Ground Pound: Difference between revisions

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→‎Paper Mario: The Thousand-Year Door: Added infobox like other partners
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
[[File:GroundPound.png|thumb|Yoshi using the Ground Pound on a [[Magikoopa]] in ''Paper Mario: The Thousand-Year Door''.]]
In ''[[Paper Mario: The Thousand-Year Door]]'', after Mario finds the [[Super Boots]] in [[The Great Tree]] in [[Boggly Woods]], he can do a Spin Jump by pressing {{button|gcn|A}} in midair, which works like a Ground Pound (and referred to as a Ground Pound in the manual). The Spin Jump can be used in battle for 2 FP and does 4 base damage (two jumps that deal 2 damage each). When Bowser is playable in his ''[[Super Mario Bros.]]''-style mini-stages, he can perform a Spin Jump the same way. Once Mario has obtained the Ultra Boots from the [[Riverside Station]], he will lose the Super Boots, but retain the Spin Jump move while learning the new [[Spring Jump]] ability.
In ''[[Paper Mario: The Thousand-Year Door]]'', after Mario finds the [[Super Boots]] in [[The Great Tree]] in [[Boggly Woods]], he can do a Spin Jump by pressing {{button|gcn|A}} in midair, which works like a Ground Pound (and referred to as a Ground Pound in the manual). The Spin Jump can be used in battle for 2 FP and does 4 base damage (two jumps that deal 2 damage each). When Bowser is playable in his ''[[Super Mario Bros.]]''-style mini-stages, he can perform a Spin Jump the same way. Once Mario has obtained the Ultra Boots from the [[Riverside Station]], he will lose the Super Boots, but retain the Spin Jump move while learning the new [[Spring Jump]] ability.


Also, [[Mini-Yoshi|Yoshi]] has an attack called Ground Pound. The [[Action Command]] for this attack is to rapidly tap {{button|gcn|R}}. The higher the gauge is filled, the more times the attack will hit, dealing 1 damage each hit. No [[Flower Point|FP]] is needed to use this attack, as it is an initial attack. Also, if his attack power is boosted first, it will act like a Power Bounce.
{{PM move infobox
|game=[[Paper Mario: The Thousand-Year Door]]
|image=GroundPound.png
|mastered_by=[[Mini-Yoshi|Yoshi]]
|rank=Base Rank
|effect=Bounces on an enemy multiple times, dealing damage
|attack=1x4 Base Rank<br>1x5 Super Rank<br>1x6 Ultra Rank
|target=Any non-ceiling enemy
}}
Furthermore, [[Mini-Yoshi|Yoshi]] also has a default attack called Ground Pound.
This move only deals one damage at base strength, but the amount of hits can be increased by executing the action command. The player must rapidly tap {{button|gcn|R}} during the allocated time to fill a gauge. The further this gauge is filled, the more bounces will be performed, resulting in up to six bounces at Ultra Rank. Yoshi can also perform two [[stylish move]]s during the attack. For the first, the player must press {{button|gcn|A}} as Yoshi is first lined up with the enemy from above, and for the second, the player must press {{button|gcn|A}} as Yoshi hits the ground after the attack.
As a jump-type move, although this attack can target any non-ceiling enemies, it will be cancelled by certain enemies who deal contact damage from above. Also similarly to [[Power Bounce]], if Yoshi's attack is increased, only the first hit will be affected by the power buffs, and each consecutive hit will simply do one damage less than the last, down to one damage.


====''Super Paper Mario''====
====''Super Paper Mario''====