Editing Extra life
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
''Super Mario Bros.'' also introduced another concept associated with 1-ups—collection of 100 objects. In the game, if 100 [[coin]]s are collected, the player is rewarded with an extra life. In many platform and adventure games, collecting 100 of a specific item grants a 1-up (such as in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], where collecting 100 [[banana]]s yields an extra life). ''[[Super Mario 64]]'' alters this formula—collecting 100 coins gives the player a [[Power Star]], and after the player leaves the level using any Star, 1-ups are granted at 50, 100, and 150 coins (but no other intervals). The extra lives from collecting coins register only if one of the regular Stars in the level is collected. Unlike in most other games, every time the player leaves their save file and returns, the number of lives is always reverted to the default setting. In other games, a low number of items can be collected for an extra life. These include the [[Dragon Coin]]s of ''[[Super Mario World]]'', where five coins give an extra life, and the [[KONG Letters]] of the ''Donkey Kong Country'' series, where all four letters grant a 1-up, but only if a complete set is acquired in a single level, unlike coins and bananas, which have a running total throughout the game. Some games also feature items that award more than one extra life, such as the 3-Up Moon from ''Super Mario World'' and ''[[New Super Mario Bros. U]]'' and the various colored [[Red Balloon|Extra Life Balloon]]s of ''[[Donkey Kong Country]]'', which yield a different number of extra lives based on color. In some games, 1-ups award full [[Health Meter|health]], such as in ''[[Super Mario Sunshine]]''. | ''Super Mario Bros.'' also introduced another concept associated with 1-ups—collection of 100 objects. In the game, if 100 [[coin]]s are collected, the player is rewarded with an extra life. In many platform and adventure games, collecting 100 of a specific item grants a 1-up (such as in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], where collecting 100 [[banana]]s yields an extra life). ''[[Super Mario 64]]'' alters this formula—collecting 100 coins gives the player a [[Power Star]], and after the player leaves the level using any Star, 1-ups are granted at 50, 100, and 150 coins (but no other intervals). The extra lives from collecting coins register only if one of the regular Stars in the level is collected. Unlike in most other games, every time the player leaves their save file and returns, the number of lives is always reverted to the default setting. In other games, a low number of items can be collected for an extra life. These include the [[Dragon Coin]]s of ''[[Super Mario World]]'', where five coins give an extra life, and the [[KONG Letters]] of the ''Donkey Kong Country'' series, where all four letters grant a 1-up, but only if a complete set is acquired in a single level, unlike coins and bananas, which have a running total throughout the game. Some games also feature items that award more than one extra life, such as the 3-Up Moon from ''Super Mario World'' and ''[[New Super Mario Bros. U]]'' and the various colored [[Red Balloon|Extra Life Balloon]]s of ''[[Donkey Kong Country]]'', which yield a different number of extra lives based on color. In some games, 1-ups award full [[Health Meter|health]], such as in ''[[Super Mario Sunshine]]''. | ||
As of ''[[Super Mario Sunshine]]'' onwards, if the player loses a life, text reading "Too bad!" appears. | |||
In the first ''Donkey Kong Country'', the [[Kong]]s can also obtain an extra life by [[jump]]ing on eight enemies in succession. This behavior returns in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', replacing a [[Banana Coin]] obtained from the previous few enemies in succession. | In the first ''Donkey Kong Country'', the [[Kong]]s can also obtain an extra life by [[jump]]ing on eight enemies in succession. This behavior returns in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', replacing a [[Banana Coin]] obtained from the previous few enemies in succession. |