Editing Super Smash Bros. Brawl
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Another basic, yet vital move players can do is to shield, which blocks most attacks. The shield shrinks the longer the player holds the button or if the shield blocks attacks. If the shield is too small, the player is vulnerable to attacks, the process of which is known as shield stabbing. If the shield breaks, the player is momentarily stunned. Grabs can also circumvent the shield. Once the player has grabbed an opponent, she can either pummel the opponent with the attack button or throw the opponent with {{button|Stick}}. Opponents can break free of grabs by moving the control stick and mashing buttons, but the higher the percentage, the longer it takes for opponents to be released. | Another basic, yet vital move players can do is to shield, which blocks most attacks. The shield shrinks the longer the player holds the button or if the shield blocks attacks. If the shield is too small, the player is vulnerable to attacks, the process of which is known as shield stabbing. If the shield breaks, the player is momentarily stunned. Grabs can also circumvent the shield. Once the player has grabbed an opponent, she can either pummel the opponent with the attack button or throw the opponent with {{button|Stick}}. Opponents can break free of grabs by moving the control stick and mashing buttons, but the higher the percentage, the longer it takes for opponents to be released. | ||
A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[ | A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[Smash Ball]]. Final Smashes are extremely powerful attacks, character transformations or stage hazards that normally guarantee a KO on the opponent. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'', this wasn't possible. | ||
As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[ | As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake|Snake]], [[Squirtle]], [[Wario]], [[Yoshi]], and [[Zero Suit Samus]]. | ||
A new technique called the [[smashwiki:Footstool Jump|Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[smashwiki:tether recovery|tether recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[ | A new technique called the [[smashwiki:Footstool Jump|Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[smashwiki:tether recovery|tether recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[Plasma Whip]] or a [[Link#Hookshot/Clawshot|Link's Hookshot]]. [[smashwiki:glide|Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in. | ||
Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to them when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]]. | Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to them when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]]. | ||
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The game can be controlled with one of the four controlling methods: | The game can be controlled with one of the four controlling methods: | ||
{| | {|align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center" | ||
|- | |- | ||
|[[File:Default Wii Remote Brawl.png|260px]] | |[[File:Default Wii Remote Brawl.png|260px]] | ||
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The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ. | The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ. | ||
Players | Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in ''Super Smash Bros. Melee''. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time. | ||
==Playable characters== | ==Playable characters== | ||
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|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening. | |caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening. | ||
}} | }} | ||
With 35 playable characters (39, if [[ | With 35 playable characters (39, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[Roy (Fire Emblem)|Roy]], [[Dr. Mario]], [[Young Link]], [[Pichu]], and [[Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic]] and [[Solid Snake|Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column. | ||
Of the roster, eight characters are from the | Of the roster, eight characters are from the Mario universe and its sub-universes: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]]. | ||
{{br}} | {{br}} | ||
===Default characters=== | ===Default characters=== | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Super Smash Bros. Brawl glitches}} | {{main|List of Super Smash Bros. Brawl glitches}} | ||
===Play as a giant Jigglypuff=== | |||
===Play as | |||
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger. | First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger. | ||
<gallery> | <gallery> | ||
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Giant Jigglypuff Biggest.PNG|Jigglypuff about its biggest. | Giant Jigglypuff Biggest.PNG|Jigglypuff about its biggest. | ||
</gallery> | </gallery> | ||
===Infinite lightning glitch=== | |||
First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item. | |||
This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn. | |||
==Media== | ==Media== |