar Dragon]] now has actual legs, revealing them when casting spells, as well as a neck, albeit surrounded by Lava Babbles. Before, his original game sprites depicted his neck and legs composed only of Lava Babbles.
*The [[Czar Dragon]] now has actual legs, revealing them when casting spells, as well as a neck, albeit surrounded by Lava Babbles. Before, his original game sprites depicted his neck and legs composed only of Lava Babbles.
*Hammers thrown by [[Poundette]]s for their "Fear Hammer" attack are now enveloped in purple smoke.
*Hammers thrown by [[Poundette]]s for their "Fear Hammer" attack are now enveloped in purple smoke.
*Gunyolk's physical attack now show cannonballs fired from its dual cannons when they didn't exist before in the original game. Its internal lights now blink, and its wheels now move only when using its physical attack.
*Smithy now wears the yellow Star Piece around his neck on a chain necklace, instead of it being attached to his body in the original game.
*Smithy now wears the yellow Star Piece around his neck on a chain necklace, instead of it being attached to his body in the original game.
*The main Toad now leads the group of other Toads for the nighttime credits parade. The other Toads now have caps and vests of various types and now carry poles with stars on top, some of which are colored after the Star Pieces. The [[Beetle Mania Toad]] now participates, in the second group of Toads.
*The main Toad now leads the group of other Toads for the nighttime credits parade. The other Toads now have caps and vests of various types and now carry poles with stars on top, some of which are colored after the Star Pieces. The [[Game Boy Toad]] now participates, in the second group of Toads.


===Statistical changes===
===Statistical changes===
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*The track Geno's Awakening is no longer a looped track.
*The track Geno's Awakening is no longer a looped track.
*The "puzzle solved" jingle that plays when talking to [[Link]] in the [[Rose Town]] inn now uses the sample from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]''.
*The "puzzle solved" jingle that plays when talking to [[Link]] in the [[Rose Town]] inn now uses the sample from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]''.
*Bowser and the Yoshis now use voice effects from their voice actors. However, other major characters remain unvoiced.
*Bowser and the Yoshis now use voice effects from their voice actors. However, other characters remain unvoiced.
*The boss music track now plays for [[Clerk]], [[Manager]], and [[Director]] instead of the normal battle theme in the original game.
*The boss music track now plays for [[Clerk]], [[Manager]], and [[Director]] instead of the normal battle theme in the original game.


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*If the player gets a Game Over, a Toad will now give gameplay tips. It also now goes to the file select screen instead of the last saved location. As a result, the player can no longer retain any accrued experience points, items, or coins as they could in the original game.  
*If the player gets a Game Over, a Toad will now give gameplay tips. It also now goes to the file select screen instead of the last saved location. As a result, the player can no longer retain any accrued experience points, items, or coins as they could in the original game.  
*The player can make Yoshi jump when Mario is riding on him by pressing the {{button|switch|Y}} button.
*The player can make Yoshi jump when Mario is riding on him by pressing the {{button|switch|Y}} button.
*Save files cannot be named. As a result, the player's current user profile name for their Nintendo Switch console is now the password Booster uses for the door at the top of Booster Tower. In the original game, it was the name the player creates for their file.
*Save files cannot be named. As a result, the player's current user profile name for their Nintendo Switch console is now the password Booster uses for the door at the top of Booster Tower. In the original game, it is the name the player creates for their file.
*There are now more group dialogues between party members in the story, including new dialogue on Vista Hill before revisiting Bowser's Keep.
*There are now more group dialogues between party members in the story, including new dialogue on Vista Hill before revisiting Bowser's Keep.
*In the Japanese version, and the English translation thereof, [[Straw Head]] and [[Reacher]] had their Thought Peek quotes switched from the original game, before it was fixed in the game's 1.0.1 version patch.
*In the Japanese version, and the English translation thereof, [[Straw Head]] and [[Reacher]] had their Thought Peek quotes switched from the original game, before it was fixed in the game's 1.0.1 version patch.
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===Chains===
===Chains===
Another new battle mechanic is the inclusion of Chains when executing Action Commands for their attacks, Specials or guards. The party earns temporary buffs to their stats when successfully chaining Action Commands, and the buffs increase the higher their chain count: 2 chains provides a "Small Boost", 3 chains provide a "Regular Boost", and 5 provide a "Big Boost". Every 10 chains fills the Action Gauge by a moderate amount.
Another new battle mechanic is the inclusion of [[Chain]]s when executing Action Commands for their attacks, Specials or guards. The party earns temporary buffs to their stats when successfully chaining Action Commands, and the buffs increase the higher their Chain count: a Chain of two provides a "Small Boost", three provides a "Regular Boost", and five provides a "Big Boost". Every 10 Chain fills the Action Gauge by a moderate amount.


The type of buffs rewarded to the party is dependent on the party members present in battle, each with their own inherent and exclusive [[Ally Buff]].
The type of buffs rewarded to the party is dependent on the party members present in battle, each with their own inherent and exclusive [[Ally Buff]].
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*'''Bowser:''' Defense increases
*'''Bowser:''' Defense increases
*'''Peach:''' Magic Defense increases
*'''Peach:''' Magic Defense increases
The number of chains and Ally Buffs carries over in other battles until the player misses an Action Command, in which case the player loses their buffs and their chain count is set to zero.
The Chain count and number of Ally Buffs carry over in other battles until the player misses an Action Command, in which case the player loses their buffs and their Chain count is set to zero.


===Special Enemies===
===Special Enemies===
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*[[Pipe Vault]]
*[[Pipe Vault]]
**Pipe Vault Entrance
**Pipe Vault Entrance
**[[Goomba thumping|Goomba-Thump]] Game
**[[Goomba-thumping|Goomba-Thump]] Game
;Yo'ster Island Region
;Yo'ster Island Region
*[[Yoshi's Island (location)|Yo'ster Island]]
*[[Yoshi's Island (location)|Yo'ster Island]]
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*[[Bean Valley]]
*[[Bean Valley]]
**Bean Valley Entrance
**Bean Valley Entrance
**[[Big Vine]]
**[[Beanstalk (Super Mario RPG)|Beanstalk]]
*[[Grate Guy's Casino]]
*[[Grate Guy's Casino]]
;Nimbus Land Region
;Nimbus Land Region
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*[[Bowser's Castle|Bowser's Keep]]
*[[Bowser's Castle|Bowser's Keep]]
**Bowser's Keep Entrance
**Bowser's Keep Entrance
**[[Six-Door Chamber]]
**[[The Trial Course|Six-Door Chamber]]
**Wizakoopa's Chamber
**Wizakoopa's Chamber
*[[Weapon World]]
*[[Weapon World]]
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**[[Cake (boss)|Extra-Fancy Raspberry]]
**[[Cake (boss)|Extra-Fancy Raspberry]]
*[[Jinx|Mario-Style Jinx]]; gives the player the [[Teamwork Band]] accessory.
*[[Jinx|Mario-Style Jinx]]; gives the player the [[Teamwork Band]] accessory.
*[[Jonathan Jones|Duel-Ready Johnny]]; rewards the player with the [[Extra-Shiny Stone]].
*[[Johnny|Duel-Ready Johnny]]; rewards the player with the [[Extra-Shiny Stone]].
After finishing all the boss rematches, Culex's door in Monstro Town reappears; using the Extra-Shiny Stone removes the seal on the door and the player can then have a rematch with Culex in a much tougher battle. Defeating him rewards the player with a [[Crystal Shard]] commemoration item. Defeating Smithy after this includes some of the boss characters in the game's ending cutscenes.
After finishing all the boss rematches, Culex's door in Monstro Town reappears; using the Extra-Shiny Stone removes the seal on the door and the player can then have a rematch with Culex in a much tougher battle. Defeating him rewards the player with a [[Crystal Shard]] commemoration item. Defeating Smithy after this includes some of the boss characters in the game's ending cutscenes.
*[[Culex]] 3D
*[[Culex]] 3D
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**[[Earth Crystal]] 3D
**[[Earth Crystal]] 3D
**[[Wind Crystal]] 3D
**[[Wind Crystal]] 3D


==Promotion==
==Promotion==
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|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/super-mario-rpg/ 84]
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/super-mario-rpg/ 84]
|}
|}
===Sales===
As of March 31, 2024, the game had sold 3.31 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Financial Results Explanatory Material, Nintendo Co., Ltd''. Retrieved May 8, 2024.</ref>


==Gallery==
==Gallery==
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*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-RPG-2403952.html Official Swiss (Italian) game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-RPG-2403952.html Official Swiss (Italian) game page]
*[https://www.nintendo.co.za/Games/Nintendo-Switch-games/Super-Mario-RPG-2403952.html Official South African game page]
*[https://www.nintendo.co.za/Games/Nintendo-Switch-games/Super-Mario-RPG-2403952.html Official South African game page]
*[https://www.mojenintendo.cz/switch/super-mario-rpg Official Czech game page]
*[https://www.nintendo.hu/switch/super-mario-rpg Official Hungarian game page]
*[https://www.nintendo.pl/switch/super-mario-rpg Official Polish game page]
*[https://www.nintendo.sk/switch/super-mario-rpg Official Slovak game page]
*[https://www.nintendo.com.au/games/nintendo-switch/super-mario-rpg Official Australian game page]
*[https://www.nintendo.com.au/games/nintendo-switch/super-mario-rpg Official Australian game page]