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|A minigame in which the player moves the GamePad to shoot [[Mii]]s.<ref>[https://web.archive.org/web/20141029051021/http://www.nindb.net:80/system/wii-u/demo.html Wii U Demo Software (Pre-Release)]. ''nindb''. Archived from the original on October 29, 2014, 05:10:21 UTC via Wayback Machine. Retrieved January 19, 2023.</ref> It ended up being the basis of the ''Game & Wario'' minigame [[Shutter]].
|A minigame in which the player moves the GamePad to shoot [[Mii]]s.<ref>[https://web.archive.org/web/20141029051021/http://www.nindb.net:80/system/wii-u/demo.html Wii U Demo Software (Pre-Release)]. ''nindb''. Archived from the original on October 29, 2014, 05:10:21 UTC via Wayback Machine. Retrieved January 19, 2023.</ref> It ended up being the basis of the ''Game & Wario'' minigame [[Shutter]].
|- style="background-color: #f2f2f2;"
|- style="background-color: #f2f2f2;"
|''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' [[Wii U]] demo{{anchor|Mario vs. Donkey Kong Wii U demo}}
|''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' [[Wii U]] demo
|[[File:Mario vs. Donkey Kong Wii U demo.png|150px]]
|[[File:Mario vs. Donkey Kong Wii U demo.png|150px]]
|Developed with {{wp|Wii U#Development tools|Nintendo Web Framework}} (a {{wp|Deployment environment#Development|development environment}} based on {{wp|WebKit}}), the ''Mario vs. Donkey Kong'' Wii U demo was shown at {{wp|Game Developers Conference|GDC 2014}}, used as a sample to show the potential of Nintendo Web Framework. Like previous installments in the series, the goal of each level is to guide the [[Mini Mario (toy)|Mini Marios]] to the exit, creating paths through the positioning of platforms and other interactions with the setting made through the touch screen of the {{button|wiiu|GamePad}}. The first stage shows some of the basic features of Nintendo Web Framework, and then after this stage is a bigger stage, which brings more complex lighting effects and animations.<ref>[http://mariopartylegacy.com/2014/03/mario-vs-donkey-kong-wii-u-demo-playable-at-gdc/ Mario Vs. Donkey Kong Wii U Demo Playable at GDC - Mario Party Legacy]</ref><ref>[http://www.reinodocogumelo.com/2014/03/demo-tecnica-de-mario-vs-donkey-kong.html]</ref> This title was reworked into ''[[Mario vs. Donkey Kong: Tipping Stars]]''.
|Developed with {{wp|Wii U#Development tools|Nintendo Web Framework}} (a {{wp|Deployment environment#Development|development environment}} based on {{wp|WebKit}}), the ''Mario vs. Donkey Kong'' Wii U demo was shown at {{wp|Game Developers Conference|GDC 2014}}, used as a sample to show the potential of Nintendo Web Framework. Like previous installments in the series, the goal of each level is to guide the [[Mini Mario (toy)|Mini Marios]] to the exit, creating paths through the positioning of platforms and other interactions with the setting made through the touch screen of the {{button|wiiu|GamePad}}. The first stage shows some of the basic features of Nintendo Web Framework, and then after this stage is a bigger stage, which brings more complex lighting effects and animations.<ref>[http://mariopartylegacy.com/2014/03/mario-vs-donkey-kong-wii-u-demo-playable-at-gdc/ Mario Vs. Donkey Kong Wii U Demo Playable at GDC - Mario Party Legacy]</ref><ref>[http://www.reinodocogumelo.com/2014/03/demo-tecnica-de-mario-vs-donkey-kong.html]</ref> This title was reworked into ''[[Mario vs. Donkey Kong: Tipping Stars]]''.

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