Mario & Sonic at the Olympic Games Tokyo 2020: Difference between revisions

m
(→‎Game Room: Added lives when played directly in Story Mode.)
Tag: Mobile edit
Tag: Mobile edit
Line 1,368: Line 1,368:


==Game Room==
==Game Room==
The Game Room is where players can play the [[minigame]]s that are played during Story Mode. To unlock them for the Game Room, the player must beat the minigame in Story Mode first. There are 10 minigames that are playable: five 2020 minigames, where the player plays as [[Luigi]] and [[Tails]], and five 1964 minigames, where the player plays as [[Mario]] and [[Sonic]] in their 2D forms.
The Game Room is where players can play the [[minigame]]s that are played during Story Mode. To unlock them for the Game Room, the player must beat the minigame in Story Mode first. There are ten minigames that are playable: five 2020 minigames, where the player plays as [[Luigi]] and [[Tails]], and five 1964 minigames, where the player plays as [[Mario]] and [[Sonic]] in their 2D forms.


When those minigames are played within Story Mode, players will have three lives for each minigame.
When those minigames are played within Story Mode, players have three lives for each minigame.


===3D minigames (Luigi & Tails only)===
===3D minigames (Luigi and Tails only)===
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
Line 1,382: Line 1,382:
|align=center|{{sort|Tower Climb|[[File:M&S Tokyo 2020 Tower Climb.png|200px]]<br>[[Tower Climb (minigame)|Tower Climb]]}}
|align=center|{{sort|Tower Climb|[[File:M&S Tokyo 2020 Tower Climb.png|200px]]<br>[[Tower Climb (minigame)|Tower Climb]]}}
|align=center|{{sort|Tails|[[File:Tower Climb (Tails).jpg|200px]]<br>Tails}}
|align=center|{{sort|Tails|[[File:Tower Climb (Tails).jpg|200px]]<br>Tails}}
|Tails must climb Tokyo Tower to reach Silver's Venue Passes at the top, using skills similar to Sport Climbing. The player must angle his jumps so he grabs various grips to climb the tower. Various obstacles lie in the way, including springs, which will launch Tails upwards, bumpers, which launch him in the direction he came from, and spike balls. Falling off the tower or touching the spike balls results in a 15-second penalty. Rainbow-colored grips act as checkpoints that Tails will respawn from if he falls off. If Tails does not reach the goal within three minutes, he loses a life.<ref name="JPN trailer"/>
|Tails must climb Tokyo Tower to reach Silver's Venue Passes at the top, using skills similar to Sport Climbing. The player must angle his jumps so he grabs various grips to climb the tower. Various obstacles lie in the way, including springs, which launch Tails upwards; bumpers, which launch him in the direction he came from; and spike balls. Falling off the tower or touching the spike balls results in a 15-second penalty. Rainbow-colored grips act as checkpoints that Tails respawns from if he falls off. If Tails does not reach the goal within three minutes, he loses a life.<ref name="JPN trailer"/>
|align=center|Chapter 5
|align=center|Chapter 5
|-
|-
|align=center|{{sort|Metropolitan Goal Kick|[[File:M&S Tokyo 2020 Metropolitan Goal Kick.png|200px]]<br>[[Metropolitan Goal Kick]]}}
|align=center|{{sort|Metropolitan Goal Kick|[[File:M&S Tokyo 2020 Metropolitan Goal Kick.png|200px]]<br>[[Metropolitan Goal Kick]]}}
|align=center|{{sort|Luigi|[[File:Metropolitan Goal Kick (Luigi).jpg|200px]]<br>Luigi}}
|align=center|{{sort|Luigi|[[File:Metropolitan Goal Kick (Luigi).jpg|200px]]<br>Luigi}}
|Luigi has to defeat Metal Sonic within three minutes by kicking rugby balls into him. He must first steal one from an Egg Pawn by tackling Egg Pawns, then perform a Try in the center of the arena. When he is about to kick, a meter will show up right beside him. He must release the kick when the meter is full to deal the most amount of damage to Metal Sonic. Once Metal Sonic loses all of his health, he will flee the government building.<ref name="JPN trailer"/>
|Luigi has to defeat Metal Sonic within three minutes by kicking rugby balls into him. He must first steal one from an Egg Pawn by tackling Egg Pawns, then perform a Try in the center of the arena. When he is about to kick, a meter shows up right beside him. He must release the kick when the meter is full to deal the most amount of damage to Metal Sonic. Once Metal Sonic loses all of his health, he flees the government building.<ref name="JPN trailer"/>
|align=center|Chapter 17
|align=center|Chapter 17
|-
|-
Line 1,402: Line 1,402:
|align=center|{{sort|Treeside Rumble|[[File:M&S Tokyo 2020 Treeside Rumble.png|200px]]<br>[[Treeside Rumble]]}}
|align=center|{{sort|Treeside Rumble|[[File:M&S Tokyo 2020 Treeside Rumble.png|200px]]<br>[[Treeside Rumble]]}}
|align=center|{{sort|Tails|[[File:Treeside Rumble (Tails).jpg|200px]]<br>Tails}}
|align=center|{{sort|Tails|[[File:Treeside Rumble (Tails).jpg|200px]]<br>Tails}}
|Tails must fight 60 Shy Guys while avoiding the spiked balls they throw. If he gets hit three times, or if 2 minutes and 30 seconds elapse, he loses a life.<ref name="JPN trailer"/>
|Tails must fight 60 Shy Guys while avoiding the spiked balls they throw. If he gets hit three times, or if two minutes and 30 seconds elapse, he loses a life.<ref name="JPN trailer"/>
|align=center|Chapter 13
|align=center|Chapter 13
|}
|}


===2D minigames (Mario & Sonic only)===
===2D minigames (Mario and Sonic only)===
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
Line 1,421: Line 1,421:
|align=center|{{sort|Bullet Train Blast|[[File:M&S Tokyo 2020 Bullet Train Blast.png|200px]]<br>[[Bullet Train Blast]]}}
|align=center|{{sort|Bullet Train Blast|[[File:M&S Tokyo 2020 Bullet Train Blast.png|200px]]<br>[[Bullet Train Blast]]}}
|align=center|{{sort|Sonic|[[File:Bullet Train Blast (Sonic).jpg|200px]]<br>Sonic}}
|align=center|{{sort|Sonic|[[File:Bullet Train Blast (Sonic).jpg|200px]]<br>Sonic}}
|Dr. Eggman is sitting inside a bullet train, and Sonic must race it to its destination. While running, Sonic must avoid spikes, which will slow him down. Along the way, he can collect Monitors, which have invincibility and shield power-ups.<ref name="JPN trailer"/>
|Dr. Eggman is sitting inside a bullet train, and Sonic must race it to its destination. While running, Sonic must avoid spikes, which slow him down. Along the way, he can collect Monitors, which have invincibility and shield power-ups.<ref name="JPN trailer"/>
|align=center|Chapter 4
|align=center|Chapter 4
|-
|-
Line 1,436: Line 1,436:
|align=center|{{sort|Museum Sneak|[[File:M&S Tokyo 2020 Museum Sneak.png|200px]]<br>[[Museum Sneak]]}}
|align=center|{{sort|Museum Sneak|[[File:M&S Tokyo 2020 Museum Sneak.png|200px]]<br>[[Museum Sneak]]}}
|align=center|{{sort|Mario|[[File:Museum Sneak (Mario).jpg|200px]]<br>Mario}}
|align=center|{{sort|Mario|[[File:Museum Sneak (Mario).jpg|200px]]<br>Mario}}
|Mario must sneak through four floors of a museum to reach the top. On each floor, he must find a certain number of keys to open doors. Throughout each floor, various Goombas, Koopa Troopas, Cheep Cheeps, Bloopers, and Hammer Bros. are searching for Mario, and he must avoid their lines of sight in order not to get caught. If Mario completes all four floors within twenty minutes, he will earn a score bonus.<ref name="JPN trailer"/>
|Mario must sneak through four floors of a museum to reach the top. On each floor, he must find a certain number of keys to open doors. Throughout each floor, various Goombas, Koopa Troopas, Cheep Cheeps, Bloopers, and Hammer Bros. are searching for Mario, and he must avoid their lines of sight in order not to get caught. If Mario completes all four floors within 20 minutes, he earns a score bonus.<ref name="JPN trailer"/>
|align=center|Chapter 12
|align=center|Chapter 12
|}
|}
29,178

edits