Editing Famicom Grand Prix: F1 Race
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In every level, the player starts in the back of the starting grid. In each further race, their position is instead determined by their standing in the level, so if they are in first place, they will start at the front. To continue to the next race in any given level, the player must finish within 9th place in the first two levels or within 6th place in the second two levels. Finishing within the top six always earns a cash reward; knocking apart lesser cars, meanwhile, results in a fine. If the player does not finish within the required placement, that vehicle is retired. If all the player's vehicles are retired, it results in a [[Game Over]]. | In every level, the player starts in the back of the starting grid. In each further race, their position is instead determined by their standing in the level, so if they are in first place, they will start at the front. To continue to the next race in any given level, the player must finish within 9th place in the first two levels or within 6th place in the second two levels. Finishing within the top six always earns a cash reward; knocking apart lesser cars, meanwhile, results in a fine. If the player does not finish within the required placement, that vehicle is retired. If all the player's vehicles are retired, it results in a [[Game Over]]. | ||
In Time Trial mode, the player can record and beat times on six unique circuits, as well as use them to practice the game's mechanics. A car is provided for these, and the player can choose whether or not it is turbo-capable, as well as the course and number of laps. The specific car can be chosen by pressing {{button|NES|pad}} down, {{button|NES|A}}, and {{button|NES|B}} all at once | In Time Trial mode, the player can record and beat times on six unique circuits, as well as use them to practice the game's mechanics. A car is provided for these, and the player can choose whether or not it is turbo-capable, as well as the course and number of laps. The specific car can be chosen by pressing {{button|NES|pad}} down, {{button|NES|A}}, and {{button|NES|B}} all at once to bring up a list and then using {{button|NES|pad}} and {{button|NES|select}} to choose, though the car's turbo settings must match the menu's. Multiple players can play on this mode via taking turns. | ||
If the player crashes into a wall, rather than coming to a full stop, they bounce off it at an angle depending on their current position; as such, crashing into it head-on will result in an instant 180Β° turn. When going under a bridge, the player is unable to turn, so if they are angled to the side when they enter the tunnel, they will likely end up hitting the wall. Hitting other racers causes the player to spin out, though the non-player racers will be unaffected unless they are an unnamed competitor that has been hit twice, retiring them and leaving an oil slick. Additionally, non-player characters can touch each other and even occupy the same space without any effect. Oil slicks cause the player to spin out even more times than hitting another racer, though non-player characters can also drive through them without any effect. | If the player crashes into a wall, rather than coming to a full stop, they bounce off it at an angle depending on their current position; as such, crashing into it head-on will result in an instant 180Β° turn. When going under a bridge, the player is unable to turn, so if they are angled to the side when they enter the tunnel, they will likely end up hitting the wall. Hitting other racers causes the player to spin out, though the non-player racers will be unaffected unless they are an unnamed competitor that has been hit twice, retiring them and leaving an oil slick. Additionally, non-player characters can touch each other and even occupy the same space without any effect. Oil slicks cause the player to spin out even more times than hitting another racer, though non-player characters can also drive through them without any effect. |