Editing Kamella

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:
[[File:Kamellaappears.png|thumb|200px|Kamella's first appearance in Space Junk Galaxy]]
[[File:Kamellaappears.png|thumb|200px|Kamella's first appearance in Space Junk Galaxy]]
Kamella generally alternates between shooting [[fireball]]s and [[Green Shell]]s at [[Mario]]. She also has the ability to summon other Magikoopas to her aid. To defeat Kamella, Mario must grab the Koopa shells she summons and toss them back at her. As she takes damage her attacks become increasingly dangerous (for instance, she begins firing multiple fireballs at once). When Kamella uses her scepter to throw fireballs or shells, fireballs will appear as a red-orange streak and a shell as a green one. Kamella starts the fight outside the boundaries of the ship. Mario must simply throw the shell to hit her. Once hit, she will move onto the ship. Then the player will have to jump and throw the shell to hit her, since she will be floating above the deck of the ship. If the player does this successfully, the shell will hit her the second time. Kamella then stays in her position above the deck of the ship and summons two Magikoopas to her aid.
Kamella generally alternates between shooting [[fireball]]s and [[Green Shell]]s at [[Mario]]. She also has the ability to summon other Magikoopas to her aid. To defeat Kamella, Mario must grab the Koopa shells she summons and toss them back at her. As she takes damage her attacks become increasingly dangerous (for instance, she begins firing multiple fireballs at once). When Kamella uses her scepter to throw fireballs or shells, fireballs will appear as a red-orange streak and a shell as a green one. Kamella starts the fight outside the boundaries of the ship. Mario must simply throw the shell to hit her. Once hit, she will move onto the ship. Then the player will have to jump and throw the shell to hit her, since she will be floating above the deck of the ship. If the player does this successfully, the shell will hit her the second time. Kamella then stays in her position above the deck of the ship and summons two Magikoopas to her aid.
-note that Kamelia is one of 2 bosses to do this, the other being Barron Burr as he summons 2 lil' Burrs


Using the [[Star Spin]], it is possible to grab nearby shells much more easily; even if they are moving, and even if they haven't formed yet - the Star Spin will successfully take the shell if used next to one of Kamella's green spells. This tactic makes the battle much easier, as the player does not have to wait for the shells to stop moving before collecting them.
Using the [[Star Spin]], it is possible to grab nearby shells much more easily; even if they are moving, and even if they haven't formed yet - the Star Spin will successfully take the shell if used next to one of Kamella's green spells. This tactic makes the battle much easier, as the player does not have to wait for the shells to stop moving before collecting them.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)