Game Arts: Difference between revisions

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'''Game Arts''' is a video game developer in Tokyo, Japan, that was founded in 1985. It is a subdivision of [[GungHo Online Entertainment]], and is best known for developing the ''[[Wikipedia:Grandia (series)|Grandia]]'' and ''[[Wikipedia:Lunar (series)|Lunar]]'' series. Before development on ''[[Super Smash Bros. Brawl]]'' started, the ''Super Smash Bros.'' team at [[HAL Laboratory]] was preoccupied with another project at the time, requiring for another team to step in. Game Arts, who had just completed developing [[Wikipedia:Grandia III|''Grandia III'']], was introduced to the project by [[Shigeru Miyamoto]], and some of the company's staff was soon hired to work on the preliminary development of the game.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/0/2 Iwata Asks: Super Smash Bros. Brawl]. ''Nintendo''. Retrieved June 8, 2015.</ref>
'''Game Arts''' is a video game developer in Tokyo, Japan, that was founded in 1985. It is a subdivision of [[GungHo Online Entertainment]], and is best known for developing the ''{{wp|Grandia}}'' and ''{{wp|Lunar (series)|Lunar}}'' series. Before development on ''[[Super Smash Bros. Brawl]]'' started, the ''Super Smash Bros.'' team at [[HAL Laboratory]] was preoccupied with another project at the time, requiring for another team to step in. Game Arts, who had just completed developing ''{{wp|Grandia III}}'', was introduced to the project by [[Shigeru Miyamoto]], and some of the company's staff was soon hired to work on the preliminary development of the game.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/0/2 Iwata Asks: Super Smash Bros. Brawl]. ''Nintendo''. Retrieved June 8, 2015.</ref>


==External Links==
==External links==
*[http://www.gamearts.com/ Official site]
*[http://www.gamearts.com/ Official site]



Revision as of 22:16, July 14, 2017

Template:Company-infobox Game Arts is a video game developer in Tokyo, Japan, that was founded in 1985. It is a subdivision of GungHo Online Entertainment, and is best known for developing the Grandia and Lunar series. Before development on Super Smash Bros. Brawl started, the Super Smash Bros. team at HAL Laboratory was preoccupied with another project at the time, requiring for another team to step in. Game Arts, who had just completed developing Grandia III, was introduced to the project by Shigeru Miyamoto, and some of the company's staff was soon hired to work on the preliminary development of the game.[1]

External links

References

  1. ^ Iwata Asks: Super Smash Bros. Brawl. Nintendo. Retrieved June 8, 2015.